Done by my good friend;
FullMetalChozo ! Many thanks <3
The silly yellow head furred scouts, thieves, merchants, and record keepers have got themselves a flag! An undamaged flag as well as my silly little concept sketches shall be in scraps for the curious.
If you wish to just have the meaning behind the colors, design, and icons on the flag I shall list them out promptly. But those seeking a little history into the fairly new Clan can read down further if they would like. As the timeline in Warhammer is a little finnicky I'm unsure exactly how old Gilm as a clan should be. As it would depend on which 'now' time you are viewing it from. But under six full years is how long it has been existing in Enkets stories. As he himself was born inside of it after it had already become officially established.
The orange color symbolizes the clans primary color of orange. A much brighter color than most Skaven flags but as Glim tries to be most of they time they want to be seen. Not be a shadow. As such their members often wear orange shirts or have orange cloth on their armor. This way their contacts of other races can easily see them when they approach and know quickly if they are Gilm or another clan. The reason for this color shall be lower.
The yellow at the bottom is also related to being seen and most experienced members of Gilm will dye the top of their headfur yellow to also be visible. This is shown in the flag and the Grand Word Chief also hopes that it shows how Gilm will grow to be a future wealthy and powerful clan. Its slow going but the yellow headfur makes its members stand out at least.
The pointed bottom is also related to their hair as, taking a note from the Dwarf-things of all people, Gilm operatives often have their headfur spiked up. Once more to be visible and to let contacts and other clans know without question who is approaching. Gilm is small and doesn't want any friendly fire incidents (expanded lower) to happen. So put visibility above most other things for their operations. This of course makes their scouting and thieving work trickier but thankfully shirts and heads are easy enough to hide under a good cloak and hood. Which mostly all of Gilm possess for when stealth would be preferred.
Before we get into the symbols a perhaps humorous factoid about the Gilm records if you were to look at them regarding the flag you would find that the flag as it currently hangs outside Gilms entrance and inside their records room is actually upside down. The yellow spikes were supposed to be on the top to better related to the heads of Gilm but the slaves who were trying to attach the first made flag outside the entrance could not make the thin fabric of their first attempt at a mark support itself on the spikes. As they were fiddling and trying to get it to work the Skaven Clerk who was recording the establishment of a new clan just told the idiot-fools to use the not spiked fabric instead and to flip the now upside down central symbols. And as it was recorded in the official records as having the spikes at the bottom Gilm has had to keep the flag in that orientation. Much to the annoyance of the Word Chief.
The Skaven triangle, symbolizing the Skaven Empire and the Great Horned One, should be self explanatory. As a new clan Gilm does not want themselves to be potentially seen as not flowing along with the rest of the Skaven society. Seen in general yes but the decision to place the triangle so prominently is more so to do with fear of the larger clans. But after it was put on the flag first the designers found that this allowed the other symbols to be spread out much more evenly! So a win-win!
The hand at the top is used to show that Gilm is a working clan. One who will happily go and get items, either lost or not owned by their client yet, and bring them back when required. While also showing that they work to improve the Skaven knowledge base through their work. Thieving, sometimes scavenging, or just a simple transfer of currency to purchase an item and bring it back. All they will do happily as part of their work.
The eye on the left is similar as this relates to their scouting, information gathering, and spying if needed. While the last one would normally be given to Eshin or one of their thralls many important Skaven do not want to directly interact with the assassins out of fear that they will later find a knife growing out of their spine. This has put Gilm on Eshins radar and has led to an unfriendly rivalry, if one could call it that, between the two. But with no hope of matching the Great Clan in spying or killing Gilm has recently stopped advertising this service. But most longer serving Eshin remember this upstart move by Gilm. And often look for Gilm agents in the field to cause some accidents. But information gathering and scouting are something they are proud of their skill in. As their records are vast and detailed for the right price. But they need to get the information first. Every mission that a Gilm agent is sent on is one of observation and memory to be recorded when they return in Gilms extensive records.
