TUNIC Narrative Guide - Act 3, Part 2: A Cold Metal Ladde...
Summary: Join the Ruin Seeker (that's our protagonist fox!) on his journey through a strange and vaguely familiar land. His inner thoughts are laid bare as we explore the unknown. Each step brings new mysteries to solve, new challenges to face. - This story is intended as a companion piece to the video game TUNIC, but can also function as a guide if you are stuck or a teaser to get you interested.
We have entered the third act of the game, and the game has now taken a big tonal shift. If you plan to experience the game for yourself, please use Act 1 as your teaser, and only read through if you have experience with the game or need help getting past something you are stuck on. TUNIC is a game of discovery, and I would hate to take that joy away from anyone.
Greeting me at the front of the Cathedral is a goddess altar. A short rest is all I need, and I walk further into the main hall. What I find leaves me chilled to the tail tip. I see myself. Not just myself but many of me, staring blankly ahead as if in a trance. They hold aloft a dark energy blade and point it up towards a statue of the goddess, one that's completely unbroken.
Across the ruins, almost every statue of her that I've seen has been broken. A few, like those by the Sacred Temple, held large stone swords. The others, however, were missing arms, heads, and otherwise in disarray. I wondered on several occasions what they originally held, and now I wonder if I've found my answer. Or perhaps this one is just extremely special.
Held aloft, floating in the palm of her stone paw, is a crystal of condensed power. The room is cast in a purple glow, overshadowing the candles set on the altar. In goblets resting on the base, the pure energy fluid.
What I find even more unsettling than my vacant-faced other selves is actually the two figures set adjacent to the goddess. They are reminiscent to the Garden Knight, but much less mechanical. Numerous tentacles emerge from the hexagonal face plate. Perhaps these are the true masters, or they are conscripted aids that come from another dimension.
I trip over a skull and it tumbles into the pit in front of me. An inactive conduit lines the back wall, heading into the abyss. A loud thud and clatter echoes from within as the skull lands at the bottom, and the void-me's turn to fight. They stumble slowly across the floor, blade outstretched, movements stiff and unnatural.
After pulling one into the pit, I realize them to be less of a threat than anticipated. I easily fell them, and I find myself taking no issue to putting down foes with my own visage. I try to steal one of their void blades but it burns my paw when I touch it. In no time at all, the room is clear, and I take a closer look at the crystal.
I would guess it to be a refined metal. It spins slowly in the statue's hand and the light encapsulates the hexagonal prism. As I lay eyes on the obelisk on the upper ledge, a certain imagery comes to mind. I open the booklet, turning to an early page. Here, it's the same scene. A group of foxes, prostrating themselves to a grand figure carrying a stone emanating light. Is this that place?
New Goal: Reach the obelisk on the Cathedral balcony.
I begin to look for a way up. I check the left door, only some shinies. On the right, a few more doors and a slow-moving shadow copy. The left is blocked by rubble, the right has a group of three darklings staring at each other. One nicks me with its blade and my stomach churns from the corruption. Their blades are definitely made of the same material I saw in the Quarry.
Through the next doorway, my vision is blinded by an energy pool. I dispatch the first darkling, and then the next slow-moving pair. Across the pool I see another, and I lash him into the roiling fluid, and he sinks to the bottom with nary a scream. Gaining a larger treasure reward than usual, I wonder if he was somehow different to the others.
Before climbing up, I sling my Magic Orb's tentacle at a darkling on the upper pathway, dragging him to his glowing doom. I then ascend the staircase and enter the adjoining room. Here, spike traps are set into the floor. Once again I grab my foe and place him in harm's way. The trap makes quick work of him and I giggle out loud. My decoys are smarter than these guys.
Up a winding staircase, I find an aviary. Cages stand against the wall, Hushers pecking at discarded tomes. Carefully, I engage the first pair of feathery fiends. My attempt to split them fails, and I watch my positioning to keep from getting pinned. Once one is defeated, I stand at the edge of diving range and await the swoop of the remaining one.
I pull the next one to me, and in my haste to slay it I gain the attention of one more. I am struck and begin to feel very weak. I redouble my focus and guard my best against them, letting out a sigh of relief when one falls over dead. One left. Patience.
