The next build is here! this update continues work on the biomes. with a focus on its look and feel, one important aspect is music.
i added a total of 12 tracks this update! the reason why i was able to add so much is because they weren't made my me. i gotten from this amazing asset pack by Abstraction. i recommend checking out the rest of the soundtrack that i didn't use. it's really good stuff.
https://tallbeard.itch.io/music-loop-bundle
Next Update will be a major update but in the meantime you can jump to this update on patron.
https://www.patreon.com/posts/build-0-5-3p-106029079?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Either way here is the full changelog.
Added 12 new tracks and removed the 2 old ones. 2 tracks per biome. and 2 for the hub.
Added particles for each biome using music starts Unity's particle system. each biome has a unique effect such as snow for the snow biome.
Added a temperature mechanic. each biome has a temperature associated with it. if your temperature does not match the current biome temperature then you will take increased damage from all attacks.
Added an environmental factor to all enemies. if you are activity transforming. then the transformation will speed up if the enemies environmental factor closely matches the current biomes factor. or slow down if it doesn't.
(i liked the idea of you growing fur in response to cold temperatures. like your body is adapting to the cold)
Changed the player color back to its original orange. but i added a small black border so it doesn't get lost in the environment. same was done to the enemies.
Changed the lobby tileset. With this i have stopped using mini fantasy tileset completely. and switched to using my own tiles.
i added a total of 12 tracks this update! the reason why i was able to add so much is because they weren't made my me. i gotten from this amazing asset pack by Abstraction. i recommend checking out the rest of the soundtrack that i didn't use. it's really good stuff.
https://tallbeard.itch.io/music-loop-bundle
Next Update will be a major update but in the meantime you can jump to this update on patron.
https://www.patreon.com/posts/build-0-5-3p-106029079?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Either way here is the full changelog.
Added 12 new tracks and removed the 2 old ones. 2 tracks per biome. and 2 for the hub.
Added particles for each biome using music starts Unity's particle system. each biome has a unique effect such as snow for the snow biome.
Added a temperature mechanic. each biome has a temperature associated with it. if your temperature does not match the current biome temperature then you will take increased damage from all attacks.
Added an environmental factor to all enemies. if you are activity transforming. then the transformation will speed up if the enemies environmental factor closely matches the current biomes factor. or slow down if it doesn't.
(i liked the idea of you growing fur in response to cold temperatures. like your body is adapting to the cold)
Changed the player color back to its original orange. but i added a small black border so it doesn't get lost in the environment. same was done to the enemies.
Changed the lobby tileset. With this i have stopped using mini fantasy tileset completely. and switched to using my own tiles.
Category Other / Transformation
Species Unspecified / Any
Size 579 x 328px
File Size 57.1 kB
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