I talked about this girl in my journal from earlier. Then the ideas immediately flowed, so... Yeah, that meant this one was worked out within minutes.
• Name: Theodosia
• Age: 20 (Day older than Dandernor & Needle)
• Gender: Female
• Race: 1/2 Human, 1/2 Mermaid
• Character Class: Sage
• Affinity: Anima
• Design Inspiration: Frederica Aesfrost (Main Body, Hairstyle, and Personality basis), Female Tellius Sages (Primary Sage Robes), Maria Renard during Symphony of the Night (Secondary Sage Robes), Ageha from Senran Kagura (Physique), Umiharu Kawase (Casual Clothes), Princess Ariel (Mermaid Tail)
• Height: 5'7''
• Weight: 128lbs.
• Skin Tone: Light
• Eye Color: Pink
• Hair Color: Blue
• Hair Length: Waist Length
• Measurements: B39''-W25''-H37''
• Distinguishing Features: Fire, Ice, and lightning shaped birthmarks above breasts, sun shaped birthmark on forehead
• Good Points: Intelligent, Insightful, Friendly, Caring, Dignified, Motherly, Honorable
• Bad Points: Can be quite critical at times
• Likes: Mud Baths, Quicksand, Magic tricks, Performing magic shows, Sweets, Refined Foods, Rich Foods, Nature, Cathedrals
• Dislikes: Grimleal, Garon Loyalists, Duma Faithful, Witches, Chaos magic, Rascists, Meaty foods
• Biography: Theodosia is one of the many 1/2 mermaids born unto Junichiro & Palutena, being born a day just before bounty hunters Dandrenor & Needle were born until the world. Like the vast majority of her siblings, Theodosia was one who would always be in attendance whenever her father Juni brought home stories to tell of his adventures. One of his tales inspired her to be an adventurer just like her father is. However, when she tried weapons training, it did not work out so well as Theodosia did not inherit a great deal of physical strength from her father as her older sister Misaki had. So instead, she sought to learn how to use magic just as her mother does. She found to have a real knack for the magical arts instantly, and so stayed on this path, learning how to use the power of nature ceaselessly. However, during her training, Theodosia wound up learning how to harness the light as well as mastering the power of healing magic in addition. As a result, when Theodosia's training was complete, she was expected to earn the title of mage. Instead, since she had mastered light & healing magics, she was named a Sage as a result. She eventually joined a number of her other Fire Emblem themed sisters (Sans Eurydice who stayed behind at home initially) & eventually enlisted into the Gaia Army her father formed alongside his immortal wives & quickly rose to becoming one of its magic generals. One day however, the castle in which the army uses as a base came under a sudden attack from the invading Supreme Forces with the Supreme Archduke personally leading the attack on the castle. Though Theodosia fought off a number of invaders, she was in the end forced to flee with the rest of her family & friends once it became clear the army was doomed to be slaughtered with no hope of salvation for the moment. When the newly proposed Gaia Alliance was formed, Theodosia quickly jumped at the chance to join the group as one of its top generals & advisors (two roles she shares with her older sister Misaki). Whether on Gaia, or at her own home, Theodosia always has her magical power ready to go when her assistance is needed. Theodosia is best described as being a motherly type of big sister to her younger siblings & other small children, being the sort of gentle soul one would expect of those in Juni's family. Although less so than her older sister Misaki, Theodosia does have moments where she can be as critical as Misaki can be. She likes to pay visits to Cathedrals from time-to-time, but she likes to put on magic shows for her siblings just as much. Being one of the many lone-thine-neighbor type people like her parents, she does not tolerate any form of racial hatred whatsoever & does not hesitate to call it out the moment she catches wind of some in action. Makes the best hot pots.
• Abilities: Being 1/2 Mermaid, Theodosia is capable of taking on her mermaid form at any given point she's in the water, but prefers it being fresh, or seawater. She also wants the water to be clean before transforming. In the water, she enjoys a great increase to her avoid/dodge like her other 1/2 mermaid sisters. Starting with a movement stat of 8, this doubles to a whopping 16 when in the water. Though this can be impeded if there's not enough water to take full advantage of this. Like all magic users, Theodosia is unimpeded when moving through sandy terrain. Theodosia represents the Wendell Archetype as she is a pre-promoted unit with great stats to get her started off, and she continues to get stronger, so she is able to stay in the game. Naturally, her best growths are in magic, resistance, speed, and skill. Her growth stats in luck is in the middle, but owing to her physical frailty, needs some serious help with strength & defense. As a result of her training, she starts off with a B-Rank in Anima, Light, and Staves, and she comes with a high mana pool to make effective use of the high-level magic she has already in addition to boasting as much starting SP (Skill Points) as her sister Misaki has (Both start with 25 SP as they both have high skill power). Her magic & skills are as follows.
o Suncalibur: The personal tome of Theodosia. This light tome unleashes a powerful blade of holy light that deals terrible damage to undead, monsters, and demons. It also breaks axe wielding units in addition to those who use dark magic.
