It appears this week is my week. My name prior to AGATE was "Quincy Vershaft", but after intake, they assign all students new names to foster a meritocritous environment, and thus my first name and chosen name is now "Arrow". So, Arrow Quincy Vershaft.
My service record, such as it stands:
I was hatched in Genesis Plus (GP) 380. My parents were both of low-high standing, and the social pressure of Terra Buteo nations focus heavily on independent achievement with or for the state. The pressure I was under was thus very high. And in early schooling, a lot of my classmates were more ruthless than me at advancing themselves.
In GP 392, at risk of being considered a complete washout, I was sent to the Advanced Gmelin Academic and Technical Education program (AGATE). AGATE is what you might consider a 'military academy' that isolates its students from the pressures of normal life by moving them to Gmelin, an uninhabitable outer moon of Terra Buteo. Converted from an obsolete listening post/communications relay, it's a modern state run academy.
With no cultural influences, and the best teachers in the system, I thrived in the sink-or-swim meritocracy of the place after some effort, and spent 4 years there, primarily in the Technical track education, before returning to Terra Buteo in 396.
The AGATE program prepared me well, and now with a head start on the already fast education system of Terra Buteo, as well as being an AGATE grad as its own feather in my cap, I spent 2 more years in schooling, before transferriong to an orbital shipyard in 398 and working there as a systems technician on starships under repair and maintenance for 2 years.
After that, I decided I was done with education for now, and went into the military field. My first assignment was on an independent mercenary starship which I won't name. Now, AGATE grads are considered a resource by Terra Buteo, and they are monitored well after their schooling ends, even if working outside Terra Buteo's sphere proper. There's a reputation to maintain, you see. Unfortunately, the culture shock of being outside of Terra Buteo for the first time caused it to become a constant endurance exercise to avoid throwing away all I built.
I did make friends there, and eventually I transferred to independent ship The Cause in GP403 when a friend's inherited carrier came out of drydock. It wasn't in serviceable condition, and he needed a systems officer. I called in a lot of favors and managed to get transferred there. Since then I've worked on the Cause as it's systems officer, am thriving, and couldn't be doing better.
Now I understand you all have questions for me, so you can go ahead now. One at a time please, we will get to everyone over the next week.
(Artwork by John Fell, Jakkal, and Shiro)
Posted using PostyBirb
My service record, such as it stands:
I was hatched in Genesis Plus (GP) 380. My parents were both of low-high standing, and the social pressure of Terra Buteo nations focus heavily on independent achievement with or for the state. The pressure I was under was thus very high. And in early schooling, a lot of my classmates were more ruthless than me at advancing themselves.
In GP 392, at risk of being considered a complete washout, I was sent to the Advanced Gmelin Academic and Technical Education program (AGATE). AGATE is what you might consider a 'military academy' that isolates its students from the pressures of normal life by moving them to Gmelin, an uninhabitable outer moon of Terra Buteo. Converted from an obsolete listening post/communications relay, it's a modern state run academy.
With no cultural influences, and the best teachers in the system, I thrived in the sink-or-swim meritocracy of the place after some effort, and spent 4 years there, primarily in the Technical track education, before returning to Terra Buteo in 396.
The AGATE program prepared me well, and now with a head start on the already fast education system of Terra Buteo, as well as being an AGATE grad as its own feather in my cap, I spent 2 more years in schooling, before transferriong to an orbital shipyard in 398 and working there as a systems technician on starships under repair and maintenance for 2 years.
After that, I decided I was done with education for now, and went into the military field. My first assignment was on an independent mercenary starship which I won't name. Now, AGATE grads are considered a resource by Terra Buteo, and they are monitored well after their schooling ends, even if working outside Terra Buteo's sphere proper. There's a reputation to maintain, you see. Unfortunately, the culture shock of being outside of Terra Buteo for the first time caused it to become a constant endurance exercise to avoid throwing away all I built.
I did make friends there, and eventually I transferred to independent ship The Cause in GP403 when a friend's inherited carrier came out of drydock. It wasn't in serviceable condition, and he needed a systems officer. I called in a lot of favors and managed to get transferred there. Since then I've worked on the Cause as it's systems officer, am thriving, and couldn't be doing better.
Now I understand you all have questions for me, so you can go ahead now. One at a time please, we will get to everyone over the next week.
(Artwork by John Fell, Jakkal, and Shiro)
Posted using PostyBirb
Category Artwork (Digital) / General Furry Art
Species Hawk
Size 3000 x 3000px
File Size 8.69 MB
How is the A.I. in your area of the galaxy? Are they just simple algorithms or have you came across machines that possess a near perfect sentience and speech? Are you friends with any machines? Are you enemies with any machines?
Are your computers capable of giving you sass when trying to work with them, I hear many A.I.s enjoy mocking the weaknesses of flesh.