The sling is often something that surprised other Skaven who are learning of Gilm at first. Assuming that a bunch of Weak-Scribes would do whatever they could to avoid combat and fighting. But the sling is the main weapon of Gilm. While not as lethal as a Jezzial, a bow, or even Eshins throwing stars a sling is something that is easily carried and deployed for harassing work or to slow down a pursuer so the Gilm can escape. As such just like the yellow hair most full members of Gilm often have a sling with them at all times. Either wound around their arm or on their belt with a pouch of stones or other ammunition. While not often hired for their combat skills Gilm agents can be effective skirmishers. Good at seeing potential weaknesses that the main army can exploit while throwing stones before retreating.
Finally in the center of all of Gilms work as a clan is the scroll in the center - information. Gilms main import, export, and product for other Skaven to utilize. And for the right price and contacts for no-furs to purchase from them as well. Information is often worth far more than its weight in gold, warpstone, or favors. And while Gilm may be small they work hard to provide information from all over the Old World. Their constant work to organize and add to this is one of the main things that keeps them from being over run by a rival clan or wiped out for their resources. As larger clans, for payment and greatly discounted information, protect Gilm so their stores of knowledge can continue to grow. Sure another clan could likely do their job given enough time. But at the moment Gilm is doing a fine job providing all those who can pay with extremely detailed information about species, places, and even specific people. And their aspirations as a clan seem to just be to keep their snouts in their parchment and books and keep looking down. Be a smaller clan without much power. And this lack of ambition and valuable service for now make sure they will continue to exist.
But why all these bright colors for their black hearts? Why would a bunch of slavering mad beasts care about the composition of the Imperial roofs in Kreutzhofen? Because of the experiences of their Chief. Formally a member of Clan Mange the Word Chief was a Chieftian under their employ. Well respected and trusted, as much as a Skaven can be, by the clanrats under his direct command. But they were sent to Bretonnia one day, only told the absolute basics about where they were even going. Nothing about opponents, or if they would have support, or even when they were expected to arrive. This angered Chief, who only refers to himself as such so as to not have Mange learn who he once was, as normally they would at least give him some information. But this time there was none. But he would rally his rats and behin the march through the Underway toward Bretonnia. Hefting his warpick and doing what he could to keep the morale of the patrol high. They were Mange after all. And anything the Bread-men would throw at them would be beaten down and gnawed to death-death!
Once on the surface the march deeper into Carcassone seemed to be going well enough. A few Bretonnia footmen seen but quickly ran down by the Gutter Runners he was supplied with. But the entire situation felt off to Chief. His fur would not lay flat. And his tail would not stop twitching. He had to keep spinning his pick and allowing his troops to eat to keep them from noticing his growing concern. Their dark green color on their armor providing excellent camouflage in the forests of Bretonnia but as night started to fall it became harder and harder to distinguish ratkin from bush in the underbrush. Chief about to call for a halt and camp. To send out scouts and secure the lay of the land. Before the forest erupted in green weaponfire.
Another Skaven deployment Patrol, a Skryre one, had been observing them for awhile. And through misidentification or perhaps sensing a chance to remove a rival and gain all the glory for themselves the Ratling gun teams, Jezzials, and one Warpfire team opened fire on Chiefs flank. The screams of his soldiers mixing with his roars of rage as he attempted to be heard over the thunderous chatter of their killers. His armor saving him from being cut down by the lancing Ratling fire but his warpick being split in two as he tried to wave it to be seen. Falling to the ground as did many of his troops as he held his wounded chest.