o Bolganone: Devastating Fire Magic.
o Fimbulvetr: Devastating Frost Magic.
o Thoron: Devastating Lightning Magic.
o Maelstrom: Devastating Water Magic.
o Aura: Devastating Light Magic.
o Physic: Restores HP to a distant ally. Restores [8 + (healer's magic / 2)] HP to one ally. Has 10 Charges
o Full Synchro: The Personal skill of Theodosia. When paired with another magic unit, whether she is attacking or supporting, she & her partner attain a +12 critical bonus so long as they are the ones initiating the attack.
o Magic +2: Grants Magic +2.
o Focus: Grants Crit +10 when there are no allies within three spaces.
o Waterblast: Magic Art that uses 15MP & 7SP to cast. This creates a huge explosive cascade of water in a 7-square radius that deals immense damage to all enemies in its range. It instantly breaks all enemies holding any type of Fire Tome for 3 attacks.
o Ice Beam: This Magic Art uses 6MP, and 5SP to cast. Theodosia fires a very cold beam of ice at her opponent, instantly freezing her target in place to prevent them from moving. If used in a cold area, the might of this magic doubles.
o Ice Rock: Magic Art that costs 8MP & 5SP to use. This summons a big boulder of ice that hovers to the target & falls down onto them, dealing heavy ice damage. If used while in snowy terrain, the damage dealt doubles.
o Flamestone: Magic Art that costs 10MP & 5SP to cast. This drops a huge burning meteor down upon a single enemy target, dealing immense damage.
o Fire Saber: This Magic Art uses 5MP & 5SP to cast. The user brings forth a magic screeching sword that sweeps over her target quickly. This spell is able to give the user a Triangle Advantage over axe users as if they were actually using a sword.
o Lightning Orb: Magic Art that costs 7MP & 3SP to use. This lets loose a ball of lightning that leaves the target electrified upon being hit for 5 phases. For fliers, the damage is even worse.
o Thunderbolt: This Magic Art uses 6MP & 6SP to cast. This rains down a series of lightning bolts on an enemy. If the enemy is paired up, the support unit will be damaged as well. This has a chance to score a critical hit.
o Shocker: Magic Art that costs 8MP & 5SP to cast. A wicked thunder bolt is summoned to zap a single enemy. Deals extra damage to flying units.
o Storm: Magic Art that costs 8MP & 5SP to cast. A whirlwind is summoned to blow the enemy back a space if it manages to damage them.
Fire Emblem: Nintendo, Intelligent Systems
Theodosia was made by me, and belongs solely to me.
• Name: Theodosia
• Age: 20 (Day older than Dandernor & Needle)
• Gender: Female
• Race: 1/2 Human, 1/2 Mermaid
• Character Class: Sage
• Affinity: Anima
• Design Inspiration: Frederica Aesfrost (Main Body, Hairstyle, and Personality basis), Female Tellius Sages (Primary Sage Robes), Maria Renard during Symphony of the Night (Secondary Sage Robes), Ageha from Senran Kagura (Physique), Umiharu Kawase (Casual Clothes), Princess Ariel (Mermaid Tail)
• Height: 5'7''
• Weight: 128lbs.
• Skin Tone: Light
• Eye Color: Pink
• Hair Color: Blue
• Hair Length: Waist Length
• Measurements: B39''-W25''-H37''
• Distinguishing Features: Fire, Ice, and lightning shaped birthmarks above breasts, sun shaped birthmark on forehead
• Good Points: Intelligent, Insightful, Friendly, Caring, Dignified, Motherly, Honorable
• Bad Points: Can be quite critical at times
• Likes: Mud Baths, Quicksand, Magic tricks, Performing magic shows, Sweets, Refined Foods, Rich Foods, Nature, Cathedrals
• Dislikes: Grimleal, Garon Loyalists, Duma Faithful, Witches, Chaos magic, Rascists, Meaty foods
• Biography: Theodosia is one of the many 1/2 mermaids born unto Junichiro & Palutena, being born a day just before bounty hunters Dandrenor & Needle were born until the world. Like the vast majority of her siblings, Theodosia was one who would always be in attendance whenever her father Juni brought home stories to tell of his adventures. One of his tales inspired her to be an adventurer just like her father is. However, when she tried weapons training, it did not work out so well as Theodosia did not inherit a great deal of physical strength from her father as her older sister Misaki had. So instead, she sought to learn how to use magic just as her mother does. She found to have a real knack for the magical arts instantly, and so stayed on this path, learning how to use the power of nature ceaselessly. However, during her training, Theodosia wound up learning how to harness the light as well as mastering the power of healing magic in addition. As a result, when Theodosia's training was complete, she was expected to earn the title of mage. Instead, since she had mastered light & healing magics, she was named a Sage as a result. She eventually joined a number of her other Fire Emblem themed sisters (Sans Eurydice who stayed behind at home initially) & eventually enlisted into the Gaia Army her father formed alongside his immortal wives & quickly rose to becoming one of its magic generals. One day however, the castle in which the army uses as a base came under a sudden attack from the invading Supreme Forces with the Supreme Archduke personally leading the attack on the castle. Though Theodosia fought off a number of invaders, she was in the end forced to flee with the rest of her family & friends once it became clear the army was doomed to be slaughtered with no hope of salvation for the moment. When the newly proposed Gaia Alliance was formed, Theodosia quickly jumped at the chance to join the group as one of its top generals & advisors (two roles she shares with her older sister Misaki). Whether on Gaia, or at her own home, Theodosia always has her magical power ready to go when her assistance is needed. Theodosia is best described as being a motherly type of big sister to her younger siblings & other small children, being the sort of gentle soul one would expect of those in Juni's family. Although less so than her older sister Misaki, Theodosia does have moments where she can be as critical as Misaki can be. She likes to pay visits to Cathedrals from time-to-time, but she likes to put on magic shows for her siblings just as much. Being one of the many lone-thine-neighbor type people like her parents, she does not tolerate any form of racial hatred whatsoever & does not hesitate to call it out the moment she catches wind of some in action. Makes the best hot pots.