Are your computers capable of giving you sass when trying to work with them, I hear many A.I.s enjoy mocking the weaknesses of flesh.
While I wouldn't be surprised if there are sentient AI out there, I've never met any, and all the systems I've worked with, while they can be QUITE advanced, are still ultimately only tools to be used for a purpose; they're not sentient beings in their own right. I generally don't even use voice interfaces; as the systems officer, I prefer a more hands on approach to working with the computers on board the ships I work on. The Cause doesn't even have a working voice interface right now; it's largely superfluous to our needs as a crew, and given the age of the ship, an upgrade would be expensive. We tend to spend the money more on consumables and munitions or keeping other, more vital systems online.
The Cause has... Let's call it a storied pedigree.
The Mardam Bay mERC platform was in its heyday over 60 years ago. And there were thousands of them built, most as frigates, troop transports, or convoy escorts. The wide adoption is part of what's allowed us to keep this one running for so long, as you can find the bones of scrapped mERCs in orbital salvage yards and parts warehouses on the cheap.
While The Cause herself is a patchwork of retrofits and modernizations, her primary function as a light carrier for a small squadron of interceptors (though we also have a bomber and my old Revolver shuttlecraft) places more importance on keeping the latest and greatest strike craft and missiles stocked.
While the constant modernizations and overhauls are a logistical and financial burden, we are afforded a few advantages in the fights we get into. Most of our opponents are geared towards weaponry that's meant to punch through the thin lightweight Adaptive Armor systems that has become ubiquitous to modern warships. Dumb steel and composite armour is heavy, but sometimes they're just not well suited for tearing it up. There's also the element of underestimation. When an opponent sees a mERC on scans, their assumption will be that we have the capabilities of the Mardam Bay ships of last century. The original guns and missiles the old frigates mounted would be pitiful by today's standards. Most specification sheets won't account for the hangar modules, the spinal artillery upgrades, or the modern missile launch rails that have been added. Or for that matter the improvements to the engine output.
I can't pretend that my connection to The Cause isn't at least somewhat sentimental. It is my father's and my grandfather's ship, after all. But at the same time, the thousand tons of metal is just the framework, everything we've built onto that frame is what makes her what she is. A chimaera of tradition and modernity, an intersection of the old and the new, a home for whole generations of new friends and old ghosts.
The Mardam Bay mERC platform was in its heyday over 60 years ago. And there were thousands of them built, most as frigates, troop transports, or convoy escorts. The wide adoption is part of what's allowed us to keep this one running for so long, as you can find the bones of scrapped mERCs in orbital salvage yards and parts warehouses on the cheap.
While The Cause herself is a patchwork of retrofits and modernizations, her primary function as a light carrier for a small squadron of interceptors (though we also have a bomber and my old Revolver shuttlecraft) places more importance on keeping the latest and greatest strike craft and missiles stocked.
While the constant modernizations and overhauls are a logistical and financial burden, we are afforded a few advantages in the fights we get into. Most of our opponents are geared towards weaponry that's meant to punch through the thin lightweight Adaptive Armor systems that has become ubiquitous to modern warships. Dumb steel and composite armour is heavy, but sometimes they're just not well suited for tearing it up. There's also the element of underestimation. When an opponent sees a mERC on scans, their assumption will be that we have the capabilities of the Mardam Bay ships of last century. The original guns and missiles the old frigates mounted would be pitiful by today's standards. Most specification sheets won't account for the hangar modules, the spinal artillery upgrades, or the modern missile launch rails that have been added. Or for that matter the improvements to the engine output.
I can't pretend that my connection to The Cause isn't at least somewhat sentimental. It is my father's and my grandfather's ship, after all. But at the same time, the thousand tons of metal is just the framework, everything we've built onto that frame is what makes her what she is. A chimaera of tradition and modernity, an intersection of the old and the new, a home for whole generations of new friends and old ghosts.
If you mean the AGATE runout gear, it's not actually terribly bad. You'd think it would be rough on the feathers, but since its built for AGATE and its students, there's a underlay that helps it come on more easily without disrupting the contour feathers on the outside. Lot of design went into that over the past few hundred years, I'm sure.
I will note that its not 'power armor' in the traditional sense; I generally rely on personal shielding in the rare event I'm in a position where I need defensive gear. Instead, the Runout gear is a heavily computerized feedback unit, designed to track my position during runout and feed back metrics on my performance, where I might get 'shot', and other data. I'd compare it to a full body version of your VR gear.
I will note that its not 'power armor' in the traditional sense; I generally rely on personal shielding in the rare event I'm in a position where I need defensive gear. Instead, the Runout gear is a heavily computerized feedback unit, designed to track my position during runout and feed back metrics on my performance, where I might get 'shot', and other data. I'd compare it to a full body version of your VR gear.
