Overwhelming Might (Card)
Magic Monday's back everybody!
This time with a rather... quirky... pacifism effect.
One mana removal always has drawbacks and are always playable anyway, in this case, we have an adaptation of the furry classic 'getting so bloody ripped you can't move anymore' as a double edged sort of effect.
Specifically, it's a moderately ridiculous buff... that you have to actually remove before you can make use of the stats [unless you try to use thud or something that scales off power automatically but that's getting specific enough to be a quirky option more than fundamentally broken]
OR
It gets rid of a threat... with the potential for the threat to be much much worse if the opponent gets the effect off of them. Pacifism removal isn't the best at the best of times, but being ultra cheap gives it a niche usage at least.
It cuts off fighting and activated abilities to reflect being unable to move around all that beef, but leaves passive and triggered abilities intact to reflect the creature still being present and sentient and all that. It's mere COINCIDENCE that passive and triggered abilities are usually the more important ones making this a less than exceptional way for permanently dealing with a commander.
As far as using its buff aspect, enchantments are the most difficult permanent type to sacrifice, so using it as cost once you're done ENSWOLING your creatures isn't the easiest aspect, but there are still ways. It's the kind of card that's balanced between being generically useful but not the best for spikes, with a spicy edge of 'can I break this' for Johnny.
Also, come to think of it, giant walls of meat for Timmy and this explanation for Mel.
And sexy fox men in case this particular Vorthos is into Bara.
BTW, I initially considered making it trigger at the end of EVERY end step, which would be more on theme, but I'm wary of printing anything that results in a number that large on a card. Even if it's janky, simply doing the most of SOMETHING has consequences on balance.
This time with a rather... quirky... pacifism effect.
One mana removal always has drawbacks and are always playable anyway, in this case, we have an adaptation of the furry classic 'getting so bloody ripped you can't move anymore' as a double edged sort of effect.
Specifically, it's a moderately ridiculous buff... that you have to actually remove before you can make use of the stats [unless you try to use thud or something that scales off power automatically but that's getting specific enough to be a quirky option more than fundamentally broken]
OR
It gets rid of a threat... with the potential for the threat to be much much worse if the opponent gets the effect off of them. Pacifism removal isn't the best at the best of times, but being ultra cheap gives it a niche usage at least.
It cuts off fighting and activated abilities to reflect being unable to move around all that beef, but leaves passive and triggered abilities intact to reflect the creature still being present and sentient and all that. It's mere COINCIDENCE that passive and triggered abilities are usually the more important ones making this a less than exceptional way for permanently dealing with a commander.
As far as using its buff aspect, enchantments are the most difficult permanent type to sacrifice, so using it as cost once you're done ENSWOLING your creatures isn't the easiest aspect, but there are still ways. It's the kind of card that's balanced between being generically useful but not the best for spikes, with a spicy edge of 'can I break this' for Johnny.
Also, come to think of it, giant walls of meat for Timmy and this explanation for Mel.
And sexy fox men in case this particular Vorthos is into Bara.
BTW, I initially considered making it trigger at the end of EVERY end step, which would be more on theme, but I'm wary of printing anything that results in a number that large on a card. Even if it's janky, simply doing the most of SOMETHING has consequences on balance.
Category Artwork (Digital) / Muscle
Species Fox (Other)
Size 375 x 523px
File Size 199.7 kB
Listed in Folders
so, I rather love cards like this, but not being a big MtG player, I'm struggling to see it's uses. :o I guess if there's a way to re-direct, or, something like, in Shadowverse where there's amulets that make it so every monster on the field has to be destroyed before you can attack the opponent, I'm not sure what use this would have!
but from a flavour point of view, I certainly looove it <3
but from a flavour point of view, I certainly looove it <3
You can either equip it on your own creatures, who will proceed to start getting huge, then eventually destroy this card and allow your now huge creature to kick ass.
