A city born cheetah in Ankyono, Zelda Hart was always a bit mousy by nature and never really tried to stand out, even having problems when she was put on the spot in group activities. She would find solitude and happiness in her favorite long running comic and TV Show Series 'Ultra Warrior Brigade', loving the colorful suits and different seasonal motif's they'd always go with. Due to her introverted nature, some of her teachers and even parents feared she'd have trouble making friends and encouraged her to step out of her bubble. One day, while reading a new issue in the library, she garnered the attention of some like minded kids and she would make some friends in that small group. As she grew older, she took up different extracurricular pursuits (at the insistence of her family) and enrolled in a gymnastics program. On the side, she asked to take Taekwondo so as well, hoping that the mastery of these two things would bring her closer to her heroes in her franchise. Her friend group were astounded at how 'kick butt' she was becoming and she would often demonstrate stuff for them on the side which they'd try to emulate. The five would make a pact in elementary school that they would become 'Heroes of Justice' and protect Concatta from evil. However as they grew up, they started to grow apart, Zelda never TRULY letting go of her favorite thing and her friends either moving away or moving on. Zelda forget her promise and dream and engrossed herself in her classes and after school pastimes. One day, after earning her black belt and her fourth gymnastics trophy, her parents took her out for a treat to see a Combagal match. It was there that the now teenage girl witnessed the astounding Combagal who was just like her childhood heroes, Alpha Fighter. Her flashy entrance, costume, speeches, and hero personae ignited a spark and she followed Alpha Fighter's career from her humble beginning's to her final retirement match.
When she was old enough, she took a job in Ankyono at a book/gravure magazine store called 'Blue Clover'. As she worked and saw the Combagal's in her store either via signing's or merchandise, she remembered her promise from all those years ago and went in pursuit of it. She wanted to learn to become more passionate and come out of her shell and she felt that Alpha Fighter might be the key to that. Eventually she came to the small agency of 'Lawbringer Plus', their Combagal's either being law enforcement themed or hero face Combagal's. She met Alpha Fighter aka Alice Briggs and asked to enroll in her agency, though Alice respected Zelda's determination, she was unsure due to her lack of Combat School enrollment. However, after demonstrating her skills, Zelda was hired on under a probationary year Training Course and that if she couldn't cut it, she'd be let go. After a year of intense training, Zelda succeeded. Alice asked her what her persona would be for her career with them, but Zelda had no answer. Alice understood and told her to think hard since it's what the world would see her as the second she stepped in the ring. After weeks of reflection and searching, she looked at her 'Ultra Warrior Brigade' and Furry Fighting merch and knew what had to be done.
Returning, she announced that in honor of 'Ultra Warrior Brigade' and other heroes of the like, she'd be Zeta-Z, a hero of justice. Alice and the agency liked the sound of it and began her training in full. Many would note that in her suit, her personality seemed to do a complete one eighty. Gone was the mousy young woman, when the mask went on, out came a confident, passionate, and boisterous fighter. She even took to posing before preforming her special moves which became her 'staple' and caught on like wildfire with Furry Fighting Fans. One thing that Alice couldn't quite understand was that when Zeta-Z always seemed like he was on the verge of defeat or exhaustion due to damage, see somehow seemed to pull out a massive hidden reserve of power in a sense of both stamina and vigor and push back harder than ever. Zelda explained she was never sure what it was, but it was just always something she could do since she was a kid. Alice explained that some Combagal's had special 'trait's' that made them special and give them an edge in combat and that seemed to be Zeta-Z's. Alice and Zelda referred to this state of second wind as 'Z-Drive', which would be her ace in the hole and both of them trained tirelessly to hone it and figure it's limits. When Zeta-Z activates her 'Z-Drive' in a match, her pupils dilate and her muscles tense, all damage and fatigue seems to go out the window and the surge of adrenaline gives her strikes and moves more power and effectiveness. However at most, her body can maintain this 'state of being' for 3 minutes before she 'crashes' and any more damage she sustains compounds ON TOP of what she already has. She's only ever been able to preform this ONCE during a match at most. With this impressive arsenal, she's earned her place as number three on the Anykono Contender List and awaits a worthy foe.