With proper application of field projection tech, or 'force fields', lasers, holograms, and such, the physical world around me in runout is quite solid and tactile as I move through it. Runout is more focused towards the military/marine branch of AGATE, but everyone participates one way or another. Importance of being well rounded to an extent. Mixing in people from the nonmilitary branch paths allows people less experienced in the simulations to serve as escorts, VIPs, noncombat personnel, and so on. And then of course there's plenty of times a boarding party of marines will have at least someone passingly qualified in technical aspects, in case the boarded ship has internal defenses that need countering.
Breath in (sorry, this is going to be a real ramble of questions)
What kind of technology do you deal with on a daily basis, is it miles ahead of humans on Earth? For military spacecraft, what kind of ships are there? What made you want to work as being a systems engineer onboard a spacecraft? What's the strangest thing that you have seen happen to a ship in the shipyard? Actually, how is life like on a ship in general? Do you still have the werewolf problem to deal with? How would you describe your education years?
Gasps for air
What kind of technology do you deal with on a daily basis, is it miles ahead of humans on Earth? For military spacecraft, what kind of ships are there? What made you want to work as being a systems engineer onboard a spacecraft? What's the strangest thing that you have seen happen to a ship in the shipyard? Actually, how is life like on a ship in general? Do you still have the werewolf problem to deal with? How would you describe your education years?
Gasps for air
Going to take this a few at a time.
How would you describe your education years?
Intense. Schooling for Terra Buteo is accelerated, and a high degree of pressure is placed on anyone, especially someone who's expected to uphold the honor of both their family lines. Before AGATE, I frequently was undercut by other classmates who were looking to compete with me, or taken advantage of in various ways. AGATE was an expensive solution to that, but it definitely worked. That said, I wouldn't say I came away entirely unscathed, (Everyone I've met who comes out of AGATE is fairly easy to pick out, and I include myself in that) but I thrived under their tutelage.
Do you still have the werewolf problem to deal with?
If you're referring to the moonwolf project, we'll say that's been dealt with in a satisfactory manner to keep it from being a further threat.
(Author's note: Multiple canons exist)
What made you want to work as being a systems engineer onboard a spacecraft?
AGATE splits into three primary tracks. There's overlap and crosstraining and smaller programs, but I was scored at aptitude best for the "Technical" track. There's subdivisions thereof, but in general it was a good fit for me because I am not the best person at dealing with other people, as my own experience in earlier schooling had already shown, and I lack some of the ability to make tough calls or betray people that would make for a good command officer. That said, I am very good at dealing with machines and computers in particular, so Systems work was a fairly natural step for me to go. I scored well, I enjoyed the challenge of the work, and it was something I knew I could handle. And I wasn't sure I wanted to stay on Terra Buteo and fight with other people again and get ruined a second time by people who were looking to better themselves at my expense.
How would you describe your education years?
Intense. Schooling for Terra Buteo is accelerated, and a high degree of pressure is placed on anyone, especially someone who's expected to uphold the honor of both their family lines. Before AGATE, I frequently was undercut by other classmates who were looking to compete with me, or taken advantage of in various ways. AGATE was an expensive solution to that, but it definitely worked. That said, I wouldn't say I came away entirely unscathed, (Everyone I've met who comes out of AGATE is fairly easy to pick out, and I include myself in that) but I thrived under their tutelage.
Do you still have the werewolf problem to deal with?
If you're referring to the moonwolf project, we'll say that's been dealt with in a satisfactory manner to keep it from being a further threat.
(Author's note: Multiple canons exist)
What made you want to work as being a systems engineer onboard a spacecraft?
AGATE splits into three primary tracks. There's overlap and crosstraining and smaller programs, but I was scored at aptitude best for the "Technical" track. There's subdivisions thereof, but in general it was a good fit for me because I am not the best person at dealing with other people, as my own experience in earlier schooling had already shown, and I lack some of the ability to make tough calls or betray people that would make for a good command officer. That said, I am very good at dealing with machines and computers in particular, so Systems work was a fairly natural step for me to go. I scored well, I enjoyed the challenge of the work, and it was something I knew I could handle. And I wasn't sure I wanted to stay on Terra Buteo and fight with other people again and get ruined a second time by people who were looking to better themselves at my expense.
What's the strangest thing that you have seen happen to a ship in the shipyard?
If you mean 'actively witnessed', honestly, nothing I have would likely be that exciting. I was still learning and ships allocated to repair generally have their excitement behind them by the time they get back. Definitely seen a number of ships pushed well past their safe limits though. Space travel is expensive and people are always looking to cut corners. But a lot of systems I work with last a lot longer if you keep them in good condition with regular maintenance, rather than run them until they NEED to be fixed.
