Demo, Atmosphere: unusual cave noises
A thing I threw together in like 5 minutes, experimenting with industrial sounds, synths, and special effects in Mixcraft.
For my upcoming indie game, I've thought about just using some purchased atmosphere sound packs in place of some magnificent score or anything. Because, as it turns out, I'm just as good at creating music as I am at 3D Modeling from scratch (NOT AT ALL!)
But for the sake of it, I'm going to give a fair try at writing some of my own ""music"" for the game anyways. No catchy tunes, no epic boss battle themes, no memorable jingles that will stay in our hearts for years. Just WEIRD, CREEPY, DARK industrial noises. If the only thing I can do at my current skill level is make music that doesn't sound like music, while composing for my game that doesn't play like many other games??? Sure, why not. As long as it's consistent because it's made and edited by me alone, and is therefore my own vision? Then that's all a work of art needs in order to have a soul. You really can't get much from a single person bringing an entire world to life in Unreal Engine, but every other indie I've played made at my same quality has been short and worth remembering. It's the heart that counts, not the quality.
Anyways. BOO, SPOOKY CAVE SOUNDS or something, hooray! I really love what I did with the chime-like sound effects here. Feels like I've found a good direction to take this very vague concept. If an eerie but clunky and minimalist track like this started playing when my character was lost and alone? I'd probably get some feeling I'm being watched. Just random spooky noises happening, with the player unable to tell what parts are the soundtrack and what parts are a threat. So I suppose going forward my goal will be to create as many NONSENSICAL, WEIRD, MUSIC BUT NOT MUSIC atmospheres as I can. For my first person, dungeon-like, loot hunting, deeply written, almost metroidy and cave-like indie game.
For my upcoming indie game, I've thought about just using some purchased atmosphere sound packs in place of some magnificent score or anything. Because, as it turns out, I'm just as good at creating music as I am at 3D Modeling from scratch (NOT AT ALL!)
But for the sake of it, I'm going to give a fair try at writing some of my own ""music"" for the game anyways. No catchy tunes, no epic boss battle themes, no memorable jingles that will stay in our hearts for years. Just WEIRD, CREEPY, DARK industrial noises. If the only thing I can do at my current skill level is make music that doesn't sound like music, while composing for my game that doesn't play like many other games??? Sure, why not. As long as it's consistent because it's made and edited by me alone, and is therefore my own vision? Then that's all a work of art needs in order to have a soul. You really can't get much from a single person bringing an entire world to life in Unreal Engine, but every other indie I've played made at my same quality has been short and worth remembering. It's the heart that counts, not the quality.
Anyways. BOO, SPOOKY CAVE SOUNDS or something, hooray! I really love what I did with the chime-like sound effects here. Feels like I've found a good direction to take this very vague concept. If an eerie but clunky and minimalist track like this started playing when my character was lost and alone? I'd probably get some feeling I'm being watched. Just random spooky noises happening, with the player unable to tell what parts are the soundtrack and what parts are a threat. So I suppose going forward my goal will be to create as many NONSENSICAL, WEIRD, MUSIC BUT NOT MUSIC atmospheres as I can. For my first person, dungeon-like, loot hunting, deeply written, almost metroidy and cave-like indie game.
Category Music / Game Music
Species Demon
Size 120 x 120px
File Size 1.77 MB
FA+

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