And I wrap up my current round of Fire Emblem venting with this OC.
Her class, just like the Gunman, and Dragonhawk Rider, is purely what-if, all right?
⦁ Name: Zavanna
⦁ Age: 18 (Born in between Jocaste & Pauline)
⦁ Gender: Female
⦁ Race: 1/2 Human, 1/2 Mermaid
⦁ Character Class: Trooper
⦁ Affinity: Fire
⦁ Design Inspiration: Ruri from Eureka Seven (Main Body & Hairstyle basis), Edie Burret (Trooper uniform), Katalina from Granblue Fantasy (Commando uniform), Iris -Another- (Colonel uniform), Sky during 1/2 Genie Hero (casual clothes), Rias Gremory (Physique), Mermaids from Shantae: 1/2 Genie Hero (Mermaid Tail)
⦁ Height: 5'8''
⦁ Weight: 128lbs.
⦁ Skin Tone: Light
⦁ Eye Color: Brown
⦁ Hair Color: Brown
⦁ Hair Length: Knee Length
⦁ Measurements: B39''-W23''-H35''
⦁ Good Points: Intelligent, Open Minded, Sisterly, Kind, Caring, Affectionate, Honorable, Observant
⦁ Bad Points: Temperamental, Stubborn when angered
⦁ Likes: Mud Baths, Quicksand (Immensely), Swordplay, Sharpshooting, Swamps, Hiking, Rivers, Fishing, Meaty & Rich foods
⦁ Dislikes: Garon Loyalists, Grimleal, Duma Faithful, Those Who Slither in the Dark, Shooting Blanks, Illegal fishing operations, Dishonor, Bitter foods
⦁ Biography: Zavanna is one of the many 1/2 mermaids born to Junichiro & Palutena, being born a day in between her sisters Jocaste & Pauline, making her part of the 3rd line of 1/2 mermaids. Like many of her siblings, Zavanna was ever present whenever her father had stories to tell of his adventures across other universes. His stories inspired Zavanna to be a fighter like he is. However, upon starting weapons training, she had trouble opting whether to fight using firearms, or swords. After much debate, she decided to use both in her battles against evil. She started out training with the sword as it would build up strength in the arms. And build strength, it did, as Zavanna then got into firearms training once her arms were strong enough to handle guns that had strong kick to them upon being shot. It was noted that Zavanna proved to be a natural with double-barrel shotguns, and so Juni allowed Zavanna to keep the one she used for training as a gift, at the same time naming her a type of unit known as a Trooper. Even so, Zavanna thus proved eligible to travel & went with her father & her other Fire Emblem themed sisters (Sans Eurydice who initially stayed at home) and became a top ranking commander in the initial Gaia Army where she acted as a leader to other units sharing her fighting style. However, one day, the castle came under attack from the Supreme Forces & while Zavanna helped in defending the castle, the enemy soon became way too numerous & she was forced to fall back with her family after her unit, along with other units, were wiped out. As soon as the Gaia Alliance was proposed to take on the Supreme Forces & take back Gaia, Zavanna immediately jumped into pledge her support to it, eager to help free Gaia, and even aid in any other cause when asked to do so. Zavanna is just as friendly & caring to her friends & family as anyone else is in Juni's family, which is to be expected from said family. However, she is quite temperamental, so it pays not to make her angry in any way. Zavanna likes to go out fishing every now & then, but she tends to be more of the catch & release type unless food at a campsite or something similar is low in supply. Illegal fishing operations however, drive her absolutely up the wall & has been known to do all she can to shut such operations down. Like a number of her siblings however, Zavanna is a proven absolute mudlark as she will not hesitate to give herself to a quicksand pit or something similar the moment she hears one such pit sloshing & bubbling. The best at working with steamers.
⦁ Abilities: As Zavanna is 1/2 mermaid, she can take on her mermaid form whenever she enters the water, but like the vast majority of her other 1/2 mermaid siblings, she prefers the water to be either fresh, or seawater. She also prefers it to be clean. In the water, she enjoys the same increase to her dodge/avoid & doubled movement her other 1/2 mermaid sisters enjoy while submerged in the water. Zavanna is a unique Olympian born class known as a Trooper. As a Trooper, Zavanna's weapons of choice are Swords & Guns, giving her good melee & ranged coverage so that she won't be totally defenseless. And she has a C-Rank in both areas, which lets her start with steel weapons right away. When it comes to marksmanship with guns however, she is rivaled only by her older sister Adelicia, who is a Gunwoman; another Olympian born class. Zavanna's best areas of growth are her strength, skill, luck, speed, and defense. While she has a decent amount of magic & resistance power, neither are potent enough to make her befit a magic using class to change into. Zavanna's promotion choices include the Colonel Class, which provides her with lances for extra melee coverage, or the Commando Class, which instead provides daggers for her to use. She starts with the following weapons & skills.