I collect the mana bits and continue to search the room. One void Husher left. I press my assault and back it into the far corner. We trade places and I hold my shield up to block its dive. I slash and finish it off, and as I wait to lay claim to its spirit, something draws my attention. The wall feels suspicious, drawing my touch.
Putting my paw to the random square beneath the emblem of three hexagons, a secret pathway opens and the wall drops away. Inside a chest, another Golden Coin. While a lucky find, I would need another four in order to get my next reward. If the graveyard had held one less, I may have been excited by this find.
Above the Cathedral entrance, two more passageways to choose from. The lower one holds a heavy metal ladder, which I heave off the side with a loud grunt. Behind it are some Boom Bombs, of which I've accumulated quite a few. Quickly climbing down, I am grateful to recover myself at the goddess altar.
I drag myself up the cold metal ladder and try the other passage. Some large chairs sit facing each other, possibly as some sort of meeting room. At one time, there could have been a great table here. In my way stand two mirror images of me. They are resting, their eyes closed. I try to sneak by, but they instantly rise to their feet. I hack away at the closest one, and the other rolls away. Wait, rolls away? Since when can they roll?
My shield falters, and a blow is landed on my side. My vision blurs and my head swirls. I put some distance between them and myself. One was almost defeated, but I lose track of which is which. Running behind the chairs, I try to face one alone. I grip him towards me, but the other forces his way alongside and both try to take a swing at me. The weakened one falls, but I'm nearly beaten as well.
I block the high-speed slash and return two strikes of my own. The first misses, as the empowered fox rolls away. The second lands, but he strikes out, knocking me against the wall. I can no longer heal, another strike will be my end. I block a strike, we trade dodges, but this was a battle I was unprepared for. Looming over me with glowing eyes, it stares at my fallen ghostly body and wavers back and forth. It lives on instinct alone.
I drag myself up the cold metal ladder and enter the other passage. The meeting room is dark and cold. The chess-tiled floor is dinged and uneven. The pair of clones by the exit rest quietly. I run up to them and unleash righteous fury, blade cutting into their fur. They split up and surround me, dodging in random directions.
I retreat back towards the entrance, escaping their pincer attack. When I lunge at them, they both swing their blades. One strikes, I heal and run behind the chairs. I try to rail them with fire bolts, but they weave in and out between the stone seats. They pincer me again, and I roll. I'm winded, drained. I move to heal and the other one strikes. Defeat.
I drag myself up the cold metal ladder and enter the meeting room. My frustration is growing. I put away the useless Magic Orb and replace it with the Magic Dagger. By the exit, the two annoyances sleep, my echo-of-self right in front of them. I collect my fallen fragment, but it stirs the pair and I'm immediately struck with a lunge. I channel my frost dagger, and unleash a combo at the nearest bright-eyed monstrosity.
It quickly breaks free and I retreat to heal. It rolls towards me and hits me with a strike before I can ready my shield. With some measure of success, I manage to defeat the first before the second rejoins, but not before taking another strike. As the second races towards me, I heal and run behind the chairs. I shield its strike and pull out the Magic Dagger. Before it can finish charging, I'm struck again. Thinking it to be a fluke, I cast once more, and fall to the ground in failure.
I drag myself up the cold metal ladder and race towards the meeting room. I run straight to the pair of powerhouses and blast them with ice before they can stir. I combo one until he's broken free and then back away. I swing my sword but he stays at range. The other breaks free. I channel my Magic Dagger again and they both roll away, one ending up behind me. I'm struck, and before I can even clear my vision, the other one lands decisive strike.
I drag myself up the cold metal ladder and sprint through the meeting room. I ignore the two foes and plunge into the darkness of the nearby passageway. I stumble across the red beam of a statue trap. Behind me, the pair give chase, and in moments I am caught and beaten to a pulp.