And it was because of the screaming and guns lighting up the night that the Bretonnias found them. If Chief had been given the entire report that his Warlord was holding for his own benefit he would have known that the Bretonnias were currently on a quest to secure their lands. The report even listening possible locations they would patrol, his current forest, and their estimated number. Eshin had already found this out and informed the planner for the raid into their lands. But the Warlord had not told anyone about this. As he was in Bretonnia as well. Maneuvering to flank the knights and take them all out in one glorious battle. Claim all the glory for himself and elevate himself in Mange! But through a comedy of errors that Warlord soon found himself facing a barely bloodied Bretonnia charge. The knights having easily run down the Skryre detachment as they were focused on gunning down Chiefs unit. And the Warlords shocked head was soon adoring a Grail Knights lance. Chief seeing the grizzly sight of his former commander as he attempted to crawl away from the battlefield before he was forced to hide under a fallen tree. Hearing the pleas and begging of his soldiers, Skryes' survivors, and his traitorous Warlords being silenced one by one with cheering sword stabs. It affected him greatly. During that time he was still unsure of what had truly happened. But once the victorious man-things had left Chief limped across the massacre sites looking for those lucky survivors. And finding a few slingers who had lived from both teams he soon pieced together what had happened. Shoving the potential traitors before him as the clanrats and slaves cowered from his wrath. But he did not kill them. Instead he kept searching for answers - before he found his Warlords headless corpse. His suspicions confirmed once he found the full Eshin report on the Warlord and read it aloud to his captive audience. The shaken and terrified slingers huddling together as Chief lowered the plans. Expecting they would be executed for firing on him or having attempted to steal the glory. But instead he just informed them they were heading home. Tossing the green helmet and most of his armor to the ground as he kept his broken pick.
They were all dead rats anyway. No-one would miss them. No-one would care. Yet here they stood alive through luck. He wouldn't let this happen again. Luck would not save them again.
Chief and those few survivors eventually making their way back to Skavenblight as Chief left Mange behind. This near death and complete collapse of what should have been an easy victory changing his outlook drastically on what a clan should be. He would not treat his supposed allies as rivals to be removed. He would not let those who trusted him with their lives go in without everything he could provide to keep them alive. And he would not try to claim what others did as his own. To do so would be to let this happen again and again. His broken warpick spike soon replaced by a hefty stone tablet to keep it properly weighted as he wrote this mantra down to always remind himself. Before he turned his attention to himself and his few slingers. Just some lowly Slaves and Clanrats. They had work to do.
The first few months were a struggle to keep themselves from being grabbed to be sold as Slaves. But Chiefs extensive campaigning under Mange gave him a wide pool of knowledge to record. And the others in his new clan turned out to be well traveled enough as they started to write down what they knew. Dyeing what clothing and armor they had left with yellow cheap plant dye, that often came out orange, to stand out and be seen as they hawked their information on the street corners of Skavenblight. Giving it away most times to the other clanned rats. But money started to trickle in once they were known about. And Chief in these early days would lead scouting parties himself to travel and bring back up to date information about the lands around the World Edge Mountains. Other Chiefs and Warlords starting to come to him more often to pick up potential problems they could run into. Failure was one of the biggest fears of many Skaven after all. To die or be made a slave was to be avoided at all costs. As such the news of information, fresh and current, started to become a very hot commodity. Chief and his few Skaven working as hard as they could to meet the rising demand. Before they had managed to scrape up enough resources to purchase themselves a Breeder. And thus a new Clan was born.
The name Gilm is a mishearing from the Clerk that first traveled to their small cavern outside Skavenblight. Similar to how their flag and symbol came to be. As a new clan they could not go about trying to correct people. Believing that when Chief informed the Clerk that he was glum due to one of his clan drowning in the Marsh that that was his clan name. But names have a habit of sticking as so Gilm it was. Their colors picked to be bright and noticeable so there would be no chance of an accidental friendly fire incident again and their new born whelps trained to look, remember, and record. Saving others in the future would make them respect Gilm. Which would lead to more business and more safety. Gilm has a rather peaceful inner working as the desire for Chief to protect what he has fostered a clan that if they don't care for each other at least don't kill each other. Sure they may occasionally want to have their name being first on a report for extra payment but that's about as far as it goes. Trying to damage a comrades work for your own benefit will get your skull perforated rather quickly by Chiefs pick.