Signature Techniques (She tends to strike a different pose before each one):
Zeta-Tornado: A series of flashy but brutal high and body kicks which ends with a jumping spinning super kick.
Z-Dynamic : A running (to build momentum) into a cartwheel flip and then preforms a fast and effective Shooting Star Senton before hopping or flipping to her feet.
Double Z-Counter: A Victory Roll maneuver which she uses to great efficiency to counter electric chair, powerbombs, and a variety of similar grapple techniques for a pin OR if need be, she can alter it to roll the opponent into a camel clutch variation.
Zeta Impact: A powerful spear that comes from either a turnbuckle jump, top rope, or slingshot maneuver.
Drawn by
FFC and it's world belong to
Zeta-Z/Zelda Hart belongs to ME
When she was old enough, she took a job in Ankyono at a book/gravure magazine store called 'Blue Clover'. As she worked and saw the Combagal's in her store either via signing's or merchandise, she remembered her promise from all those years ago and went in pursuit of it. She wanted to learn to become more passionate and come out of her shell and she felt that Alpha Fighter might be the key to that. Eventually she came to the small agency of 'Lawbringer Plus', their Combagal's either being law enforcement themed or hero face Combagal's. She met Alpha Fighter aka Alice Briggs and asked to enroll in her agency, though Alice respected Zelda's determination, she was unsure due to her lack of Combat School enrollment. However, after demonstrating her skills, Zelda was hired on under a probationary year Training Course and that if she couldn't cut it, she'd be let go. After a year of intense training, Zelda succeeded. Alice asked her what her persona would be for her career with them, but Zelda had no answer. Alice understood and told her to think hard since it's what the world would see her as the second she stepped in the ring. After weeks of reflection and searching, she looked at her 'Ultra Warrior Brigade' and Furry Fighting merch and knew what had to be done.
Returning, she announced that in honor of 'Ultra Warrior Brigade' and other heroes of the like, she'd be Zeta-Z, a hero of justice. Alice and the agency liked the sound of it and began her training in full. Many would note that in her suit, her personality seemed to do a complete one eighty. Gone was the mousy young woman, when the mask went on, out came a confident, passionate, and boisterous fighter. She even took to posing before preforming her special moves which became her 'staple' and caught on like wildfire with Furry Fighting Fans. One thing that Alice couldn't quite understand was that when Zeta-Z always seemed like he was on the verge of defeat or exhaustion due to damage, see somehow seemed to pull out a massive hidden reserve of power in a sense of both stamina and vigor and push back harder than ever. Zelda explained she was never sure what it was, but it was just always something she could do since she was a kid. Alice explained that some Combagal's had special 'trait's' that made them special and give them an edge in combat and that seemed to be Zeta-Z's. Alice and Zelda referred to this state of second wind as 'Z-Drive', which would be her ace in the hole and both of them trained tirelessly to hone it and figure it's limits. When Zeta-Z activates her 'Z-Drive' in a match, her pupils dilate and her muscles tense, all damage and fatigue seems to go out the window and the surge of adrenaline gives her strikes and moves more power and effectiveness. However at most, her body can maintain this 'state of being' for 3 minutes before she 'crashes' and any more damage she sustains compounds ON TOP of what she already has. She's only ever been able to preform this ONCE during a match at most. With this impressive arsenal, she's earned her place as number three on the Anykono Contender List and awaits a worthy foe.
Signature Techniques (She tends to strike a different pose before each one):
Zeta-Tornado: A series of flashy but brutal high and body kicks which ends with a jumping spinning super kick.
Z-Dynamic : A running (to build momentum) into a cartwheel flip and then preforms a fast and effective Shooting Star Senton before hopping or flipping to her feet.
Double Z-Counter: A Victory Roll maneuver which she uses to great efficiency to counter electric chair, powerbombs, and a variety of similar grapple techniques for a pin OR if need be, she can alter it to roll the opponent into a camel clutch variation.
Zeta Impact: A powerful spear that comes from either a turnbuckle jump, top rope, or slingshot maneuver.
Drawn by

FFC and it's world belong to

Zeta-Z/Zelda Hart belongs to ME
Category Artwork (Digital) / All
Species Cheetah
Size 1097 x 1280px
File Size 148.2 kB
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