Magic System Concepts
Here is a small list of hastily-written ideas and concepts for magic systems that you can use or modify to fit your own stories. I highly encourage messing around with these as the potential is immense with what you can do with any of these and I'd love to see what you come up with (if you do and even decide on sharing it :P )
Category Story / All
Species Unspecified / Any
Size 50 x 50px
File Size 8 kB
Yes I can read that shit XD. I’m currently building a world for my stories to take place. I wanted to have traditional designs mixed with old, pretty much has everything you listed. But I will give a brief overview of my world. Inspired by years of thinking, reading, and understanding different magic systems. Then twisting them in ways that would suit the world in a way that would make sense in a way.
Think of a black hole, now make it white and instead of eating matter it expels it. Like an overflowing water well. This matter is “pure magic” destructive volatile and radioactive, spewing forth infinitely. The magic is forced further out from the core where it “cools” or “degrades” becoming weaker turning into the common tangle earthly materials we are familiar with. Sense the world is growing infinitely this is obviously a problem. But where does magic come in well the entire world is magic.
Using this logic makes everything possible as it having an origin and not something that just appears because it just does.
I’ll have to think really hard about how glyphs can be used but for now they are vital to the story. Especially for my character in particular and an entire race.
Magic use via intent or emotion was hard for me to understand how to limit and I’m placing hard caps to keep the story believable. Like a radio station it can be tuned to different frequencies by turning a knob, well the same thing works for magic based off emotions. This system is really simple, I love music so it won’t be hard at all to incorporate.
Yeah 3 I got nothing but gods. Entities powerful enough to alter the flow of magic contorting the world around them. That’s all I got.
Magic is and isn’t god. While half of my world explanation of the world’s formation and the source of magic it only covered a fraction of this topic. Most of relates to how the flow moves and how it affects the world, gods and so on. (I’m In the process of putting it all to tangible paper.)
Magic contracts are a doozy in my world and their nature. They arnt simple it’s more complicated than a simple yes or no. They’re soul binding as well and sometimes they can happen without either party knowing. They can be canceled to in a way I do t know yet. Distance from one another also affects this “contract.” Depends on the size of the souls involved and how many. Contracts will be interesting but important.
Think of a black hole, now make it white and instead of eating matter it expels it. Like an overflowing water well. This matter is “pure magic” destructive volatile and radioactive, spewing forth infinitely. The magic is forced further out from the core where it “cools” or “degrades” becoming weaker turning into the common tangle earthly materials we are familiar with. Sense the world is growing infinitely this is obviously a problem. But where does magic come in well the entire world is magic.
Using this logic makes everything possible as it having an origin and not something that just appears because it just does.
I’ll have to think really hard about how glyphs can be used but for now they are vital to the story. Especially for my character in particular and an entire race.
Magic use via intent or emotion was hard for me to understand how to limit and I’m placing hard caps to keep the story believable. Like a radio station it can be tuned to different frequencies by turning a knob, well the same thing works for magic based off emotions. This system is really simple, I love music so it won’t be hard at all to incorporate.
Yeah 3 I got nothing but gods. Entities powerful enough to alter the flow of magic contorting the world around them. That’s all I got.
Magic is and isn’t god. While half of my world explanation of the world’s formation and the source of magic it only covered a fraction of this topic. Most of relates to how the flow moves and how it affects the world, gods and so on. (I’m In the process of putting it all to tangible paper.)
Magic contracts are a doozy in my world and their nature. They arnt simple it’s more complicated than a simple yes or no. They’re soul binding as well and sometimes they can happen without either party knowing. They can be canceled to in a way I do t know yet. Distance from one another also affects this “contract.” Depends on the size of the souls involved and how many. Contracts will be interesting but important.
I think some of the 'magic' of magic in general is the complicated nature of magic itself. It's versatile, it's impossible, it's fantastical. The most creatively free thing in the (arguable) world is designing magic and seeing what you can do with it and seeing how characters react to it.
Worldbuilding is tough and involving magic makes that leagues more difficult unless you have a fleshed out system or process for magic. I've done some more research and Tale Foundry has a couple youtube videos covering this topic- I highly encourage checking them out as their whole channel is built around literature resources and breakdowns- including a question about magic as machines/science which I'm interested in playing around with. You could have a mad scientist with gauntlets that manipulate electricity or an autonomous iron golem that feeds off of a connection to a source of magic for life. Another example of this would be steampunk, where electricity is the magic and you could make a world around that.
The creative freedom is definitely a difficult thing and I fuck with it tbh, even though not having guidance is a kick in the gut sometimes. I mean shit thats why I posted this in the first place, and your ideas definitely deserve some merit to explore as well. Yeah, refining is necessary, when isn't it?
I'd love to check out your world though once it's put onto paper, be a good reason for me to not avoid worldbuilding like a plague ^^'
Worldbuilding is tough and involving magic makes that leagues more difficult unless you have a fleshed out system or process for magic. I've done some more research and Tale Foundry has a couple youtube videos covering this topic- I highly encourage checking them out as their whole channel is built around literature resources and breakdowns- including a question about magic as machines/science which I'm interested in playing around with. You could have a mad scientist with gauntlets that manipulate electricity or an autonomous iron golem that feeds off of a connection to a source of magic for life. Another example of this would be steampunk, where electricity is the magic and you could make a world around that.
The creative freedom is definitely a difficult thing and I fuck with it tbh, even though not having guidance is a kick in the gut sometimes. I mean shit thats why I posted this in the first place, and your ideas definitely deserve some merit to explore as well. Yeah, refining is necessary, when isn't it?
I'd love to check out your world though once it's put onto paper, be a good reason for me to not avoid worldbuilding like a plague ^^'
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