TF Not Included 09 - The Feral Caverns
Art takes a proper exploration outside the base to see what's up with that renegade extension cord. We find a strange place, and stranger things in that place! Boy howdy.
The wolf is by Mistrel-Fox on deviantArt!
Scamp is by sfemonster, and you can find more about a silly, silly species I designed here.
Votes: Scamp(Full Recruit, Careful Recruit, Deep Analysis, Base Camp, Freeze, Itemize), Ssam Research(Feral Caverns Analysis, Pathogen Analysis, Space Dock Analysis, Fishbowls for Snoots, Phosphorescence), Colonist Prep - Pick Top Three(Any of the frozen colonists, Scamp, Two Art Upgrades)
Scamp Mood Music
The wolf is by Mistrel-Fox on deviantArt!
Scamp is by sfemonster, and you can find more about a silly, silly species I designed here.
Votes: Scamp(Full Recruit, Careful Recruit, Deep Analysis, Base Camp, Freeze, Itemize), Ssam Research(Feral Caverns Analysis, Pathogen Analysis, Space Dock Analysis, Fishbowls for Snoots, Phosphorescence), Colonist Prep - Pick Top Three(Any of the frozen colonists, Scamp, Two Art Upgrades)
Scamp Mood Music
Category Story / Transformation
Species Unspecified / Any
Size 120 x 115px
File Size 646.6 kB
Ha! I was wondering if and when I'd see that "species" again.
Scamp: Base Camp. We shouldn't keep him around our other colonists until he's less trigger-happy, and besides, it wouldn't hurt to have a lookout out there in the caves. If possible, relocate his base camp a little closer to our base, so he can serve lookout duty more effectively. Give him a communication line, and send Art out now and then to be his therapy dog.
Ssam: Pathogen Analysis. This really doesn't seem like the sort of thing we should sit on for so long. Maybe we can start immunizing colonists in ways that don't require them to be non-human.
Colonist Prep: Pyotr, Sasha, Ranadama. The first two relate to jobs we should probably have some way of doing, and while the third is less crucial, a robotic form will probably be beneficial for scouting variably atmospheric environments without nose tubes.
Scamp: Base Camp. We shouldn't keep him around our other colonists until he's less trigger-happy, and besides, it wouldn't hurt to have a lookout out there in the caves. If possible, relocate his base camp a little closer to our base, so he can serve lookout duty more effectively. Give him a communication line, and send Art out now and then to be his therapy dog.
Ssam: Pathogen Analysis. This really doesn't seem like the sort of thing we should sit on for so long. Maybe we can start immunizing colonists in ways that don't require them to be non-human.
Colonist Prep: Pyotr, Sasha, Ranadama. The first two relate to jobs we should probably have some way of doing, and while the third is less crucial, a robotic form will probably be beneficial for scouting variably atmospheric environments without nose tubes.
It's the logical conclusion to feralizing a human and forcing them to evolve!
Base Camp can't move effectively without some way to move a giant stasis chamber(or get Tesla to wire his electronics properly rather than him siphoning off the grid). Don't think I explicitly said, but if you've never seen a chemistry/biology storage unit it's about a 10 foot tall refrigerator made of serious metal. Enough to stuff a person in it! Or a collection of pets...
Base Camp can't move effectively without some way to move a giant stasis chamber(or get Tesla to wire his electronics properly rather than him siphoning off the grid). Don't think I explicitly said, but if you've never seen a chemistry/biology storage unit it's about a 10 foot tall refrigerator made of serious metal. Enough to stuff a person in it! Or a collection of pets...
For Scamp, I am thinking Careful Recruit or Base Camp, he needs his adjustment period.
Research I think should be Fishbowls for Snoots, we are in space after all. It might also help with the oxygen room a bit. Maybe.
For our next tf charge, I'm thinking Bethany Thomp, Pyotr Perrin, or Ranadama Ko. Reasons being in order, Scamp Therapy, help with our water system as now we technically have sustainable food with our tree fruit and scamp's hunting if he is willing to help. And then a rando for pick 3.
Research I think should be Fishbowls for Snoots, we are in space after all. It might also help with the oxygen room a bit. Maybe.
For our next tf charge, I'm thinking Bethany Thomp, Pyotr Perrin, or Ranadama Ko. Reasons being in order, Scamp Therapy, help with our water system as now we technically have sustainable food with our tree fruit and scamp's hunting if he is willing to help. And then a rando for pick 3.
Scamp: Base Camp
(Fits his lifestyle and is less of a shock. Introducing him to a crowded and tight room could emotionally scar him and get someone killed. He's a member of the colony, but let him move at his own pace.)
Ssam Research: Feral Caverns Analysis
(He wanted hard mode!)
Colonist Prep: Pyotr, Sasha, Bethany
(H20 & Air > Therapy > Food).
Pyotr has the right skills and is a good emotional opposite of Leroy. A relaxed attitude would be a welcome foil.
Medical and Emotional doctoring is a luxury at this point.
Food is less critical now that there are animals in the caverns.
(Fits his lifestyle and is less of a shock. Introducing him to a crowded and tight room could emotionally scar him and get someone killed. He's a member of the colony, but let him move at his own pace.)
Ssam Research: Feral Caverns Analysis
(He wanted hard mode!)
Colonist Prep: Pyotr, Sasha, Bethany
(H20 & Air > Therapy > Food).
Pyotr has the right skills and is a good emotional opposite of Leroy. A relaxed attitude would be a welcome foil.
Medical and Emotional doctoring is a luxury at this point.
Food is less critical now that there are animals in the caverns.
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