I drag myself up the cold metal ladder and pull out my Magic Dagger. As I run past the pair, I freeze them in place. I roll through the first trap and sneak behind the second. I plan to use the traps to my advantage, to let them carve through the duo of destruction. I collect my echo-of-self and immediately regret it. The explosion destroys several of the traps, leaving an almost-clear pathway between myself and them. In the tight corridors, I stand little chance against their antics. I throw myself in front of a remaining trap and let myself fall.
I kick the cold metal ladder in frustration. I'm letting my haste and arrogance be my undoing. Their dodges give them an easy escape from my sword and Fire Rod. Their speed makes the Magic Dagger a challenge to hit with. The Gun is just as slow, should I even bother trying it? Is there anything I have that could help? I dig through my supplies, turning to my collection of cards.
Muffling Bell, Lucky Cup, Anklet, Bracer. Two of these are useless. Looking at the alternatives, I equip the Dagger Strap over the Muffling Bell. This will help my Magic Dagger in some way, I'm sure. As for the Lucky Cup, I settle on swapping in the Tincture. It increases my attack strength while decreasing my defense. Well, if I'm hit, I'm probably dead anyways. May as well become a glass cannon. Or, I guess, ice cannon. Oh! It's a glass. Hah, I get it.
I drag myself up the cold metal ladder, hopefully for the last time. I creep slowly through the meeting room, walking between the rows of chairs until I'm just in range with the Magic Dagger. I hope this card doesn't just increase its range. I hold out the magical apparatus and channel my spirit into it. It quickly overflows and freezes the pair of super-darklings to the ground. Casting speed increase, perfect!
I unload a combo on the right one, and as soon as he breaks free I step backwards. When he's grouped up with his friend, I hit them both with another blast of freezing cold. This time, my strikes hit the pair of them. The first one falls, and the other breaks free. I run to the back of the room and await my chance. As the second closes in, the Magic Dagger lets loose another cone of cold, and my sword finishes him off.
With a very heavy sigh of relief, I swap my cards back to their standards. In the passageway, I slowly work to clear away the traps and I make it to the other end. The chest holds some health fruits, which I roll my eyes at. Everything here takes away my strength, so this type of sustenance does my ghostly self no good.
In the next chamber, a hexagonal pool holds an incredible sight. Held aloft above the glow, a long-necked void fox. She - or at least I think it's a she? - is pinned against a grand y-shaped cross. It's adorned with the emblem of the three hexagons, and five of the six corners of the surrounding railing feature the same hexagons. Candles and braziers line the room, and the liquid energy flows outwards in six directions.
At her feet are high quality crystals growing out of the pool. I can't quite tell, but I wonder if she's being bled to produce this substance. Is the fluid their blood? That correlates to how the obelisks seem to work, too, so it's not an outlandish thought. I stand in front of her and offer a prayer, and she suddenly stirs. She cranes her neck forward and stares at me intently. I cannot read any emotion. It's so cool that she looked at me, though. I hope she doesn't hate me too much for juicing her friend in the next room. The power must flow.
I pray and activate the obelisk. A gate slams shut behind me and for a moment I worry myself to be trapped. The energy within the conduit races down into the pit and a deep rumbling can be felt. Moments later, an elevator rises from below, and a mound of skulls spill out as it jerks to a stop. What tragedy befell this place? Still, a new path forward has been revealed.
At the same time the elevator settles into place, the gate behind me also drops away. I return to the previous room and the first thing I notice is that my glowing skeletal fox friend is now missing. I didn't hear a scream or anything, so I guess she just managed to break loose somehow. Maybe my prayer invigorated her enough she could manage an escape.
None of the other corners of this hexagonal room seem to lead anywhere, so I return along the path, through the meeting room, and shuffle down the cold metal ladder. With any luck, I'll never have to touch that thing again. I recover my spirit at the goddess altar and clear out the darklings hypnotized by the glowing crystal.
Pushing my way through the ballpit of skulls, I find a lever at the top of the elevator platform. I give it a flip and a jolt shakes the floor. Slowly, it descends. Several of the skulls along the edge roll off, back onto the elevator. I hold out my shield to prevent one from landing on my head. At the bottom, a putrid stench. Countless numbers of decayed bodies, bones caked in grime, line the edges of the room.
