Greetings Everyone!
Here's a concept art that I recently commissioned from
draggincat with some edits/assistance from the other two artists:
Dolphiana
Henzypoo
Here's a link to the artist who created the concept art: https://www.furaffinity.net/user/draggincat
This scene takes place just under an hour before "Bandit Search" (the artwork posted last week).
Essentially Brack, Arc, and Xerina decided to leave Port Zaragoza due to a murder happening nearby their residence, as they worry that the local Inspector might see them as potential suspects in the case. (It is a bit of paranoia on their part, but Salvagers tend to be regarded as little more than borderline thieves, so from their perspective it made sense to flee).
However, due to recent events the bandits seemed to be out on patrol everywhere. With fuel and supplies running low; Brack, Arc, and Xerina decide to take a risk and, assuming that the bandits might be spread thin, search an abandoned cooperative on the edge of the Yellow Zone.
They find that there's still an abundance of supplies at the location, so it seems like the risk pays off, but have they made too many assumptions about the position and movement of the bandits? Will a patrol show up before they can make a clean getaway?
This image of course goes right before this one:
https://www.furaffinity.net/view/56240508/
And roughly corresponds to the situation turning into a bit of a crisis for Brack's team as we can see here:
https://www.furaffinity.net/view/38027009/
Using Brack's holograms they are often able to trick, distract, and ambush the bandits. Giving them an upper hand despite being cornered. However, their only escape route is physically blocked by the bandits, and with the area being a Yellow Zone time is against them before the Scourge eventually show up. We'll have more art eventually to show how the situation resolves and the course of events leading after it.
Seyumei did wonderful work as always, the different perspectives on Brack, Xerina, and Arc look great; and I love the contrasting colors between the dusk exterior and the shadowy abandoned interior.
I'll list the other two artists below.
Dolphy:
Dolphiana Henzy: https://www.deviantart.com/henzypoo
When we upload again in May sometime, we'll be getting into the batch of concept arts that two new artists replacing Trent definitely had a hand in helping with. I'm looking forward to linking them in the future.
(Those being Kero and Rene, which once I have links for them I'll start including with the May uploads).
This is all the concept art I have for now. There's about 3-4 that are currently in progress, but we still need some time to put the finishing touches on them. (I'll also be gone visiting family for a week starting next week).
As always, let me know what you guys think of the image, what can be used to improve future concept arts, and if there are any areas for possible improvement.
Thanks everyone! Hope you like the concept art!
Here's a concept art that I recently commissioned from
draggincat with some edits/assistance from the other two artists:
Dolphiana
HenzypooHere's a link to the artist who created the concept art: https://www.furaffinity.net/user/draggincat
This scene takes place just under an hour before "Bandit Search" (the artwork posted last week).
Essentially Brack, Arc, and Xerina decided to leave Port Zaragoza due to a murder happening nearby their residence, as they worry that the local Inspector might see them as potential suspects in the case. (It is a bit of paranoia on their part, but Salvagers tend to be regarded as little more than borderline thieves, so from their perspective it made sense to flee).
However, due to recent events the bandits seemed to be out on patrol everywhere. With fuel and supplies running low; Brack, Arc, and Xerina decide to take a risk and, assuming that the bandits might be spread thin, search an abandoned cooperative on the edge of the Yellow Zone.
They find that there's still an abundance of supplies at the location, so it seems like the risk pays off, but have they made too many assumptions about the position and movement of the bandits? Will a patrol show up before they can make a clean getaway?
This image of course goes right before this one:
https://www.furaffinity.net/view/56240508/
And roughly corresponds to the situation turning into a bit of a crisis for Brack's team as we can see here:
https://www.furaffinity.net/view/38027009/
Using Brack's holograms they are often able to trick, distract, and ambush the bandits. Giving them an upper hand despite being cornered. However, their only escape route is physically blocked by the bandits, and with the area being a Yellow Zone time is against them before the Scourge eventually show up. We'll have more art eventually to show how the situation resolves and the course of events leading after it.
Seyumei did wonderful work as always, the different perspectives on Brack, Xerina, and Arc look great; and I love the contrasting colors between the dusk exterior and the shadowy abandoned interior.
I'll list the other two artists below.
Dolphy:
Dolphiana Henzy: https://www.deviantart.com/henzypooWhen we upload again in May sometime, we'll be getting into the batch of concept arts that two new artists replacing Trent definitely had a hand in helping with. I'm looking forward to linking them in the future.
(Those being Kero and Rene, which once I have links for them I'll start including with the May uploads).
This is all the concept art I have for now. There's about 3-4 that are currently in progress, but we still need some time to put the finishing touches on them. (I'll also be gone visiting family for a week starting next week).
As always, let me know what you guys think of the image, what can be used to improve future concept arts, and if there are any areas for possible improvement.
Thanks everyone! Hope you like the concept art!
Category Artwork (Digital) / All
Species Wolf
Size 2351 x 1567px
File Size 3.66 MB
Listed in Folders
You'd be one of the very few. Adobe stopped offering support for Flash a few years ago, and when I transferred computers this year they refused to allow my license to be used on the new machine. Hence I can't do animations anymore, nor even use my old FLA files at all.
It's not a complete loss though, I had a lot of the assets changed to PNG's over the years, and I'll probably use them in one form or another over the years.
It's not a complete loss though, I had a lot of the assets changed to PNG's over the years, and I'll probably use them in one form or another over the years.
Mostly we're just going to be doing voice acting and music with the visuals as the backdrop.
I do have someone on my team that can animate a little bit, but I've found I like making games far far far more than I like making videos.
So once Nomads is complete I'm mostly going to transition to that instead.
Still, looking forward to completing this so I can show everyone who's still around my project next year.
Thanks for the comments and interest!
I do have someone on my team that can animate a little bit, but I've found I like making games far far far more than I like making videos.
So once Nomads is complete I'm mostly going to transition to that instead.
Still, looking forward to completing this so I can show everyone who's still around my project next year.
Thanks for the comments and interest!
Mostly it would be turn based RPG's that would be a few steps beyond a "Choose Your Own Adventure" (CYOA) type game.
Still, I find I enjoy making them quite a lot, and am looking forward to eventually making some full games.
We'll probably still use similar anthro designs, though it wouldn't be in the "Nomads" universe though.
Thanks again! Talk to you next time!
Still, I find I enjoy making them quite a lot, and am looking forward to eventually making some full games.
We'll probably still use similar anthro designs, though it wouldn't be in the "Nomads" universe though.
Thanks again! Talk to you next time!
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