OR
You can equip it on your opponent's creatures, who will immediately lose the ability to interact with your creatures or use many of their abilities, just kind of sitting around being useless [if increasingly huge]
In MTG when you declare an attack your opponent can choose whether or not to block it, which admittedly they don't because they'd rather not risk potentially not getting to attack with their creatures next turn. Just, this conveniently prevents both attacking and blocking, so effectively whatever creature is equipped with this can neither defend their player nor do damage for them until SOMETHING gets rid of the aura [which attaches itself to the creature and stays there indefinitely].
[Also in MTG, if a card says 'target creature' it usually means 'ANY target creature, regardless of who owns it']
OR
You can equip it on your opponent's creatures, who will immediately lose the ability to interact with your creatures or use many of their abilities, just kind of sitting around being useless [if increasingly huge]
In MTG when you declare an attack your opponent can choose whether or not to block it, which admittedly they don't because they'd rather not risk potentially not getting to attack with their creatures next turn. Just, this conveniently prevents both attacking and blocking, so effectively whatever creature is equipped with this can neither defend their player nor do damage for them until SOMETHING gets rid of the aura [which attaches itself to the creature and stays there indefinitely].
[Also in MTG, if a card says 'target creature' it usually means 'ANY target creature, regardless of who owns it']
ah gotcha, one of the many idiosyncrasies when it comes to card games then, (like one pet peeve of mine is Yu-Gi-Oh when it comes to target vs non-target... you pick what you hit even for cards that don't say "Target" which then gets around cards with "Can't be targeted" like what)
one of my favourite strategies in Shadowverse was Test of Might in Havencraft, they had a boss monster called Heavenly Aegis, which couldn't be damaged, or effected by anything except +/- attack, Test of Might made it so every monster on the field had to be wiped out before it could go face.. Aegis was impervious to it, so it could go direct and they'd just have to... pass cause they couldn't kill Aegis by any means. lol. it got nerfed after quite a while but it was still amusing xD
one of my favourite strategies in Shadowverse was Test of Might in Havencraft, they had a boss monster called Heavenly Aegis, which couldn't be damaged, or effected by anything except +/- attack, Test of Might made it so every monster on the field had to be wiped out before it could go face.. Aegis was impervious to it, so it could go direct and they'd just have to... pass cause they couldn't kill Aegis by any means. lol. it got nerfed after quite a while but it was still amusing xD
Yeah that happens when card games have been around for a long time. Yugioh made targeting spells, so to push product they had to make things immune to targeting spells, so to deal with that they had to make targeting spells that didn't TECHNICALLY target at all.
MTG is up to like five technically distinct keywords that mean 'you can't aim at this thing' now and they ALL have specific fringe cases where you can get around them. [Shroud - can't be targeted by ANYTHING, Hexproof - can't be targeted by hostile effects, Protection - can't be targeted by a specific thing, in fact, can't be interacted with by the specific thing AT ALL, Ward - counter hostile targeted things unless a cost is paid, and Phased Out - cannot affect nor be affected in any way.]
And then by keywording abilities they get to print things like 'yeah just turn off hexproof for the turn' as an ability on something but doing so doesn't catch any of those other four...
It'd be a nightmarishly complicated game if it wasn't for the fact that the cards that actually MATTER are almost always 'whatever costs less mana than every similar effect'.
MTG is up to like five technically distinct keywords that mean 'you can't aim at this thing' now and they ALL have specific fringe cases where you can get around them. [Shroud - can't be targeted by ANYTHING, Hexproof - can't be targeted by hostile effects, Protection - can't be targeted by a specific thing, in fact, can't be interacted with by the specific thing AT ALL, Ward - counter hostile targeted things unless a cost is paid, and Phased Out - cannot affect nor be affected in any way.]
And then by keywording abilities they get to print things like 'yeah just turn off hexproof for the turn' as an ability on something but doing so doesn't catch any of those other four...
It'd be a nightmarishly complicated game if it wasn't for the fact that the cards that actually MATTER are almost always 'whatever costs less mana than every similar effect'.
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