And finally we have Bunny Woman's NetNavi counterpart.
The main reason she took a while was because I had issues thinking of suitable attacks at first.
Name: BunnyWoman.EXE
Age: Designed to appear 25
Gender: Female
Race: NetNavi
Element: Wood
Attribute: None
Design Inspiration: Rumi Usagiyama (Main Body, Ears, Hairstyle, and Personality basis), Hibari from Senran Kagura (Armor Basis), Siesta from Familiar of Zero (Physique)
Height: 5'2''
Weight: 123lbs.
Skin Tone: Tan to fair
Eye Color: Amber
Hair Color: Silver
Hair Length: Hip Length
Measurements: B32''-W23''-H33''
Navi Mark: 7 Rainbow Carrots
Distinguishing Features: Carrot shaped birthmark under right eye
Good Points: Intelligent, Sporty, Honorable, team player, Kind, Caring, Sisterly
Bad Points: Hotheaded, Rowdy
Likes: Mud Baths, Quicksand, Fair Fights, Battling, Carrots, Gardening
Dislikes: WWW, Gospel, Nebula, Sitting Idly, Cheaters
Biography: BunnyWoman.EXE is one of a handful of NetNavis created by Junichiro to use around the house & in the Battle Network universe. She was made around the time the party was fixing to land in Netopia, acting as a Prototype of the much sweeter NekoWoman.EXE. However, when the party's passports wound up being stolen, BunnyWoman.EXE's only interest was hunting the culprit & was not keen in staying to examine clues for the thief's whereabouts. To that end, Juni looked back on the plans for NekoWoman.EXE & was able to finish her by the time Mary was enlisted to help in the search. Despite NekoWoman.EXE being used to literally sniff out the culprits, BunnyWoman.EXE still got her wish of beating the thieves down once they were caught before it was too late. Yet even after NekoWoman.EXE's completion, he kept BunnyWoman.EXE active as she herself had infinite uses & is always happy to help out when needed. BunnyWoman.EXE is as friendly as she is sporty & quite the team player. However, this does not change the fact that she is hotheaded & rowdy as she'd rather fight first & ask questions later. Despite this, she does enjoy a spot of gardening, but as a result of loving to get involved, she does not like sitting idly whenever she's out on the network. Grows the best carrots.
Abilities: BunnyWoman.EXE was made with strength & speed in mind. At the time, she was the strongest & fastest of Juni's navis, but NekoWoman.EXE proves to be slightly faster than her, and once SamuraiWoman.EXE was made, BunnyWoman.EXE became the 2nd strongest & 3rd fastest of his navis. In battle, she acts majorly as a melee fighter & hardly has any ranged attacks outside of battle chips supplied to her. She is a Wood-Type navi, giving her an advantage over electric enemies, but is weak to fire. Her abilities & attacks are as follows.
Rabbit Punch: BunnyWoman.EXE's basic attack. It's a basic one square punch. It can be charged up to launch an energy fist down the whole row she is facing. The charged version is Wood-Type.
Bunny Kick: BunnyWoman.EXE turns around & delivers a back kick with both feet that cuts 2 squares deep. This too can be charged up to reach an addition square deep for 3 squares total. Again, the charged version is Wood-Type.
Increased Hearing: When afflicted with the blind condition, BunnyWoman.EXE's hearing increases greatly to the point she can hear her foes moving, making it easier for her to attack them as if blindness wasn't active.
Carrot Tower: At any point there are grass panels on the field, BunnyWoman.EXE stamps her foot & summons a sect of carrot-styled spikes that impale anyone standing on the panel flashing. Wood-Type.
Carrot Drill: BunnyWoman.EXE forms a carrot shaped drill & punches 2 squares deep with it. Those hit by the drill will be pushed back. If the foe cannot be pushed back any farther, then they will get hit with the drill 3 times. Wood-Type. Breaking Attribute.
Bunny Stomp: BunnyWoman.EXE jumps up 2 to 4 squares deep & stomps on any enemy within her range. If she doesn't land on an enemy, she will send shockwaves front & back from the impact. Wood-Type.
Carrot Patch: BunnyWoman.EXE will make carrots grow from any grass panels present on the field. The carrots will restore HP to anyone who touches them. If there are none, she will often make grass panels on her side of the field only to not give her foes the chance to heal.
Rabbit Stampede: BunnyWoman.EXE's ultimate attack. She summons a huge wave of rabbits up to 20 strong as they rampage down random rows & mow down any foes in their way. Wood-Type.
Mega Man Battle Network: CAPCOM
BunnyWoman.EXE Was made by me, and belongs solely to me
The main reason she took a while was because I had issues thinking of suitable attacks at first.
