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Forgive how it goes sharp-blurry-sharp-blurry-repeat. I wish FA supported the upload of *actual videos* and not just SWFs, as IB does. :/
I guess the snow looks fancy, but for me personally the compositing was harder, since I have a lot of practice poking and prodding Blender's particle systems. It's so much fun to play with them, much more so than farming gold or grinding points in a 1p game. (Notwithstanding great games like Portal where the journey is enjoyable enough to partake without the added jolt of score-hoarding.)
Every piece I do with this guy reveals more levels of detail that I never knew about / had forgotten about / hadn't gotten around to working on yet. He's pretty expressive, but still has a 50-line todo file. I keep learning new things about useful detail vs. wastes-of-time, though I have aspirations for a hyooge animation to show everything off, as it were. After I did this, I improved the tongue, and seth willing you'll see more of that in the future.
Beautiful Jumper is a
seth-iova design.
I guess the snow looks fancy, but for me personally the compositing was harder, since I have a lot of practice poking and prodding Blender's particle systems. It's so much fun to play with them, much more so than farming gold or grinding points in a 1p game. (Notwithstanding great games like Portal where the journey is enjoyable enough to partake without the added jolt of score-hoarding.)
Every piece I do with this guy reveals more levels of detail that I never knew about / had forgotten about / hadn't gotten around to working on yet. He's pretty expressive, but still has a 50-line todo file. I keep learning new things about useful detail vs. wastes-of-time, though I have aspirations for a hyooge animation to show everything off, as it were. After I did this, I improved the tongue, and seth willing you'll see more of that in the future.
Beautiful Jumper is a
seth-iova design.
Category Flash / Fanart
Species Rabbit / Hare
Size 1024 x 1024px
File Size 449.1 kB
I hear ya, man... I got a million things to do for my own projects... xD It's the one thing about these things... You're never done with it. When you go to animate, you have to make adjustments as you go along. ...and I know what you mean about the detail. I'll have to do some ultra-high res renders when I get the chance... You can hardly see that mine has fur at the moment. P: ...if in fact you can see it at all, which kinda makes it pointless.
Nice job with the particle effects... Blender isn't easy to tame them in. You did an especially nice job with the snowfall.
Nice job with the particle effects... Blender isn't easy to tame them in. You did an especially nice job with the snowfall.
Thanks!
Yeah, if your fur is only going to be velvet-short like it is in your r4 picture then you can just get away with a shader with a normal ramp in any shots that aren't closeups. Will give a velvety look, save huge render time; the audience can't hardly notice if the strands end up being less than 1x1 px on screen.
When working, I tend to get in to "the zone", which is great for putting painless time in to the project, but sadly, it's not always productive time. ("Did I just spend three hours sculpting? Argh, it's just going to get covered in fur :/") I'm pretty pleased with my progress as a hobbyist autodidact, but I'm starting to feel that it would be better for me if I had more structure, "assignments" (school or work) that had a due date. It would really help me cut the fat from my project management and just "get on with it", rather than like, making barely-noticeable tweaks to a model for three months. I got no sense.
Particles are so neat in that their appearance/behavior seems to "arise" or be more than the sum of its parts, even without boid AI. I think I know what every button in the UI does, but I still don't feel like I know what I'm doing, or that I "have control" like with sculpting or mesh modeling.
I've only done a really huge render once, a 4K, as a proof-of-concept. Man, you think you can see to-do's at 1K ... maybe that'll be useful if I like, buy a poster printer. Not likely. Unless I increase my watchers by 3 orders of magntude. Not holding my breath :/
Yeah, if your fur is only going to be velvet-short like it is in your r4 picture then you can just get away with a shader with a normal ramp in any shots that aren't closeups. Will give a velvety look, save huge render time; the audience can't hardly notice if the strands end up being less than 1x1 px on screen.
When working, I tend to get in to "the zone", which is great for putting painless time in to the project, but sadly, it's not always productive time. ("Did I just spend three hours sculpting? Argh, it's just going to get covered in fur :/") I'm pretty pleased with my progress as a hobbyist autodidact, but I'm starting to feel that it would be better for me if I had more structure, "assignments" (school or work) that had a due date. It would really help me cut the fat from my project management and just "get on with it", rather than like, making barely-noticeable tweaks to a model for three months. I got no sense.