Enket would be born three years after the clans official creation. Proving to be adept at seeing the smallest detail for reports and thus earning him the name of Farseer. Chiefs eyesight having gotten worse and worse as he spent days reading and recording reports. But some glasses allowed him to keep doing his work. And as an official clan Gilm even has Stormvermin of their own. And with their insular desire to protect what they have made for themselves and each other from the greed of those outside their Stormvermin are rather unique in how they fight. Rather than a halberd or a sword with shield the Stormies of Gilm fight with mainly a large spiked shield. Generally with two spikes on its ovoid shape. One on the boss and one near the pointed base. Kekkan, born two years after clan creation, proving a natural at this peculiar style of fighting though he yearns for adventure. With so many rivals wanting their store of wealth he often has to stay at Gilms headquarters. Making sure no sneaky sneaks sneak their way inside. They also maintain a small Slave population that are often purchased from other clans. Slaves that can write are picked up quickly even if their cost is high as they are what Gilm needs more of. Voch for example was picked up from a Skryre thrall clan after his own Engineer boss met with an explosive accident. And compared to other clans Gilm's conditions are downright luxury for their slaves. Work and toil is constant but it is often memorization and repitition rather than throwing themselves onto Lizardman spears.
And thus the information merchants ply their trade as best they can to Skaven and No-furs who know of them alike. Keeping their noses down on their books but ears alert as they listen and watch for any information. It will be valuable to someone in time. All that is needed is to find the right buyer.
FullMetalChozo ! Many thanks <3The silly yellow head furred scouts, thieves, merchants, and record keepers have got themselves a flag! An undamaged flag as well as my silly little concept sketches shall be in scraps for the curious.
If you wish to just have the meaning behind the colors, design, and icons on the flag I shall list them out promptly. But those seeking a little history into the fairly new Clan can read down further if they would like. As the timeline in Warhammer is a little finnicky I'm unsure exactly how old Gilm as a clan should be. As it would depend on which 'now' time you are viewing it from. But under six full years is how long it has been existing in Enkets stories. As he himself was born inside of it after it had already become officially established.
The orange color symbolizes the clans primary color of orange. A much brighter color than most Skaven flags but as Glim tries to be most of they time they want to be seen. Not be a shadow. As such their members often wear orange shirts or have orange cloth on their armor. This way their contacts of other races can easily see them when they approach and know quickly if they are Gilm or another clan. The reason for this color shall be lower.
The yellow at the bottom is also related to being seen and most experienced members of Gilm will dye the top of their headfur yellow to also be visible. This is shown in the flag and the Grand Word Chief also hopes that it shows how Gilm will grow to be a future wealthy and powerful clan. Its slow going but the yellow headfur makes its members stand out at least.
The pointed bottom is also related to their hair as, taking a note from the Dwarf-things of all people, Gilm operatives often have their headfur spiked up. Once more to be visible and to let contacts and other clans know without question who is approaching. Gilm is small and doesn't want any friendly fire incidents (expanded lower) to happen. So put visibility above most other things for their operations. This of course makes their scouting and thieving work trickier but thankfully shirts and heads are easy enough to hide under a good cloak and hood. Which mostly all of Gilm possess for when stealth would be preferred.
Before we get into the symbols a perhaps humorous factoid about the Gilm records if you were to look at them regarding the flag you would find that the flag as it currently hangs outside Gilms entrance and inside their records room is actually upside down. The yellow spikes were supposed to be on the top to better related to the heads of Gilm but the slaves who were trying to attach the first made flag outside the entrance could not make the thin fabric of their first attempt at a mark support itself on the spikes. As they were fiddling and trying to get it to work the Skaven Clerk who was recording the establishment of a new clan just told the idiot-fools to use the not spiked fabric instead and to flip the now upside down central symbols. And as it was recorded in the official records as having the spikes at the bottom Gilm has had to keep the flag in that orientation. Much to the annoyance of the Word Chief.
The Skaven triangle, symbolizing the Skaven Empire and the Great Horned One, should be self explanatory. As a new clan Gilm does not want themselves to be potentially seen as not flowing along with the rest of the Skaven society. Seen in general yes but the decision to place the triangle so prominently is more so to do with fear of the larger clans. But after it was put on the flag first the designers found that this allowed the other symbols to be spread out much more evenly! So a win-win!
The hand at the top is used to show that Gilm is a working clan. One who will happily go and get items, either lost or not owned by their client yet, and bring them back when required. While also showing that they work to improve the Skaven knowledge base through their work. Thieving, sometimes scavenging, or just a simple transfer of currency to purchase an item and bring it back. All they will do happily as part of their work.
