Matt is my experiment in creating a character based on the fem-boy body type. For the most part I am happy with how he turned out, but his model has some funky parts that only come out when you bend certain limbs. Specifically around the collar and/or shoulder joints when bent inward or outward it causes his body around those areas to scrunch up in an unnatural/unappealing manner. I've yet to solve this, but should I attempt to correct this in the future I'd probably create some corrective morphs for rotations where that scrunching is most prominent.
Category Artwork (Digital) / Portraits
Species Kangaroo
Size 1509 x 2441px
File Size 870.2 kB
When I want do say a pattern of fur that's lighter around the stomach and face area I'll use blender to mark up a white blank map where I want the patterns to show up (I use strong bright colors that are easy to be picked up, it doesn't matter what color they are). Then I take the marked up map into Gimp with the diffuse fur map. Put the marked up map on a layer above the map turn it invisible for now. Copy the base diffuse map and recolor it to be lighter. Turn the marked up map visible again. Select the marks you had made by selecting by color. Create an alpha map for the lighter colored copy of the base diffuse using the current selection and then mess around with the layer blend features.
I realize that's a lot and I'll see about putting something together with more visuals in the future, that's better at explaining this.
I realize that's a lot and I'll see about putting something together with more visuals in the future, that's better at explaining this.
visuals would help but this is good for now. kinda used blender when i did my one donkey art recently https://www.furaffinity.net/view/53443085/ used the existing donkey texture an texture painted it on the model. wasnt perfect an had to clean up the render in gimp. very ugly seamlines.
FA+

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