The way forward is dimly lit by a sea of candles. They adorn the goddess altar, as well, which I momentarily rest at. I notice a little side room in the darkness, and inside I find the shopkeeper. As a competent explorer and frugal adventurer, I have no lack of supplies already on hand.
Light shines up from a pit in front of the altar. A ladder on the edge provides me with a way forward. I begin to climb down it, the rungs steadily continuing on beneath me. All at once, my feet slip fail to find purchase. The ladder has come to a sudden end beneath me. My grip fails and I fall to the open room beneath me where I now find myself trapped...
Current Goals
✔Reach the obelisk on the Cathedral balcony.
★ Find out what happened.
★ Claim the legendary item.
★ Defeat The Heir.
★ Obtain the great treasure?
Author's Notes: I stare at the cold metal ladder. It taunts me. Without it, my suffering would be so much greater, but at the same time it holds so much trauma within its rungs. I place my paws onto the icy surface, and a chill runs down my spine. My tail tucks, and I struggle to resist the overwhelming fear. At the other end of this path, my greatest foe awaits. Placing one paw above the next, I climb, past the shelves of books, and pull myself over the ledge. With a heavy swallow, I press on.
So, yeah, that section. I ended up being overconfident during that particular room of enemies, and I found myself dying a half dozen times. I technically managed to clear it partway through, but after so many embarrassing deaths, the success was anti-climactic. So what do I do? I respawn the pair of super-clones and try for a more colorful finish. I actually succeeded on one of my attempts to destroy them with traps, but afterwards, I felt that wasn't really appropriate for a virgin playthrough.
My confession? I made up the victory. I know, I know, it doesn't really matter, but I still feel a minor amount of shame. I am certain that the proposed scenario would succeed, but it wasn't a part of my official playthrough. Minor embellishments must occasionally be made for the sake of a fun story.
The Cathedral is a place of great significance to the TUNIC world. There's plainly some sort of religious element to their wide-reaching trans-dimensional power, but it's not overtly explained, even in the translated booklet. Yet another instance where I wish I could pick the creator's brain, I guess.
Thumbnail created using the press kit's wallpaper and logo. The custom text contains a secret.
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We have entered the third act of the game, and the game has now taken a big tonal shift. If you plan to experience the game for yourself, please use Act 1 as your teaser, and only read through if you have experience with the game or need help getting past something you are stuck on. TUNIC is a game of discovery, and I would hate to take that joy away from anyone.
|| >> Start Here << || <<< Previous Part | Next Part >>> ||
TUNIC: A Narrative Guide
Act 3, Part 2 - A Cold Metal Ladder
Greeting me at the front of the Cathedral is a goddess altar. A short rest is all I need, and I walk further into the main hall. What I find leaves me chilled to the tail tip. I see myself. Not just myself but many of me, staring blankly ahead as if in a trance. They hold aloft a dark energy blade and point it up towards a statue of the goddess, one that's completely unbroken.
Across the ruins, almost every statue of her that I've seen has been broken. A few, like those by the Sacred Temple, held large stone swords. The others, however, were missing arms, heads, and otherwise in disarray. I wondered on several occasions what they originally held, and now I wonder if I've found my answer. Or perhaps this one is just extremely special.
Held aloft, floating in the palm of her stone paw, is a crystal of condensed power. The room is cast in a purple glow, overshadowing the candles set on the altar. In goblets resting on the base, the pure energy fluid.
What I find even more unsettling than my vacant-faced other selves is actually the two figures set adjacent to the goddess. They are reminiscent to the Garden Knight, but much less mechanical. Numerous tentacles emerge from the hexagonal face plate. Perhaps these are the true masters, or they are conscripted aids that come from another dimension.
I trip over a skull and it tumbles into the pit in front of me. An inactive conduit lines the back wall, heading into the abyss. A loud thud and clatter echoes from within as the skull lands at the bottom, and the void-me's turn to fight. They stumble slowly across the floor, blade outstretched, movements stiff and unnatural.
After pulling one into the pit, I realize them to be less of a threat than anticipated. I easily fell them, and I find myself taking no issue to putting down foes with my own visage. I try to steal one of their void blades but it burns my paw when I touch it. In no time at all, the room is clear, and I take a closer look at the crystal.