Particles are so neat in that their appearance/behavior seems to "arise" or be more than the sum of its parts, even without boid AI. I think I know what every button in the UI does, but I still don't feel like I know what I'm doing, or that I "have control" like with sculpting or mesh modeling.
I've only done a really huge render once, a 4K, as a proof-of-concept. Man, you think you can see to-do's at 1K ... maybe that'll be useful if I like, buy a poster printer. Not likely. Unless I increase my watchers by 3 orders of magntude. Not holding my breath :/
Haha... I've maxed out the program at 10x10k before. I'll be waiting on a three-hour render sometimes, but if it's lit right and the model was done correctly, sometimes it comes out pretty nice. But at that level of detail, anything you see probably can't be fixed without going insane and doing a good amount of scripting or something. Still, I'm a sucker for high-res.
I know it can be very hard to stay productive - particularly when you get to a point where you like what's been done thusfar. For me, I don't have much time to begin with, so I use whatever I have and make the most of it. I still have to go to school and live a normal life. I can only fit so much into one day. Sometimes I end up losing sleep because I want to get something done. Believe me, three hours for modeling a character is easy. Usually it takes a lot longer. I love Blender because I can drive it with a keyboard, and it's not like Maya or C4D in that it does not require me to use a mouse for everything.
As far as Blender goes, I know very little about how to get the particles to do what I want. I know what the buttons do for the most part... All the important ones, anyway. But I feel like a lot of it is trial and error, and that stuff takes forever to render, which is very frustrating. It's just a time sink to me. Unfortunately, for these things it's kind of an important aspect to do right. Here on yours, the fur doesn't all stand on end the way mine does. It actually moves with the surface which is quite nice... I also need to somehow create some localized fluffy places which is something I've been wanting to learn how to do for ages, but seems almost impossible to look right in the program. It ends up looking patchy.
I know it can be very hard to stay productive - particularly when you get to a point where you like what's been done thusfar. For me, I don't have much time to begin with, so I use whatever I have and make the most of it. I still have to go to school and live a normal life. I can only fit so much into one day. Sometimes I end up losing sleep because I want to get something done. Believe me, three hours for modeling a character is easy. Usually it takes a lot longer. I love Blender because I can drive it with a keyboard, and it's not like Maya or C4D in that it does not require me to use a mouse for everything.
As far as Blender goes, I know very little about how to get the particles to do what I want. I know what the buttons do for the most part... All the important ones, anyway. But I feel like a lot of it is trial and error, and that stuff takes forever to render, which is very frustrating. It's just a time sink to me. Unfortunately, for these things it's kind of an important aspect to do right. Here on yours, the fur doesn't all stand on end the way mine does. It actually moves with the surface which is quite nice... I also need to somehow create some localized fluffy places which is something I've been wanting to learn how to do for ages, but seems almost impossible to look right in the program. It ends up looking patchy.
Haha whoa if you've maxed out the buffer before, then I'll look forward to Raiyou posters.
I always have something else that I do while I'm modeling. If I'm tweaking fur in a production render, it takes a few minutes even with my workstation, and you can't just sit and watch over and over. Fur took a whole lot of practice to get right - the older stuff in my scraps is the best I could do for my first tries, after weeks of rage and mashing F12. Using Particle mode to comb hair is a must; no fur ever sticks straight out like needles (unless you're going for a velvet look maybe). For localized fluffiness, play with the Puff and Length brushes in particle mode. Make sure you're using Strand Render and Width Fade on your fur.
And quit checking FA during the day >:3
I always have something else that I do while I'm modeling. If I'm tweaking fur in a production render, it takes a few minutes even with my workstation, and you can't just sit and watch over and over. Fur took a whole lot of practice to get right - the older stuff in my scraps is the best I could do for my first tries, after weeks of rage and mashing F12. Using Particle mode to comb hair is a must; no fur ever sticks straight out like needles (unless you're going for a velvet look maybe). For localized fluffiness, play with the Puff and Length brushes in particle mode. Make sure you're using Strand Render and Width Fade on your fur.
And quit checking FA during the day >:3
Cool! ...yeah, I know how to get the stuff looking decent with the shaders using ramps and all. It's the particles themselves that give me issues. Placement and orientation and whatnot. But yeah, damn those renders can take their sweet time... especially when you have to run a test render at a high enough res to see what's going on. For this, I really, really want bucket rendering. @.@ Right now I'm working off a laptop and it's screaming bloody murder at me.
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