You can download(.html file) from here this time.
https://drive.google.com/drive/fold.....kE?usp=sharing
It was very tiring... because this time I had to remake most of the game. This update is taking longer than any previous update...
Although it is not the completed version of ver0.4.0a, the new battle system is almost complete, so please enjoy the test play.
You can use 3 or 4 moves per species, and throw or feed the items you have at the enemy.
Also, this time, for some reason, I will be releasing it in advance on FA.
Goals for the next update
・I'm aiming to complete Chapter 2.
・I also want to add more items!
・In v0.5.0, I'm thinking of creating a system for learning new moves and an evolve system.
I have some notes:
・This game contains a lot of unfinished content.
・This game has fat furs & weight gain content.
・This game contains bad English. Please look at it with a tolerant eye. (Everyone should know how bad I (Japanese) are at English.)
If there is a problem with the gameplay, sorry to trouble you, but please report it in the comment section below. Be as specific as possible.
There is Weight gaming forum of this game now. Please check here too!
https://forum.weightgaming.com/t/po.....at_cave_tokage
Finally, I hope you enjoy this!
https://drive.google.com/drive/fold.....kE?usp=sharing
It was very tiring... because this time I had to remake most of the game. This update is taking longer than any previous update...
Although it is not the completed version of ver0.4.0a, the new battle system is almost complete, so please enjoy the test play.
You can use 3 or 4 moves per species, and throw or feed the items you have at the enemy.
Also, this time, for some reason, I will be releasing it in advance on FA.
Goals for the next update
・I'm aiming to complete Chapter 2.
・I also want to add more items!
・In v0.5.0, I'm thinking of creating a system for learning new moves and an evolve system.
I have some notes:
・This game contains a lot of unfinished content.
・This game has fat furs & weight gain content.
・This game contains bad English. Please look at it with a tolerant eye. (Everyone should know how bad I (Japanese) are at English.)
If there is a problem with the gameplay, sorry to trouble you, but please report it in the comment section below. Be as specific as possible.
There is Weight gaming forum of this game now. Please check here too!
https://forum.weightgaming.com/t/po.....at_cave_tokage
Finally, I hope you enjoy this!
Category Other / Fat Furs
Species Pokemon
Size 1080 x 1080px
File Size 147.2 kB
Listed in Folders
I Think I found a bug from before; the one where your belly gets repeatedly emptied
it started for me when I was training while slightly overstuffed
there's a line at the top where I both heal for 0 and lose 1 hp since I'm over capacity, and then my belly is always reset to zero from then on out.
just double checked; I train attack and it seems to trigger the belly drain.
it started for me when I was training while slightly overstuffed
there's a line at the top where I both heal for 0 and lose 1 hp since I'm over capacity, and then my belly is always reset to zero from then on out.
just double checked; I train attack and it seems to trigger the belly drain.
Dang; I take a few days break off FurAffinity to binge Baldur's Gate 3, and my favorite CC on this site drops a new their newest release? I choose the worst times to log off, don't I! Alas. Here's what I have to say regarding my play test.
The new moves are interesting, but they all do nearly the same amount of damage once you start raising your attack. Something may be wrong with your damage formula.
When I first got my hands on the Blast Seed, I was really curious what it might do when eaten out of battle. Would it hurt me but fill me up a lot? Would it be a new way to artificially increase my belly size? ...Would I just be blown directly back to base for trying to ingest a literal grenade? I felt kinda disappointed when I it only filled 5 hunger.
I noticed muscle gain was removed. Is it a temporary removal while you figure out how to revamp the weight system like with removing the speed debuff, or is it planned to be a permanent change?
The new moves are interesting, but they all do nearly the same amount of damage once you start raising your attack. Something may be wrong with your damage formula.
When I first got my hands on the Blast Seed, I was really curious what it might do when eaten out of battle. Would it hurt me but fill me up a lot? Would it be a new way to artificially increase my belly size? ...Would I just be blown directly back to base for trying to ingest a literal grenade? I felt kinda disappointed when I it only filled 5 hunger.
I noticed muscle gain was removed. Is it a temporary removal while you figure out how to revamp the weight system like with removing the speed debuff, or is it planned to be a permanent change?
Thank you for always testing! Here are some answers to your questions.
That's right about the damage calculation formula. I'm still using something I came up with at the beginning of development, so I think it's time to replace it with something proper...
As for Blast seeds, just like the original, eating them outside of battle will only restore hunger. So I didn't have that idea. However, it would be interesting to have an item whose effect changes during and outside of battle.
speed debuff creates something completely new. It's no longer dependent on atk or satk, and I think new weight stages will be unlocked as the story progresses. As for muscle, it seemed like it would be difficult to manage, so I decided to temporarily delete it. If there is a lot of demand, I may bring it back.
It's like this. Thank you for your opinion! Lastly, just out of curiosity - what does CC stand for? owo
That's right about the damage calculation formula. I'm still using something I came up with at the beginning of development, so I think it's time to replace it with something proper...
As for Blast seeds, just like the original, eating them outside of battle will only restore hunger. So I didn't have that idea. However, it would be interesting to have an item whose effect changes during and outside of battle.
speed debuff creates something completely new. It's no longer dependent on atk or satk, and I think new weight stages will be unlocked as the story progresses. As for muscle, it seemed like it would be difficult to manage, so I decided to temporarily delete it. If there is a lot of demand, I may bring it back.
It's like this. Thank you for your opinion! Lastly, just out of curiosity - what does CC stand for? owo
Heya Nir, glad to see improvements here n' there and sorry to hear the rework, but I hope it's worth it, as well your wellbeing being good, without you, not much of this would get off the ground (no pun intended), just lost media.
I'm a bit curious but, by chance are there any other kinks that you might add in the future?
Since it's suppose to be based on Noone's thing, would vore be a possibility?
Also hope there's more situations to encounter, maybe immobility leading to dungeon's Pokemons stuffing you fuller or other things before you're forced back home, or eating odd looking berries with weird effects.
I'm a bit curious but, by chance are there any other kinks that you might add in the future?
Since it's suppose to be based on Noone's thing, would vore be a possibility?
Also hope there's more situations to encounter, maybe immobility leading to dungeon's Pokemons stuffing you fuller or other things before you're forced back home, or eating odd looking berries with weird effects.
yo, thank you!
First of all, regarding vore, I think it's a little sensitive to deal with it in this game. (Maybe it's just because I'm not interested.) I think moves like vore may be implemented in the future, but I don't think I'll ever write a real vore scene.
I'm currently busy designing the system, but I'd like to think about many different situations once it's completed. ~
However, I don't think this game will be a true gameover (other than the ending), so please be aware of that.
First of all, regarding vore, I think it's a little sensitive to deal with it in this game. (Maybe it's just because I'm not interested.) I think moves like vore may be implemented in the future, but I don't think I'll ever write a real vore scene.
I'm currently busy designing the system, but I'd like to think about many different situations once it's completed. ~
However, I don't think this game will be a true gameover (other than the ending), so please be aware of that.
FA+

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