I would guess it to be a refined metal. It spins slowly in the statue's hand and the light encapsulates the hexagonal prism. As I lay eyes on the obelisk on the upper ledge, a certain imagery comes to mind. I open the booklet, turning to an early page. Here, it's the same scene. A group of foxes, prostrating themselves to a grand figure carrying a stone emanating light. Is this that place?
New Goal: Reach the obelisk on the Cathedral balcony.
I begin to look for a way up. I check the left door, only some shinies. On the right, a few more doors and a slow-moving shadow copy. The left is blocked by rubble, the right has a group of three darklings staring at each other. One nicks me with its blade and my stomach churns from the corruption. Their blades are definitely made of the same material I saw in the Quarry.
Through the next doorway, my vision is blinded by an energy pool. I dispatch the first darkling, and then the next slow-moving pair. Across the pool I see another, and I lash him into the roiling fluid, and he sinks to the bottom with nary a scream. Gaining a larger treasure reward than usual, I wonder if he was somehow different to the others.
Before climbing up, I sling my Magic Orb's tentacle at a darkling on the upper pathway, dragging him to his glowing doom. I then ascend the staircase and enter the adjoining room. Here, spike traps are set into the floor. Once again I grab my foe and place him in harm's way. The trap makes quick work of him and I giggle out loud. My decoys are smarter than these guys.
Up a winding staircase, I find an aviary. Cages stand against the wall, Hushers pecking at discarded tomes. Carefully, I engage the first pair of feathery fiends. My attempt to split them fails, and I watch my positioning to keep from getting pinned. Once one is defeated, I stand at the edge of diving range and await the swoop of the remaining one.
I pull the next one to me, and in my haste to slay it I gain the attention of one more. I am struck and begin to feel very weak. I redouble my focus and guard my best against them, letting out a sigh of relief when one falls over dead. One left. Patience.
I collect the mana bits and continue to search the room. One void Husher left. I press my assault and back it into the far corner. We trade places and I hold my shield up to block its dive. I slash and finish it off, and as I wait to lay claim to its spirit, something draws my attention. The wall feels suspicious, drawing my touch.
Putting my paw to the random square beneath the emblem of three hexagons, a secret pathway opens and the wall drops away. Inside a chest, another Golden Coin. While a lucky find, I would need another four in order to get my next reward. If the graveyard had held one less, I may have been excited by this find.
New Item: Golden Coin #11Above the Cathedral entrance, two more passageways to choose from. The lower one holds a heavy metal ladder, which I heave off the side with a loud grunt. Behind it are some Boom Bombs, of which I've accumulated quite a few. Quickly climbing down, I am grateful to recover myself at the goddess altar.
I drag myself up the cold metal ladder and try the other passage. Some large chairs sit facing each other, possibly as some sort of meeting room. At one time, there could have been a great table here. In my way stand two mirror images of me. They are resting, their eyes closed. I try to sneak by, but they instantly rise to their feet. I hack away at the closest one, and the other rolls away. Wait, rolls away? Since when can they roll?
My shield falters, and a blow is landed on my side. My vision blurs and my head swirls. I put some distance between them and myself. One was almost defeated, but I lose track of which is which. Running behind the chairs, I try to face one alone. I grip him towards me, but the other forces his way alongside and both try to take a swing at me. The weakened one falls, but I'm nearly beaten as well.
I block the high-speed slash and return two strikes of my own. The first misses, as the empowered fox rolls away. The second lands, but he strikes out, knocking me against the wall. I can no longer heal, another strike will be my end. I block a strike, we trade dodges, but this was a battle I was unprepared for. Looming over me with glowing eyes, it stares at my fallen ghostly body and wavers back and forth. It lives on instinct alone.
I drag myself up the cold metal ladder and enter the other passage. The meeting room is dark and cold. The chess-tiled floor is dinged and uneven. The pair of clones by the exit rest quietly. I run up to them and unleash righteous fury, blade cutting into their fur. They split up and surround me, dodging in random directions.