• Abilities: Being 1/2 Mermaid, Theodosia is capable of taking on her mermaid form at any given point she's in the water, but prefers it being fresh, or seawater. She also wants the water to be clean before transforming. In the water, she enjoys a great increase to her avoid/dodge like her other 1/2 mermaid sisters. Starting with a movement stat of 8, this doubles to a whopping 16 when in the water. Though this can be impeded if there's not enough water to take full advantage of this. Like all magic users, Theodosia is unimpeded when moving through sandy terrain. Theodosia represents the Wendell Archetype as she is a pre-promoted unit with great stats to get her started off, and she continues to get stronger, so she is able to stay in the game. Naturally, her best growths are in magic, resistance, speed, and skill. Her growth stats in luck is in the middle, but owing to her physical frailty, needs some serious help with strength & defense. As a result of her training, she starts off with a B-Rank in Anima, Light, and Staves, and she comes with a high mana pool to make effective use of the high-level magic she has already in addition to boasting as much starting SP (Skill Points) as her sister Misaki has (Both start with 25 SP as they both have high skill power). Her magic & skills are as follows.
o Suncalibur: The personal tome of Theodosia. This light tome unleashes a powerful blade of holy light that deals terrible damage to undead, monsters, and demons. It also breaks axe wielding units in addition to those who use dark magic.
o Bolganone: Devastating Fire Magic.
o Fimbulvetr: Devastating Frost Magic.
o Thoron: Devastating Lightning Magic.
o Maelstrom: Devastating Water Magic.
o Aura: Devastating Light Magic.
o Physic: Restores HP to a distant ally. Restores [8 + (healer's magic / 2)] HP to one ally. Has 10 Charges
o Full Synchro: The Personal skill of Theodosia. When paired with another magic unit, whether she is attacking or supporting, she & her partner attain a +12 critical bonus so long as they are the ones initiating the attack.
o Magic +2: Grants Magic +2.
o Focus: Grants Crit +10 when there are no allies within three spaces.
o Waterblast: Magic Art that uses 15MP & 7SP to cast. This creates a huge explosive cascade of water in a 7-square radius that deals immense damage to all enemies in its range. It instantly breaks all enemies holding any type of Fire Tome for 3 attacks.
o Ice Beam: This Magic Art uses 6MP, and 5SP to cast. Theodosia fires a very cold beam of ice at her opponent, instantly freezing her target in place to prevent them from moving. If used in a cold area, the might of this magic doubles.
o Ice Rock: Magic Art that costs 8MP & 5SP to use. This summons a big boulder of ice that hovers to the target & falls down onto them, dealing heavy ice damage. If used while in snowy terrain, the damage dealt doubles.
o Flamestone: Magic Art that costs 10MP & 5SP to cast. This drops a huge burning meteor down upon a single enemy target, dealing immense damage.
o Fire Saber: This Magic Art uses 5MP & 5SP to cast. The user brings forth a magic screeching sword that sweeps over her target quickly. This spell is able to give the user a Triangle Advantage over axe users as if they were actually using a sword.
o Lightning Orb: Magic Art that costs 7MP & 3SP to use. This lets loose a ball of lightning that leaves the target electrified upon being hit for 5 phases. For fliers, the damage is even worse.
o Thunderbolt: This Magic Art uses 6MP & 6SP to cast. This rains down a series of lightning bolts on an enemy. If the enemy is paired up, the support unit will be damaged as well. This has a chance to score a critical hit.
o Shocker: Magic Art that costs 8MP & 5SP to cast. A wicked thunder bolt is summoned to zap a single enemy. Deals extra damage to flying units.
o Storm: Magic Art that costs 8MP & 5SP to cast. A whirlwind is summoned to blow the enemy back a space if it manages to damage them.
Fire Emblem: Nintendo, Intelligent Systems
Theodosia was made by me, and belongs solely to me.
Category Story / Portraits
Species Humanoid
Size 50 x 50px
File Size 18.1 kB
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