If you mean 'actively witnessed', honestly, nothing I have would likely be that exciting. I was still learning and ships allocated to repair generally have their excitement behind them by the time they get back. Definitely seen a number of ships pushed well past their safe limits though. Space travel is expensive and people are always looking to cut corners. But a lot of systems I work with last a lot longer if you keep them in good condition with regular maintenance, rather than run them until they NEED to be fixed.
What kind of technology do you deal with on a daily basis, is it miles ahead of humans on Earth?
Well, given our technology is descended from the same earth technology, (though started diverging at GP0), it's more advanced than what you might expect in the 21st century. But a lot of the components serve similar purposes, especially to prevent things such as blowouts in the starship. I'm familiar with "Star Trek" ships having bridge crew killed by damage elsewhere on the ship; that doesn't happen, there's plenty of systems and breakers and such between here and there to keep things working. We do have shields, ranging from personal defense to capital ship shielding. I spend a fair bit keeping the systems all 'talking' to each other and fixing things. What I don't fix, the chief of engineering does. Between the two of us, there's exactly one part of the ship neither of us will touch, and that's the FTL drive. That is a coiled rattlesnake in a pretty black box, from our position.
Well, given our technology is descended from the same earth technology, (though started diverging at GP0), it's more advanced than what you might expect in the 21st century. But a lot of the components serve similar purposes, especially to prevent things such as blowouts in the starship. I'm familiar with "Star Trek" ships having bridge crew killed by damage elsewhere on the ship; that doesn't happen, there's plenty of systems and breakers and such between here and there to keep things working. We do have shields, ranging from personal defense to capital ship shielding. I spend a fair bit keeping the systems all 'talking' to each other and fixing things. What I don't fix, the chief of engineering does. Between the two of us, there's exactly one part of the ship neither of us will touch, and that's the FTL drive. That is a coiled rattlesnake in a pretty black box, from our position.
A bit out of character, but I remember stumbling across a space-opera canon of a sci-fi writing project called Ad Astra Per Aspera, and I remember their FTL drives are... interesting.
Their first generation FTL drives literally break the laws of physics around the ship (which, in the sci-fi project is normal, since they deal with anomalies all the time), which of course is not a good thing for reality in general. Their second generation FTL drives are huge (most of the ship is the drive itself), and it works similar to a Alcubierre drive, but they are so secretive that no one is even allowed inside for maintenance, which is done by an AI. I'm presuming something similar happens with your FTL drive?
Their first generation FTL drives literally break the laws of physics around the ship (which, in the sci-fi project is normal, since they deal with anomalies all the time), which of course is not a good thing for reality in general. Their second generation FTL drives are huge (most of the ship is the drive itself), and it works similar to a Alcubierre drive, but they are so secretive that no one is even allowed inside for maintenance, which is done by an AI. I'm presuming something similar happens with your FTL drive?
Ours projects a field of space around the ship that allows faster travel by 'warping' space a bit. But the reason neither of us touches the FTL drive is simply that neither of us is qualified to. People who are qualified are 20 years older than me, and have certifications I don't. And if the FTL drive flicks out during travel, you've got...all sorts of problems, ranging from getting dumped into normal space where you don't expect, or a catastrophic failure.
So, there's no user-serviceable parts inside.
So, there's no user-serviceable parts inside.
That depends heavily on what you mean by alien, and for that matter, interesting. If by alien you mean "Not a mod buteo", I've met several, but if instead you mean "Not a mod at all", then the number drops precipitously.
I actually spent most of my life fairly sheltered on Terra Buteo, and its associated facilities and shipyards. While I won't say we don't get non-mod buteos there, interacting with them was generally not my job or concern. I did make a few friends at the shipyard among some Luminari traders and salvagers, and I've kept those contacts since.
Once I moved out of Terra Buteo's official assets, meeting other mods was...a challenge, for sure. Its at least resolved now.
As for species not DIRECTLY influenced by earth animals or mythos that I know, I could probably count with fingers to spare. I guess the most interesting might be some of the genetically engineered species, like the enfields, the hemt, the dragons, or the Luminari.
(Author Note: Good to see you over here on FA finally!)
I actually spent most of my life fairly sheltered on Terra Buteo, and its associated facilities and shipyards. While I won't say we don't get non-mod buteos there, interacting with them was generally not my job or concern. I did make a few friends at the shipyard among some Luminari traders and salvagers, and I've kept those contacts since.
Once I moved out of Terra Buteo's official assets, meeting other mods was...a challenge, for sure. Its at least resolved now.
As for species not DIRECTLY influenced by earth animals or mythos that I know, I could probably count with fingers to spare. I guess the most interesting might be some of the genetically engineered species, like the enfields, the hemt, the dragons, or the Luminari.
(Author Note: Good to see you over here on FA finally!)
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