I retreat back towards the entrance, escaping their pincer attack. When I lunge at them, they both swing their blades. One strikes, I heal and run behind the chairs. I try to rail them with fire bolts, but they weave in and out between the stone seats. They pincer me again, and I roll. I'm winded, drained. I move to heal and the other one strikes. Defeat.
I drag myself up the cold metal ladder and enter the meeting room. My frustration is growing. I put away the useless Magic Orb and replace it with the Magic Dagger. By the exit, the two annoyances sleep, my echo-of-self right in front of them. I collect my fallen fragment, but it stirs the pair and I'm immediately struck with a lunge. I channel my frost dagger, and unleash a combo at the nearest bright-eyed monstrosity.
It quickly breaks free and I retreat to heal. It rolls towards me and hits me with a strike before I can ready my shield. With some measure of success, I manage to defeat the first before the second rejoins, but not before taking another strike. As the second races towards me, I heal and run behind the chairs. I shield its strike and pull out the Magic Dagger. Before it can finish charging, I'm struck again. Thinking it to be a fluke, I cast once more, and fall to the ground in failure.
I drag myself up the cold metal ladder and race towards the meeting room. I run straight to the pair of powerhouses and blast them with ice before they can stir. I combo one until he's broken free and then back away. I swing my sword but he stays at range. The other breaks free. I channel my Magic Dagger again and they both roll away, one ending up behind me. I'm struck, and before I can even clear my vision, the other one lands decisive strike.
I drag myself up the cold metal ladder and sprint through the meeting room. I ignore the two foes and plunge into the darkness of the nearby passageway. I stumble across the red beam of a statue trap. Behind me, the pair give chase, and in moments I am caught and beaten to a pulp.
I drag myself up the cold metal ladder and pull out my Magic Dagger. As I run past the pair, I freeze them in place. I roll through the first trap and sneak behind the second. I plan to use the traps to my advantage, to let them carve through the duo of destruction. I collect my echo-of-self and immediately regret it. The explosion destroys several of the traps, leaving an almost-clear pathway between myself and them. In the tight corridors, I stand little chance against their antics. I throw myself in front of a remaining trap and let myself fall.
I kick the cold metal ladder in frustration. I'm letting my haste and arrogance be my undoing. Their dodges give them an easy escape from my sword and Fire Rod. Their speed makes the Magic Dagger a challenge to hit with. The Gun is just as slow, should I even bother trying it? Is there anything I have that could help? I dig through my supplies, turning to my collection of cards.
Muffling Bell, Lucky Cup, Anklet, Bracer. Two of these are useless. Looking at the alternatives, I equip the Dagger Strap over the Muffling Bell. This will help my Magic Dagger in some way, I'm sure. As for the Lucky Cup, I settle on swapping in the Tincture. It increases my attack strength while decreasing my defense. Well, if I'm hit, I'm probably dead anyways. May as well become a glass cannon. Or, I guess, ice cannon. Oh! It's a glass. Hah, I get it.
I drag myself up the cold metal ladder, hopefully for the last time. I creep slowly through the meeting room, walking between the rows of chairs until I'm just in range with the Magic Dagger. I hope this card doesn't just increase its range. I hold out the magical apparatus and channel my spirit into it. It quickly overflows and freezes the pair of super-darklings to the ground. Casting speed increase, perfect!
I unload a combo on the right one, and as soon as he breaks free I step backwards. When he's grouped up with his friend, I hit them both with another blast of freezing cold. This time, my strikes hit the pair of them. The first one falls, and the other breaks free. I run to the back of the room and await my chance. As the second closes in, the Magic Dagger lets loose another cone of cold, and my sword finishes him off.
With a very heavy sigh of relief, I swap my cards back to their standards. In the passageway, I slowly work to clear away the traps and I make it to the other end. The chest holds some health fruits, which I roll my eyes at. Everything here takes away my strength, so this type of sustenance does my ghostly self no good.
In the next chamber, a hexagonal pool holds an incredible sight. Held aloft above the glow, a long-necked void fox. She - or at least I think it's a she? - is pinned against a grand y-shaped cross. It's adorned with the emblem of the three hexagons, and five of the six corners of the surrounding railing feature the same hexagons. Candles and braziers line the room, and the liquid energy flows outwards in six directions.