⦁ Nimcha: A curved sword belonging to Zavanna as her personal weapon. This sword is an anti-cavalry killer weapon that has a very good chance to inflict critical hits, and deals effective damage to other beastly units as well. Being a personal weapon, it cannot break.
⦁ Ladyblade: A mighty sword that only women can wield. Deals effective damage to Barbarian units. Has 25 uses.
⦁ Winchester 1866 Yellow Boy: A personal weapon of Zavanna's, mirroring Adelicia's own Yellow Boy, but hers uses a musket appearance. This lever-action rifle can get 14 shots in before it needs to reload, and has an advantage over pistols.
⦁ Colt Python: Grants Skill +2. This revolver matches the Colt Diamondback in power, but has slightly less attack speed, meaning it can be hard to double attack enemies. It can get 6-shots in before it needs to reload.
⦁ Colt Anaconda: Grants Skill +2. An 8in. barrel revolver that has better strength than the Colt Python, yet it matches the python's attack speed, so it can still be hard to double attack enemies. It can get 6-shots in before it needs to reload.
⦁ Double Barrel Shotgun: Zavanna's personal weapon, owning 2 models: A side-to-side model, and an over-and-under model. This break-action shotgun lives up to its name as it acts as a brave weapon meaning it can hit twice in one move. And much like with other shotguns, this has an AOE bonus to it when firing shot, only this hits for a larger radius thanks to its nature. Both versions only shoot twice, but as long as the ammo pouch is filled, Zavanna can keep shooting. This gun cannot be outfitted with bayonets.
⦁ Winchester Model 1912: This 20-gauge pump action shotgun is also a personal weapon belonging to Zavanna. Although this doesn't have the same type of AOE bonus that her double barrel shotguns have, it makes up for it by having slightly better might, and a 5x5 AOE radius if using shotshells. This can fire 6 shots before it needs to reload.
⦁ Revolver Queen: Zavanna's personal skill. When using a pistol of the revolver family, Zavanna gains a +15 critical hit boost whenever she initiates an attack whilst using said weapon. There's a 25% chance that the weapon can ignore critical nullifying items as well.
⦁ Crosswire Cut: Sword-type combat art. A highly accurate cross-strike. Uses 6 SP to activate.
⦁ Monster Blast: Ranged Combat Art. An attack that is effective against monsters. Costs 4 SP to activate.
Fire Emblem: Nintendo, Intelligent Systems
Zavanna was made by me, and belongs solely to me
Her class, just like the Gunman, and Dragonhawk Rider, is purely what-if, all right?
⦁ Name: Zavanna
⦁ Age: 18 (Born in between Jocaste & Pauline)
⦁ Gender: Female
⦁ Race: 1/2 Human, 1/2 Mermaid
⦁ Character Class: Trooper
⦁ Affinity: Fire
⦁ Design Inspiration: Ruri from Eureka Seven (Main Body & Hairstyle basis), Edie Burret (Trooper uniform), Katalina from Granblue Fantasy (Commando uniform), Iris -Another- (Colonel uniform), Sky during 1/2 Genie Hero (casual clothes), Rias Gremory (Physique), Mermaids from Shantae: 1/2 Genie Hero (Mermaid Tail)
⦁ Height: 5'8''
⦁ Weight: 128lbs.
⦁ Skin Tone: Light
⦁ Eye Color: Brown
⦁ Hair Color: Brown
⦁ Hair Length: Knee Length
⦁ Measurements: B39''-W23''-H35''
⦁ Good Points: Intelligent, Open Minded, Sisterly, Kind, Caring, Affectionate, Honorable, Observant
⦁ Bad Points: Temperamental, Stubborn when angered
⦁ Likes: Mud Baths, Quicksand (Immensely), Swordplay, Sharpshooting, Swamps, Hiking, Rivers, Fishing, Meaty & Rich foods
⦁ Dislikes: Garon Loyalists, Grimleal, Duma Faithful, Those Who Slither in the Dark, Shooting Blanks, Illegal fishing operations, Dishonor, Bitter foods
⦁ Biography: Zavanna is one of the many 1/2 mermaids born to Junichiro & Palutena, being born a day in between her sisters Jocaste & Pauline, making her part of the 3rd line of 1/2 mermaids. Like many of her siblings, Zavanna was ever present whenever her father had stories to tell of his adventures across other universes. His stories inspired Zavanna to be a fighter like he is. However, upon starting weapons training, she had trouble opting whether to fight using firearms, or swords. After much debate, she decided to use both in her battles against evil. She started out training with the sword as it would build up strength in the arms. And build strength, it did, as Zavanna then got into firearms training once her arms were strong enough to handle guns that had strong kick to them upon being shot. It was noted that Zavanna proved to be a natural with double-barrel shotguns, and so Juni allowed Zavanna to keep the one she used for training as a gift, at the same time naming her a type of unit known as a Trooper. Even so, Zavanna thus proved eligible to travel & went with her father & her other Fire Emblem themed sisters (Sans Eurydice who initially stayed at home) and became a top ranking commander in the initial Gaia Army where she acted as a leader to other units sharing her fighting style. However, one day, the castle came under attack from the Supreme Forces & while Zavanna helped in defending the castle, the enemy soon became way too numerous & she was forced to fall back with her family after her unit, along with other units, were wiped out. As soon as the Gaia Alliance was proposed to take on the Supreme Forces & take back Gaia, Zavanna immediately jumped into pledge her support to it, eager to help free Gaia, and even aid in any other cause when asked to do so. Zavanna is just as friendly & caring to her friends & family as anyone else is in Juni's family, which is to be expected from said family. However, she is quite temperamental, so it pays not to make her angry in any way. Zavanna likes to go out fishing every now & then, but she tends to be more of the catch & release type unless food at a campsite or something similar is low in supply. Illegal fishing operations however, drive her absolutely up the wall & has been known to do all she can to shut such operations down. Like a number of her siblings however, Zavanna is a proven absolute mudlark as she will not hesitate to give herself to a quicksand pit or something similar the moment she hears one such pit sloshing & bubbling. The best at working with steamers.