Name: BunnyWoman.EXE
Age: Designed to appear 25
Gender: Female
Race: NetNavi
Element: Wood
Attribute: None
Design Inspiration: Rumi Usagiyama (Main Body, Ears, Hairstyle, and Personality basis), Hibari from Senran Kagura (Armor Basis), Siesta from Familiar of Zero (Physique)
Height: 5'2''
Weight: 123lbs.
Skin Tone: Tan to fair
Eye Color: Amber
Hair Color: Silver
Hair Length: Hip Length
Measurements: B32''-W23''-H33''
Navi Mark: 7 Rainbow Carrots
Distinguishing Features: Carrot shaped birthmark under right eye
Good Points: Intelligent, Sporty, Honorable, team player, Kind, Caring, Sisterly
Bad Points: Hotheaded, Rowdy
Likes: Mud Baths, Quicksand, Fair Fights, Battling, Carrots, Gardening
Dislikes: WWW, Gospel, Nebula, Sitting Idly, Cheaters
Biography: BunnyWoman.EXE is one of a handful of NetNavis created by Junichiro to use around the house & in the Battle Network universe. She was made around the time the party was fixing to land in Netopia, acting as a Prototype of the much sweeter NekoWoman.EXE. However, when the party's passports wound up being stolen, BunnyWoman.EXE's only interest was hunting the culprit & was not keen in staying to examine clues for the thief's whereabouts. To that end, Juni looked back on the plans for NekoWoman.EXE & was able to finish her by the time Mary was enlisted to help in the search. Despite NekoWoman.EXE being used to literally sniff out the culprits, BunnyWoman.EXE still got her wish of beating the thieves down once they were caught before it was too late. Yet even after NekoWoman.EXE's completion, he kept BunnyWoman.EXE active as she herself had infinite uses & is always happy to help out when needed. BunnyWoman.EXE is as friendly as she is sporty & quite the team player. However, this does not change the fact that she is hotheaded & rowdy as she'd rather fight first & ask questions later. Despite this, she does enjoy a spot of gardening, but as a result of loving to get involved, she does not like sitting idly whenever she's out on the network. Grows the best carrots.
Abilities: BunnyWoman.EXE was made with strength & speed in mind. At the time, she was the strongest & fastest of Juni's navis, but NekoWoman.EXE proves to be slightly faster than her, and once SamuraiWoman.EXE was made, BunnyWoman.EXE became the 2nd strongest & 3rd fastest of his navis. In battle, she acts majorly as a melee fighter & hardly has any ranged attacks outside of battle chips supplied to her. She is a Wood-Type navi, giving her an advantage over electric enemies, but is weak to fire. Her abilities & attacks are as follows.
Rabbit Punch: BunnyWoman.EXE's basic attack. It's a basic one square punch. It can be charged up to launch an energy fist down the whole row she is facing. The charged version is Wood-Type.
Bunny Kick: BunnyWoman.EXE turns around & delivers a back kick with both feet that cuts 2 squares deep. This too can be charged up to reach an addition square deep for 3 squares total. Again, the charged version is Wood-Type.
Increased Hearing: When afflicted with the blind condition, BunnyWoman.EXE's hearing increases greatly to the point she can hear her foes moving, making it easier for her to attack them as if blindness wasn't active.
Carrot Tower: At any point there are grass panels on the field, BunnyWoman.EXE stamps her foot & summons a sect of carrot-styled spikes that impale anyone standing on the panel flashing. Wood-Type.
Carrot Drill: BunnyWoman.EXE forms a carrot shaped drill & punches 2 squares deep with it. Those hit by the drill will be pushed back. If the foe cannot be pushed back any farther, then they will get hit with the drill 3 times. Wood-Type. Breaking Attribute.
Bunny Stomp: BunnyWoman.EXE jumps up 2 to 4 squares deep & stomps on any enemy within her range. If she doesn't land on an enemy, she will send shockwaves front & back from the impact. Wood-Type.
Carrot Patch: BunnyWoman.EXE will make carrots grow from any grass panels present on the field. The carrots will restore HP to anyone who touches them. If there are none, she will often make grass panels on her side of the field only to not give her foes the chance to heal.
Rabbit Stampede: BunnyWoman.EXE's ultimate attack. She summons a huge wave of rabbits up to 20 strong as they rampage down random rows & mow down any foes in their way. Wood-Type.
Mega Man Battle Network: CAPCOM
BunnyWoman.EXE Was made by me, and belongs solely to me
Category Story / Portraits
Species Humanoid
Size 50 x 50px
File Size 4.5 kB
FA+

Comments