Akuma
by Excessorium
Hyper Muscle Art-eest
a year ago
"Usurp the Heavens,
Embrace the Sorrow,
Become the Demon!"
~Akuma, Street Fighter 6It's been embarrassingly long time since my last upload and I can only apologize for that. And yes, I've been doodling randomly here and there, but I never posted any of those pieces thanks to my hesitation on posting quick doodles I've only done to either practice or as joke images between friends on Discord or Telegram. Only today I ended up managing to get the correct spark to try and make a digital portrait thanks to picking up the correct song.
It does help that I've actually played some Street Fighter 6 recently. Akuma's design in that actually fucking slaps, giving him a fierce, outright oni-like design (if we are to ignore Oni from ultimate SF4 version). And in general, the game's been fun. Something the several last few Tekken games for a long time fan has been feeling bit... disappointing. I blame it on the story focusing too much in the family feud that's been going on for far too long, disregarding single player story, making arcade endings feel bland or pointless and focusing heavily on multiplayer aspect only.
Yes - fighting games having a story, even if merely arcade endings for each character, is quite important to me.
Art © me.
Akuma/Gouki © Capcom
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They do, but I think I might be just very old-timey as I enjoy the approach the older fighting games had: while they may have an overarching plot that carries canonically from one game to the other, giving a proper ending, even if non-canon, for other characters that actually matches either their own personal goals or personality is equally important.
It was rather saddening to see how the arcade endings became rather pointless in Tekken 7 and 8. Hell, some of the arcade endings for characters in Tekken 8 even goes for the "It Was All A Dream" -trope.
It's a fiddle between storytelling prowess and pleasing the customers.