Blaster Master Zed title screen
I was very much excited by early arcade games of the mid 80s five months ago and at that period I got inspired to imagine a title screen of such game featuring my OC Zed Vector as the main character. I tried to nail all the key points of this stylistics such as a lot of black background, palette limited to acid colors (this particular one I used was taken from a 1983 arcade game "Blaster"), a bit cheesy art style and of course a lot of aggressively flashing animation.
I already had my encounter with old arcade games back in my teenage when I was browsing through just all kinds of games on different platforms but the reason I installed MAME emulator is only because I wanted to try late 80s-early 90s arcade games known for their awesome 16-bit graphics, at that age I wasn't much interested in very early and primitive arcade games from the first half of the 80s. However, few still slipped by and caught my attention, two I can certainly remember are Blaster and I, Robot, these were pretty impressive.
Nowadays when my tastes grew even more oldschool and I started to dig even deeper into old times of gaming history, I suddenly decided to revisit old arcade games again and found out that the world of these games is very peculiar, maybe these games are not super exciting to play but their crude art style is very appealing and inspiring for me. I think I'm lucky to pick such color palette for Zed because it fits even the most limited color palettes of very old gaming hardware very well and it inspires me to imagine Zed travelling through the history of video games from platform to platform.
This pixel art is just game-styled, more simply a "what if" fantasy and my take on old gaming design, initially I wasn't intend to develop the concept further and think about the rest of the game but of course you can't stop a creative flow so I thought more about it and drew more concepts just for fun but however I still need to finish my current game project first.

All pixel art is available much ealier on my Patreon. More versions of my drawings can be seen there as well in 10000px hd on my Patreon:
https://www.patreon.com/BazilRacoondog

Also, I share various life stuff and year old exclusive Patreon alts on my Twitter, so feel free to follow me if interested:
https://twitter.com/BRacoondog
I already had my encounter with old arcade games back in my teenage when I was browsing through just all kinds of games on different platforms but the reason I installed MAME emulator is only because I wanted to try late 80s-early 90s arcade games known for their awesome 16-bit graphics, at that age I wasn't much interested in very early and primitive arcade games from the first half of the 80s. However, few still slipped by and caught my attention, two I can certainly remember are Blaster and I, Robot, these were pretty impressive.
Nowadays when my tastes grew even more oldschool and I started to dig even deeper into old times of gaming history, I suddenly decided to revisit old arcade games again and found out that the world of these games is very peculiar, maybe these games are not super exciting to play but their crude art style is very appealing and inspiring for me. I think I'm lucky to pick such color palette for Zed because it fits even the most limited color palettes of very old gaming hardware very well and it inspires me to imagine Zed travelling through the history of video games from platform to platform.
This pixel art is just game-styled, more simply a "what if" fantasy and my take on old gaming design, initially I wasn't intend to develop the concept further and think about the rest of the game but of course you can't stop a creative flow so I thought more about it and drew more concepts just for fun but however I still need to finish my current game project first.

All pixel art is available much ealier on my Patreon. More versions of my drawings can be seen there as well in 10000px hd on my Patreon:
https://www.patreon.com/BazilRacoondog

Also, I share various life stuff and year old exclusive Patreon alts on my Twitter, so feel free to follow me if interested:
https://twitter.com/BRacoondog
Category Artwork (Digital) / Miscellaneous
Species Canine (Other)
Size 960 x 1168px
File Size 113.1 kB
I wish I could read about it somewhere. As far as I know, Blaster wasn't released outside North America at all so it can't have "alternative region name" anyway. Despite being outstanding and indeed ahead of its time, Blaster was very much a failure, people didn't really like it and due to powerful 3-D graphics used in the game it was very expensive to produce, so only a few hundred cabinets were made. The game had a prototype for Atari 5200 console but even it was also called just "Blaster".
I'm not sure it can be called rare. According to official sources, Robotron was "critically and commercially successful" with 19000 cabinets produced compared to 500 for Blaster which despite being actually a Robotron's official sequel sadly didn't become a hit. Robotron was well received first and became a cult classic later, surely it's not as iconic as Pacman, Space Invaders or Donkey Kong but its fate is definitely different from I, Robot or Blaster and I'd easily put it on a 2nd or at least 3rd place after Pacman and co.
Yes, honestly Blaster is my most favorite early 80s arcade game, the visual style is simply stunning and I absolutely don't understand why people didn't like it. There was so much mediocre shit at the same era with frustrating gameplay which had better reputation somehow. And even though I'm very bad at arcade games, constantly losing and unable to make progress without abusing save states all the time, Blaster is still very addictive and forces to play it more and more, very good game.
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