The eye on the left is similar as this relates to their scouting, information gathering, and spying if needed. While the last one would normally be given to Eshin or one of their thralls many important Skaven do not want to directly interact with the assassins out of fear that they will later find a knife growing out of their spine. This has put Gilm on Eshins radar and has led to an unfriendly rivalry, if one could call it that, between the two. But with no hope of matching the Great Clan in spying or killing Gilm has recently stopped advertising this service. But most longer serving Eshin remember this upstart move by Gilm. And often look for Gilm agents in the field to cause some accidents. But information gathering and scouting are something they are proud of their skill in. As their records are vast and detailed for the right price. But they need to get the information first. Every mission that a Gilm agent is sent on is one of observation and memory to be recorded when they return in Gilms extensive records.
The sling is often something that surprised other Skaven who are learning of Gilm at first. Assuming that a bunch of Weak-Scribes would do whatever they could to avoid combat and fighting. But the sling is the main weapon of Gilm. While not as lethal as a Jezzial, a bow, or even Eshins throwing stars a sling is something that is easily carried and deployed for harassing work or to slow down a pursuer so the Gilm can escape. As such just like the yellow hair most full members of Gilm often have a sling with them at all times. Either wound around their arm or on their belt with a pouch of stones or other ammunition. While not often hired for their combat skills Gilm agents can be effective skirmishers. Good at seeing potential weaknesses that the main army can exploit while throwing stones before retreating.
Finally in the center of all of Gilms work as a clan is the scroll in the center - information. Gilms main import, export, and product for other Skaven to utilize. And for the right price and contacts for no-furs to purchase from them as well. Information is often worth far more than its weight in gold, warpstone, or favors. And while Gilm may be small they work hard to provide information from all over the Old World. Their constant work to organize and add to this is one of the main things that keeps them from being over run by a rival clan or wiped out for their resources. As larger clans, for payment and greatly discounted information, protect Gilm so their stores of knowledge can continue to grow. Sure another clan could likely do their job given enough time. But at the moment Gilm is doing a fine job providing all those who can pay with extremely detailed information about species, places, and even specific people. And their aspirations as a clan seem to just be to keep their snouts in their parchment and books and keep looking down. Be a smaller clan without much power. And this lack of ambition and valuable service for now make sure they will continue to exist.
But why all these bright colors for their black hearts? Why would a bunch of slavering mad beasts care about the composition of the Imperial roofs in Kreutzhofen? Because of the experiences of their Chief. Formally a member of Clan Mange the Word Chief was a Chieftian under their employ. Well respected and trusted, as much as a Skaven can be, by the clanrats under his direct command. But they were sent to Bretonnia one day, only told the absolute basics about where they were even going. Nothing about opponents, or if they would have support, or even when they were expected to arrive. This angered Chief, who only refers to himself as such so as to not have Mange learn who he once was, as normally they would at least give him some information. But this time there was none. But he would rally his rats and behin the march through the Underway toward Bretonnia. Hefting his warpick and doing what he could to keep the morale of the patrol high. They were Mange after all. And anything the Bread-men would throw at them would be beaten down and gnawed to death-death!
Once on the surface the march deeper into Carcassone seemed to be going well enough. A few Bretonnia footmen seen but quickly ran down by the Gutter Runners he was supplied with. But the entire situation felt off to Chief. His fur would not lay flat. And his tail would not stop twitching. He had to keep spinning his pick and allowing his troops to eat to keep them from noticing his growing concern. Their dark green color on their armor providing excellent camouflage in the forests of Bretonnia but as night started to fall it became harder and harder to distinguish ratkin from bush in the underbrush. Chief about to call for a halt and camp. To send out scouts and secure the lay of the land. Before the forest erupted in green weaponfire.
Another Skaven deployment Patrol, a Skryre one, had been observing them for awhile. And through misidentification or perhaps sensing a chance to remove a rival and gain all the glory for themselves the Ratling gun teams, Jezzials, and one Warpfire team opened fire on Chiefs flank. The screams of his soldiers mixing with his roars of rage as he attempted to be heard over the thunderous chatter of their killers. His armor saving him from being cut down by the lancing Ratling fire but his warpick being split in two as he tried to wave it to be seen. Falling to the ground as did many of his troops as he held his wounded chest.
