Cat/Suit. "The VACrooms" demo now live! UNREAL 5 3D Game
Hello everyone! I have been a busy Croft, and have an exciting announcement and reveal! LIVE NOW on my Patreon, free for anyone to download and try it out is my UNREAL rebuild of my kinky adventure rubber and bondage game, Cat/Suit! With the first demo, the "VACrooms" (A play on "The Backrooms"). Full of squirming rubber mummies, rubbery Vacweb Spiders, twists, turns, webs everywhere, and a protagonist trapped in a mittened catsuit.
This is entirely free to download and try out! No sign up to my patreon necessary. I'm just finally glad to say that as a struggling Game Developer, I'm finally switching from Unity to Unreal 5, and making the switch to fully 3D too. So follow the link, try it out, enjoy the sight of some squirming struggling cocoons!
My Game Dev work is back on track!
https://www.patreon.com/posts/cat-s.....real5-75296869
This is entirely free to download and try out! No sign up to my patreon necessary. I'm just finally glad to say that as a struggling Game Developer, I'm finally switching from Unity to Unreal 5, and making the switch to fully 3D too. So follow the link, try it out, enjoy the sight of some squirming struggling cocoons!
My Game Dev work is back on track!
https://www.patreon.com/posts/cat-s.....real5-75296869
Category All / Bondage
Species Unspecified / Any
Size 1020 x 2590px
File Size 3.63 MB
TLDR: Yes and no.
Long version:
As the game has gone from RPG maker, to Unity, and now to Unreal, I have made a lot of changes both to the original world concept to evolve it and to feel more comfortable in making it. I'm keeping to Patreon supporters and the assets already made of them to be re-included in the new game. In those instances however, those patreon supporters weren't paying for cameos or buying cameo slots, they were generally just supporting the game making creation process and supporting me financially as I worked on it. Cameos and art assets made were and are a promised bonus.
The only time I believe I ever opened the game otherwise up for people to buy slots to appear, it was years ago with the RPG maker version. And in that version they did appear, and not only that they all received quality art commissions, and even a gif sprite animation of their character as well. While I won't be including them (As the game is no longer sprite based and I have no plans of recreating 30+ characters at full 3d models), I will be endeavoring to include their names at least in reference moments during the gameplay.
Long version:
As the game has gone from RPG maker, to Unity, and now to Unreal, I have made a lot of changes both to the original world concept to evolve it and to feel more comfortable in making it. I'm keeping to Patreon supporters and the assets already made of them to be re-included in the new game. In those instances however, those patreon supporters weren't paying for cameos or buying cameo slots, they were generally just supporting the game making creation process and supporting me financially as I worked on it. Cameos and art assets made were and are a promised bonus.
The only time I believe I ever opened the game otherwise up for people to buy slots to appear, it was years ago with the RPG maker version. And in that version they did appear, and not only that they all received quality art commissions, and even a gif sprite animation of their character as well. While I won't be including them (As the game is no longer sprite based and I have no plans of recreating 30+ characters at full 3d models), I will be endeavoring to include their names at least in reference moments during the gameplay.
The models look great. Are you planning on turning the roots/foliage into more latex-looking ones? It would fit the theme better, I think.
Do the spiders actually do something? They just sometimes run up to you and don't seem to do anything.
If I had something to critique, it would be the performance and the gag sounds. The first one is understandable as dev builds are seldom optimized, but I implore you to find some other gag sounds. The ones you used are overused to the point of becoming cliché.
With that said, I'm excited to see where this goes! 3D certainly has a lot of opportunities for latex stuff, and all those 3D renders I've seen can attest to it. What does this entail for the Unity version, though?
Do the spiders actually do something? They just sometimes run up to you and don't seem to do anything.
If I had something to critique, it would be the performance and the gag sounds. The first one is understandable as dev builds are seldom optimized, but I implore you to find some other gag sounds. The ones you used are overused to the point of becoming cliché.
With that said, I'm excited to see where this goes! 3D certainly has a lot of opportunities for latex stuff, and all those 3D renders I've seen can attest to it. What does this entail for the Unity version, though?
The models look really good,
The backrooms style environment is giving me the creeps same as the spiders, so you've succeeded there. But the game could use some basic QOL things such as a pause menu, and video settings, because on my setup, the lighting is a little dark.
By the way: What's the plan for the spiders? Are they going to be hostile, or just something to fill out the environment? They look cute, but do a number on my arachnophobia. (which is surprising considering they don't actually do much. Maybe their movement is too eratic? I don't know.)
The backrooms style environment is giving me the creeps same as the spiders, so you've succeeded there. But the game could use some basic QOL things such as a pause menu, and video settings, because on my setup, the lighting is a little dark.
By the way: What's the plan for the spiders? Are they going to be hostile, or just something to fill out the environment? They look cute, but do a number on my arachnophobia. (which is surprising considering they don't actually do much. Maybe their movement is too eratic? I don't know.)
Interesting! I've subscribed to your patreon, hope that helps a little!
Glad you're on Unreal 5 - the tech is amazing. Personally, I have a huge hard-on for evil glowing eyes, it'll be fascinating to what ray tracing and path tracing could help with such artwork (hopefully the tech becomes less demanding and more accessible soon). Not to mention having light and reflections and everything bounce off a shiny latex surface!
Glad you're on Unreal 5 - the tech is amazing. Personally, I have a huge hard-on for evil glowing eyes, it'll be fascinating to what ray tracing and path tracing could help with such artwork (hopefully the tech becomes less demanding and more accessible soon). Not to mention having light and reflections and everything bounce off a shiny latex surface!
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