⦁ Abilities: As Zavanna is 1/2 mermaid, she can take on her mermaid form whenever she enters the water, but like the vast majority of her other 1/2 mermaid siblings, she prefers the water to be either fresh, or seawater. She also prefers it to be clean. In the water, she enjoys the same increase to her dodge/avoid & doubled movement her other 1/2 mermaid sisters enjoy while submerged in the water. Zavanna is a unique Olympian born class known as a Trooper. As a Trooper, Zavanna's weapons of choice are Swords & Guns, giving her good melee & ranged coverage so that she won't be totally defenseless. And she has a C-Rank in both areas, which lets her start with steel weapons right away. When it comes to marksmanship with guns however, she is rivaled only by her older sister Adelicia, who is a Gunwoman; another Olympian born class. Zavanna's best areas of growth are her strength, skill, luck, speed, and defense. While she has a decent amount of magic & resistance power, neither are potent enough to make her befit a magic using class to change into. Zavanna's promotion choices include the Colonel Class, which provides her with lances for extra melee coverage, or the Commando Class, which instead provides daggers for her to use. She starts with the following weapons & skills.
⦁ Nimcha: A curved sword belonging to Zavanna as her personal weapon. This sword is an anti-cavalry killer weapon that has a very good chance to inflict critical hits, and deals effective damage to other beastly units as well. Being a personal weapon, it cannot break.
⦁ Ladyblade: A mighty sword that only women can wield. Deals effective damage to Barbarian units. Has 25 uses.
⦁ Winchester 1866 Yellow Boy: A personal weapon of Zavanna's, mirroring Adelicia's own Yellow Boy, but hers uses a musket appearance. This lever-action rifle can get 14 shots in before it needs to reload, and has an advantage over pistols.
⦁ Colt Python: Grants Skill +2. This revolver matches the Colt Diamondback in power, but has slightly less attack speed, meaning it can be hard to double attack enemies. It can get 6-shots in before it needs to reload.
⦁ Colt Anaconda: Grants Skill +2. An 8in. barrel revolver that has better strength than the Colt Python, yet it matches the python's attack speed, so it can still be hard to double attack enemies. It can get 6-shots in before it needs to reload.
⦁ Double Barrel Shotgun: Zavanna's personal weapon, owning 2 models: A side-to-side model, and an over-and-under model. This break-action shotgun lives up to its name as it acts as a brave weapon meaning it can hit twice in one move. And much like with other shotguns, this has an AOE bonus to it when firing shot, only this hits for a larger radius thanks to its nature. Both versions only shoot twice, but as long as the ammo pouch is filled, Zavanna can keep shooting. This gun cannot be outfitted with bayonets.
⦁ Winchester Model 1912: This 20-gauge pump action shotgun is also a personal weapon belonging to Zavanna. Although this doesn't have the same type of AOE bonus that her double barrel shotguns have, it makes up for it by having slightly better might, and a 5x5 AOE radius if using shotshells. This can fire 6 shots before it needs to reload.
⦁ Revolver Queen: Zavanna's personal skill. When using a pistol of the revolver family, Zavanna gains a +15 critical hit boost whenever she initiates an attack whilst using said weapon. There's a 25% chance that the weapon can ignore critical nullifying items as well.
⦁ Crosswire Cut: Sword-type combat art. A highly accurate cross-strike. Uses 6 SP to activate.
⦁ Monster Blast: Ranged Combat Art. An attack that is effective against monsters. Costs 4 SP to activate.
Fire Emblem: Nintendo, Intelligent Systems
Zavanna was made by me, and belongs solely to me
Category Story / Portraits
Species Humanoid
Size 50 x 50px
File Size 5.4 kB
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