And it was because of the screaming and guns lighting up the night that the Bretonnias found them. If Chief had been given the entire report that his Warlord was holding for his own benefit he would have known that the Bretonnias were currently on a quest to secure their lands. The report even listening possible locations they would patrol, his current forest, and their estimated number. Eshin had already found this out and informed the planner for the raid into their lands. But the Warlord had not told anyone about this. As he was in Bretonnia as well. Maneuvering to flank the knights and take them all out in one glorious battle. Claim all the glory for himself and elevate himself in Mange! But through a comedy of errors that Warlord soon found himself facing a barely bloodied Bretonnia charge. The knights having easily run down the Skryre detachment as they were focused on gunning down Chiefs unit. And the Warlords shocked head was soon adoring a Grail Knights lance. Chief seeing the grizzly sight of his former commander as he attempted to crawl away from the battlefield before he was forced to hide under a fallen tree. Hearing the pleas and begging of his soldiers, Skryes' survivors, and his traitorous Warlords being silenced one by one with cheering sword stabs. It affected him greatly. During that time he was still unsure of what had truly happened. But once the victorious man-things had left Chief limped across the massacre sites looking for those lucky survivors. And finding a few slingers who had lived from both teams he soon pieced together what had happened. Shoving the potential traitors before him as the clanrats and slaves cowered from his wrath. But he did not kill them. Instead he kept searching for answers - before he found his Warlords headless corpse. His suspicions confirmed once he found the full Eshin report on the Warlord and read it aloud to his captive audience. The shaken and terrified slingers huddling together as Chief lowered the plans. Expecting they would be executed for firing on him or having attempted to steal the glory. But instead he just informed them they were heading home. Tossing the green helmet and most of his armor to the ground as he kept his broken pick.
They were all dead rats anyway. No-one would miss them. No-one would care. Yet here they stood alive through luck. He wouldn't let this happen again. Luck would not save them again.
Chief and those few survivors eventually making their way back to Skavenblight as Chief left Mange behind. This near death and complete collapse of what should have been an easy victory changing his outlook drastically on what a clan should be. He would not treat his supposed allies as rivals to be removed. He would not let those who trusted him with their lives go in without everything he could provide to keep them alive. And he would not try to claim what others did as his own. To do so would be to let this happen again and again. His broken warpick spike soon replaced by a hefty stone tablet to keep it properly weighted as he wrote this mantra down to always remind himself. Before he turned his attention to himself and his few slingers. Just some lowly Slaves and Clanrats. They had work to do.
The first few months were a struggle to keep themselves from being grabbed to be sold as Slaves. But Chiefs extensive campaigning under Mange gave him a wide pool of knowledge to record. And the others in his new clan turned out to be well traveled enough as they started to write down what they knew. Dyeing what clothing and armor they had left with yellow cheap plant dye, that often came out orange, to stand out and be seen as they hawked their information on the street corners of Skavenblight. Giving it away most times to the other clanned rats. But money started to trickle in once they were known about. And Chief in these early days would lead scouting parties himself to travel and bring back up to date information about the lands around the World Edge Mountains. Other Chiefs and Warlords starting to come to him more often to pick up potential problems they could run into. Failure was one of the biggest fears of many Skaven after all. To die or be made a slave was to be avoided at all costs. As such the news of information, fresh and current, started to become a very hot commodity. Chief and his few Skaven working as hard as they could to meet the rising demand. Before they had managed to scrape up enough resources to purchase themselves a Breeder. And thus a new Clan was born.