At her feet are high quality crystals growing out of the pool. I can't quite tell, but I wonder if she's being bled to produce this substance. Is the fluid their blood? That correlates to how the obelisks seem to work, too, so it's not an outlandish thought. I stand in front of her and offer a prayer, and she suddenly stirs. She cranes her neck forward and stares at me intently. I cannot read any emotion. It's so cool that she looked at me, though. I hope she doesn't hate me too much for juicing her friend in the next room. The power must flow.
I pray and activate the obelisk. A gate slams shut behind me and for a moment I worry myself to be trapped. The energy within the conduit races down into the pit and a deep rumbling can be felt. Moments later, an elevator rises from below, and a mound of skulls spill out as it jerks to a stop. What tragedy befell this place? Still, a new path forward has been revealed.
At the same time the elevator settles into place, the gate behind me also drops away. I return to the previous room and the first thing I notice is that my glowing skeletal fox friend is now missing. I didn't hear a scream or anything, so I guess she just managed to break loose somehow. Maybe my prayer invigorated her enough she could manage an escape.
None of the other corners of this hexagonal room seem to lead anywhere, so I return along the path, through the meeting room, and shuffle down the cold metal ladder. With any luck, I'll never have to touch that thing again. I recover my spirit at the goddess altar and clear out the darklings hypnotized by the glowing crystal.
Pushing my way through the ballpit of skulls, I find a lever at the top of the elevator platform. I give it a flip and a jolt shakes the floor. Slowly, it descends. Several of the skulls along the edge roll off, back onto the elevator. I hold out my shield to prevent one from landing on my head. At the bottom, a putrid stench. Countless numbers of decayed bodies, bones caked in grime, line the edges of the room.
The way forward is dimly lit by a sea of candles. They adorn the goddess altar, as well, which I momentarily rest at. I notice a little side room in the darkness, and inside I find the shopkeeper. As a competent explorer and frugal adventurer, I have no lack of supplies already on hand.
Light shines up from a pit in front of the altar. A ladder on the edge provides me with a way forward. I begin to climb down it, the rungs steadily continuing on beneath me. All at once, my feet slip fail to find purchase. The ladder has come to a sudden end beneath me. My grip fails and I fall to the open room beneath me where I now find myself trapped...
Current Goals
✔
★ Find out what happened.
★ Claim the legendary item.
★ Defeat The Heir.
★ Obtain the great treasure?
|| >> Start Here << || <<< Previous Part | Next Part >>> ||
Author's Notes: I stare at the cold metal ladder. It taunts me. Without it, my suffering would be so much greater, but at the same time it holds so much trauma within its rungs. I place my paws onto the icy surface, and a chill runs down my spine. My tail tucks, and I struggle to resist the overwhelming fear. At the other end of this path, my greatest foe awaits. Placing one paw above the next, I climb, past the shelves of books, and pull myself over the ledge. With a heavy swallow, I press on.
So, yeah, that section. I ended up being overconfident during that particular room of enemies, and I found myself dying a half dozen times. I technically managed to clear it partway through, but after so many embarrassing deaths, the success was anti-climactic. So what do I do? I respawn the pair of super-clones and try for a more colorful finish. I actually succeeded on one of my attempts to destroy them with traps, but afterwards, I felt that wasn't really appropriate for a virgin playthrough.
My confession? I made up the victory. I know, I know, it doesn't really matter, but I still feel a minor amount of shame. I am certain that the proposed scenario would succeed, but it wasn't a part of my official playthrough. Minor embellishments must occasionally be made for the sake of a fun story.
The Cathedral is a place of great significance to the TUNIC world. There's plainly some sort of religious element to their wide-reaching trans-dimensional power, but it's not overtly explained, even in the translated booklet. Yet another instance where I wish I could pick the creator's brain, I guess.
Thumbnail created using the press kit's wallpaper and logo. The custom text contains a secret.
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Category Story / Tutorials
Species Red Fox
Size 1280 x 640px
File Size 203.3 kB
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