I decided to make a more "show accurate" portrait of Songween using the facial adjustment tools in Hero Forge. Basically I gave her wrinkles, prominent cheekbones, and a rounded, jutting chin. I also gave her the "hump" in her nose, although it's not very evident from this angle, and used the squared-off eyebrows which are nearly identical to the ones I've been drawing on her in my comic strip.
There's a bit of clipping with her ears, but I think I can tilt them a little more to avoid that.
Pro tip--open the mouth and color the insides, tongue, and teeth BEFORE you start messing with the adjustment tools, because it's much harder to get the jaws open once you shift over to that set of menus!
There's a bit of clipping with her ears, but I think I can tilt them a little more to avoid that.
Pro tip--open the mouth and color the insides, tongue, and teeth BEFORE you start messing with the adjustment tools, because it's much harder to get the jaws open once you shift over to that set of menus!
Category Artwork (Digital) / Portraits
Species Hyena
Size 1024 x 1024px
File Size 1.13 MB
If you click on the "heads" menu, you'll see little gear-wheel icons behind some of them. Click on that and it opens the facial adjusters. Be forwarned, THERE ARE A LOT OF THEM!
And as I mentioned above, open the mouth with the standard slider first ("AAUUUGH!") so you can color the teeth. ("Fake Snow" in the Plastic menu is the best color, not too bright.)
And as I mentioned above, open the mouth with the standard slider first ("AAUUUGH!") so you can color the teeth. ("Fake Snow" in the Plastic menu is the best color, not too bright.)
I did the same thing years back when I first discovered the site. I ordered "Kathy Grrsn." I didn't know there were other body poses, so she's in the base shrugging pose you see when you first start fiddling with the figure.
While their CGI is incredibly detailed, the scale of the figurines (about 1 inch, same as tabletop gaming) is such that much of that detail gets lost. The oversized hands and weaponry do come out "in scale" though.
There may be a trick to getting larger figurines, by scaling it up in the Measurement slider, but I haven't actually tried it yet.
Or you could buy the .stl file and have it printed up elsewhere.
While their CGI is incredibly detailed, the scale of the figurines (about 1 inch, same as tabletop gaming) is such that much of that detail gets lost. The oversized hands and weaponry do come out "in scale" though.
There may be a trick to getting larger figurines, by scaling it up in the Measurement slider, but I haven't actually tried it yet.
Or you could buy the .stl file and have it printed up elsewhere.
Yeah. Sorry about that!
One of my readers had a "printed in color" figure made up of his character, and on one hand, I was impressed that they actually did get the "herringbone" decal detail of its clothing, but on the other, it looks like it was made out of sugar, texture-wise.
I used to collect and paint Ral Partha D&D miniatures. The HF stuff is in the same size scale, but I think the metal figures showed up details better than the plastic ones. YMMV.
One of my readers had a "printed in color" figure made up of his character, and on one hand, I was impressed that they actually did get the "herringbone" decal detail of its clothing, but on the other, it looks like it was made out of sugar, texture-wise.
I used to collect and paint Ral Partha D&D miniatures. The HF stuff is in the same size scale, but I think the metal figures showed up details better than the plastic ones. YMMV.
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