The name Gilm is a mishearing from the Clerk that first traveled to their small cavern outside Skavenblight. Similar to how their flag and symbol came to be. As a new clan they could not go about trying to correct people. Believing that when Chief informed the Clerk that he was glum due to one of his clan drowning in the Marsh that that was his clan name. But names have a habit of sticking as so Gilm it was. Their colors picked to be bright and noticeable so there would be no chance of an accidental friendly fire incident again and their new born whelps trained to look, remember, and record. Saving others in the future would make them respect Gilm. Which would lead to more business and more safety. Gilm has a rather peaceful inner working as the desire for Chief to protect what he has fostered a clan that if they don't care for each other at least don't kill each other. Sure they may occasionally want to have their name being first on a report for extra payment but that's about as far as it goes. Trying to damage a comrades work for your own benefit will get your skull perforated rather quickly by Chiefs pick.
Enket would be born three years after the clans official creation. Proving to be adept at seeing the smallest detail for reports and thus earning him the name of Farseer. Chiefs eyesight having gotten worse and worse as he spent days reading and recording reports. But some glasses allowed him to keep doing his work. And as an official clan Gilm even has Stormvermin of their own. And with their insular desire to protect what they have made for themselves and each other from the greed of those outside their Stormvermin are rather unique in how they fight. Rather than a halberd or a sword with shield the Stormies of Gilm fight with mainly a large spiked shield. Generally with two spikes on its ovoid shape. One on the boss and one near the pointed base. Kekkan, born two years after clan creation, proving a natural at this peculiar style of fighting though he yearns for adventure. With so many rivals wanting their store of wealth he often has to stay at Gilms headquarters. Making sure no sneaky sneaks sneak their way inside. They also maintain a small Slave population that are often purchased from other clans. Slaves that can write are picked up quickly even if their cost is high as they are what Gilm needs more of. Voch for example was picked up from a Skryre thrall clan after his own Engineer boss met with an explosive accident. And compared to other clans Gilm's conditions are downright luxury for their slaves. Work and toil is constant but it is often memorization and repitition rather than throwing themselves onto Lizardman spears.
And thus the information merchants ply their trade as best they can to Skaven and No-furs who know of them alike. Keeping their noses down on their books but ears alert as they listen and watch for any information. It will be valuable to someone in time. All that is needed is to find the right buyer.
Category All / All
Species Unspecified / Any
Size 1056 x 1454px
File Size 1.59 MB
Listed in Folders
Not a problem! Had to be done eventually and glad it made sense at least a little to explain why Gilm is the way it is ^.^
And for sure! The bows and crossbows get all the mainstream appreciation but theres always something to be said for small and much easier to carry. Also Redwall back in the olden days got me into loving slingin! And it was always so cool and effective there so when I saw all those Skavenslave slingers trying their best in total war 2 I knew that my Skavens would be doing their best too.
And for sure! The bows and crossbows get all the mainstream appreciation but theres always something to be said for small and much easier to carry. Also Redwall back in the olden days got me into loving slingin! And it was always so cool and effective there so when I saw all those Skavenslave slingers trying their best in total war 2 I knew that my Skavens would be doing their best too.
Heck, even Eshin's elite Gutter Runners embrace the sling! There is hardly anything more practical to carry around, even the ammunition is when using lead bullets. A weapon well suited to Gilm's generally more skirmishing fighting style, from what I can see.
Hm. A bit of a weird thought, but Gilm's fondness for bright orange might give them somewhat kindred spirits in Clan Vulkn, who adore bright red. To the point that they paint themselves that colour all over. They're generally pyromaniacs, however, so some caution would be a good idea.
Hm. A bit of a weird thought, but Gilm's fondness for bright orange might give them somewhat kindred spirits in Clan Vulkn, who adore bright red. To the point that they paint themselves that colour all over. They're generally pyromaniacs, however, so some caution would be a good idea.
Oh yeah I keep wanting to give Deathmaster Snikch a try in total war. To make those slingers and throwing stars really hurt. Likely try to make an annoying skirmishing army without weapon teams. So they are totally stealthy you understand! As they fill the sky with poison stones. Just tough to find time when trying to write and helping people in games - but ill try it eventually!
