Planned was only a grafit drawing but
wishes to see me in colore so I colored and inked my picture.
Clowdwalker
Large Beast/Celestial, unaligned
Armor Class 18 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft., fly 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Str +9, Int +9, Wis +8
Skills Perception +8, Stealth +14
Damage Vulnerabilities fire, thunder
Damage Resistances force, necrotic
Damage Immunities cold, lightning, psychic, radiant
Condition Immunities exhaustion, frightened
Senses darkvision 60 ft., passive Perception 18
Languages All
Challenge 20 (25,000 XP)
Keen Smell. The Clowdwalker has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the Clowdwalker moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Clowdwalker can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) Pircing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) Slashing damage. target creature must pass a dc 18 dex saving throw or be grappled, only one creature can be grappled at a time. The grappelt creatur can use a aktion to roll a dex or str saving throw dc 16 to end the grapple and run his moving speed awai from the Clowdwalker without trigger a attack from the Clowdwalker.
Rawr of the Storm. Ranged Spell Attack: +9 to hit, range 20/200 ft., up to two target. Hit: 10 (3d4 + 3) cold and 8 (2d4 + 3) Thunder damage. Only the Target Creature(s) can hear the Rawr and have to pass a dc 13 wis saving throw or be Frightened for 5 (1d4 + 3) rounds.
Bonus Actions
Finn air. The Clowdwalker naturly turns invisible until it attacks or casts a spell. Any equipment the Clowdwalker wears or carries is invisible with it.
Purr. A creature of Clowdwalker´s choice that the Clowdwalker can see within range regains hit points equal to 13 (4d4 + 3). This spell has no effect on undead or constructs.
wishes to see me in colore so I colored and inked my picture.Clowdwalker
Large Beast/Celestial, unaligned
Armor Class 18 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft., fly 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Str +9, Int +9, Wis +8
Skills Perception +8, Stealth +14
Damage Vulnerabilities fire, thunder
Damage Resistances force, necrotic
Damage Immunities cold, lightning, psychic, radiant
Condition Immunities exhaustion, frightened
Senses darkvision 60 ft., passive Perception 18
Languages All
Challenge 20 (25,000 XP)
Keen Smell. The Clowdwalker has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the Clowdwalker moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Clowdwalker can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) Pircing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) Slashing damage. target creature must pass a dc 18 dex saving throw or be grappled, only one creature can be grappled at a time. The grappelt creatur can use a aktion to roll a dex or str saving throw dc 16 to end the grapple and run his moving speed awai from the Clowdwalker without trigger a attack from the Clowdwalker.
Rawr of the Storm. Ranged Spell Attack: +9 to hit, range 20/200 ft., up to two target. Hit: 10 (3d4 + 3) cold and 8 (2d4 + 3) Thunder damage. Only the Target Creature(s) can hear the Rawr and have to pass a dc 13 wis saving throw or be Frightened for 5 (1d4 + 3) rounds.
Bonus Actions
Finn air. The Clowdwalker naturly turns invisible until it attacks or casts a spell. Any equipment the Clowdwalker wears or carries is invisible with it.
Purr. A creature of Clowdwalker´s choice that the Clowdwalker can see within range regains hit points equal to 13 (4d4 + 3). This spell has no effect on undead or constructs.
Category Artwork (Traditional) / Fantasy
Species Feline (Other)
Size 2387 x 1544px
File Size 503 kB
FA+

Comments