A little pamphlet of sorts I made for my Dad to explain what working with the Oso Fur Shader was like. There's certainly a lot of aspects of it I find useful and fascinating. But I no longer really use it. One drawback I noticed was during animation it seemed the shader would cause the locations of the fur strands to change on each rendered frame. I believe this has to do with the random generator essentially attempting a different value on each render. Another downside was the fur looking kind of chunky for my tastes, although this was probably because I was using it on Genesis 2 figures as opposed to later generations. I migth go back to using Oso's Fur shader in the future, some day...
Should also mention the above info can also be found in the product's accompanying readme. Think of this as a more condensed version of that. As for the product itself, you can find it here: https://www.daz3d.com/oso-fur-shaders-for-iray
Should also mention the above info can also be found in the product's accompanying readme. Think of this as a more condensed version of that. As for the product itself, you can find it here: https://www.daz3d.com/oso-fur-shaders-for-iray
Category All / All
Species Unspecified / Any
Size 1838 x 2005px
File Size 792.6 kB
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