And funny you should mention Vulkn as I recently found (again) the Vulkn wizard;
https://www.furaffinity.net/user/hgryphon/
And will be trying to chat with them if they are open to it. Maybe they will show up later even! Always nice to find other ratto players who are not the five main clans :D
And funny you should mention Vulkn as I recently found (again) the Vulkn wizard;
https://www.furaffinity.net/user/hgryphon/
And will be trying to chat with them if they are open to it. Maybe they will show up later even! Always nice to find other ratto players who are not the five main clans :D
Eshin is a ton of fun. There's just something special about a faction with unusual aspects. Night Runners and Gutter Runners do horrible things to armoured enemies and Eshin Sorcerers are very underrated. Overcharged Wither can turn even regular slinger slaves into dangerous threats.
I hope Qrik will consider! Even if Enket may come to believe wizards in general are crazy. Nonsense, of course. They tend to be a little... unusual, maybe, but everyone can rest assured having the literal winds of hell drifting through your brain your entire life isn't detrimental. We're a fine bunch, really. Anyone who claims-says otherwise just needs a few zap-zaps to set them right!
I hope Qrik will consider! Even if Enket may come to believe wizards in general are crazy. Nonsense, of course. They tend to be a little... unusual, maybe, but everyone can rest assured having the literal winds of hell drifting through your brain your entire life isn't detrimental. We're a fine bunch, really. Anyone who claims-says otherwise just needs a few zap-zaps to set them right!
Good to know the ninja wizards have spells like that. I just thought they would be like a different version of Grey Seers. I'll try to remember that when time allows. But them having so many damage focused units like Death Runners and Triads who are also super fast makes me think they would be great at picking apart other skirmish or range heavy armires. But likely struggle against things like Bretonnia or armor heavy factions. But maybe that poison Snikch gives the ranged units will help whittle them down. But thats why its fun to experiment!
I mean he, Enket, would groan and likely assume that this will just be another weirdo Grey Seer like meeting. Just in red rather than grey. Wondering what weird interest Qrik will have compared to om nom Kritch or muffled squirm Mormel. But we'll see if they respond. And just means your brain is clean-scoured from all those annoying normal thoughts with the winds whipping around in there.
I mean he, Enket, would groan and likely assume that this will just be another weirdo Grey Seer like meeting. Just in red rather than grey. Wondering what weird interest Qrik will have compared to om nom Kritch or muffled squirm Mormel. But we'll see if they respond. And just means your brain is clean-scoured from all those annoying normal thoughts with the winds whipping around in there.
Grey Seers and Plague Priests are still available, aren't they? But as noted above, Eshin Sorcerers get a bad rep for how useful they are. Wonderful tools to weaken tough melee fighters and disrupt tight formations with Brittle Bones and Black Whirlwind. And Eshin gets them and Assassins quickly and cheaply compared to other Clans.
Hmm, heh, has Enket ever had the pleasure to meet some high-ranking Pestilens clergy? He just might prefer Kritch's gullet or being incinerated by Qrik. At least that'll be over relatively quickly. Pestilens is often eager to infe—I mean, recruit new members. They're big into viral marketing, you know!
Hmm, heh, has Enket ever had the pleasure to meet some high-ranking Pestilens clergy? He just might prefer Kritch's gullet or being incinerated by Qrik. At least that'll be over relatively quickly. Pestilens is often eager to infe—I mean, recruit new members. They're big into viral marketing, you know!
Yes they are but I dont tend to last long enough to get an army that can keep them protected enough D: - Hence sticking with Warlords because they can stay up front to try and keep my frontline from collapsing (often from freaking Gor-Rok) when he slams into them. Maybe Eshin would be a good alternate start to try and survive.
And (luckily) he has not. As I doubt lil cute Enket would look so cute after trying to hold his breath for so long being near all that pox and plague. Hes a Skaven of course but I doubt he could last too long especially right next to a high ranking one. Maybe he would replace his worst nightmare of the bottomless maw if he met one. Maybe he will later. Just need to get back to writing D:
Hah viral marketing.
And (luckily) he has not. As I doubt lil cute Enket would look so cute after trying to hold his breath for so long being near all that pox and plague. Hes a Skaven of course but I doubt he could last too long especially right next to a high ranking one. Maybe he would replace his worst nightmare of the bottomless maw if he met one. Maybe he will later. Just need to get back to writing D:
Hah viral marketing.
FA+

Comments