TUNIC Narrative Guide - Act 2, Part 5: A Disquiet Feeling
Summary: Join the Ruin Seeker (that's our protagonist fox!) on his journey through a strange and vaguely familiar land. His inner thoughts are laid bare as we explore the unknown. Each step brings new mysteries to solve, new challenges to face. - This story is intended as a companion piece to the video game TUNIC, but can also function as a guide if you are stuck or a teaser to get you interested.
We are now in the second act of the game, which means heavy spoilers! If you plan to experience the game for yourself, use Act 1 as your teaser and come back afterwards, or if you find yourself stuck.
When I awake at the statue, I feel renewed. The hopelessness has faded, and in its place is a determination. A drive to push forward. Checking my pockets, I remember about my Magic Orb. It these cowards are to keep running away, I'll have to use my new trinket to remedy that.
With a yank, I pull the first scavenger to me, felling him and kicking his body off the ledge. The gun-wielding scavenger to my left, I grip across and let her fall into the fog below. The last one alerts and races towards me. I step to where the gunfox was camped and attempt to dodge the heavy sword swings.
My legs are shaky, unsteady. His large sword moves slower than I anticipate, and I manage to take a strike, wind knocked out of me. I run further in and as he follows, I cleave him down. Following the conduit on the other side of the ruined obelisk, I spot a chest below and a scavenger above. I lash him to me and he runs off before the final blow lands. A Boom Bomb is thrown, and it whooshes past my ears with a sizzle.
Not standing for his evasion, I lash him again and then kick him off the edge. Another just like him stands in my way, and rather than waste my mana, I sneak up behind and get some early strikes in. The corrosive field of the destroyed obelisk nags at my brain, so I back away. A sword-wielder chases after me, easy prey. A grip to the grenadier and I'm again safe. Inside the broken obelisk is a black crystal. Is this what powers them? It seems to be generating power, but something feels slipshod, like the crystal was just placed in the middle of the empty husk.
Boxes are stacked over in the corner, and smashing them open reveals bleached bones. Whether they are of other scavengers, or if they were found in the rubble and being shipped for burial, I couldn't say. In the chest, some mana fruits. Those may actually come in handy, with as much as I'm needing to use my Magic Orb. Heading down, I have to circle around the large pillar to reach the chest. A few measly Boom Bombs.
I climb back up and attempt to follow the conduit, only to find it goes into a structure with no entrance. The drawbridge seems to be my only path, so I cross it and loot the chest. To my surprise, it's filled with something much better than these other treasures. It holds a pristine tooth, another offering for my goddess.
Just past, another grenadier. I try to sneak up on him, but he spots me and runs off. I try to chase after him, and he lobs a bomb in my direction. Taking a step back, I wait for the explosive to expire, when to my surprise, it blasts open a hole in the nearby wall! I give a halfhearted chase to the explosives maniac and he ducks behind a wall while throwing another bomb. The thing bounces off the corner and falls to the ground behind him. With a loud pop, he falls to the ground, no longer a threat. Hah.
Inside the revealed alcove, I'm gifted with several more mana fruits. Not the biggest haul, but still appreciated. The real question is, how would I have ever found this without such a lucky happenstance? Nearby, among the stone, someone has placed some white flowers. Now that I am looking, they are very out-of-place. They perfectly surround this secret. I hold this oddity in the back of my mind for future experimentation.
Ahead, two sword-scavengers hack away at an old mining machine. I try to take them out with stealth, and a bright beam levels itself on my chest. I try to block it with my shield, but fumble and get hit. I run behind a pillar and look around for my foe. As I'm hiding, a bomb explodes on the other side, knocking me back and leaving me heavily wounded.
With a swig of potion, I clear away the remaining heavyblade and grip the grenadier to my side. He tries to run, but I had him cornered. The lady with the gun comes within range and tries to let loose another round. We both attack at the same time, and she is pulled to me just after her bullet is launched. In the face of my pain, I clear the way and resume my exploration.
Chests abound in the shadows as I continue along the path. I come to another ranged foe and easily dispatch her with my Magic Orb. Along the wall are more dark crystals, exposed and radiating an unpleasant aura. Atop the scaffolding, a chest holds a new card. This one's the Aura's Gem. Some sort of modification for my shield, perhaps?
Down the spiral staircase, I work my way along the large structure crafted into the quarry wall. As I poke my nose into crevices looking for hidden treasure, I am ambushed by a giant sword. I take a heavy strike and retreat to get a better perspective on the sudden danger. Once in the open, I block his next strike with my shield and end his harassment.
Up ahead, a lever. It sets a stone ladder into the wall below. This gives me an easy way back to the checkpoint, and I do have a new offering to return. With a sprint, I return to the start to recharge, as well as improve my strength. On the way back, I notice with great pleasure that I only need two strikes to defeat a scavenger instead of three. No longer can the grenadiers run from my blade.
Behind the narrow staircase, I find a decoy. I haven't had a real need to use one yet, but I can imagine they are powerful with as few of them as I've been able to find. At the top, I sneak up on a gunfox and grip her to her demise. I ignore the sword-scavenger, leaving him to hack away at the dark crystal. The ground almost seems to boil from the energies being unleashed.
I spot a route up the snowy edges of the mountain, and at the top I find two chests. The first contains a Golden Coin, while the second is something I cannot access. I try to lash it with my Magic Orb's void tentacle, but it doesn't grab on. I can barely jump half my height, so that's out. I'll have to remember it exists and return another time.
On that same note, there's a checkpoint in the middle of this pond. No path exists that allows me to reach it. Whatever tool grants me access to the chest must also allow rest at this goddess statue. The Monastery lies before me, perhaps inside I will get a new magical item!
Inside, the state of this place is abhorrent. Pockets of dark void energies spill out all over, huge holes in the floor lead to a pool of roiling black fluid. Black crystals jut out from the dark water as though the fluid is solidifying like salt. No matter which way I try to pass, I am overcome with despair and a severe nausea.
Sprinting across a bridge, I try to avoid the worst of things. My haste alerts several sword-carrying scavengers and I try to take them out as quickly as possible. The poor obelisk they've been hacking at is barely standing. It remains functional, however, and its purple light spills out, casting a similar but different glow against the stone walls.
A gate blocks the way, with a lever on the ledge above. Across from me, I see a gun-wielder. With a friendly little wave, I stretch out the tentacle and snatch her across. One, two. Too easy. I realize that my spirit is drained, so I rifle through my pockets and consume my first mana fruit. Bitter, but very flavorful. I throw the lever and head into the next chamber.
Assembled against the walls are large piles of crates. Breaking them open in the hopes of treasure, I find hundreds of skeletons. With nothing hidden nearby, I continue my look around. There's cut pieces of conduit, and quite a few empty chests. In the back, by the path to the Hero's Grave, one remains closed. Prying it open, I discover a new card. Checking the list, it's apparently the Scavenger's Mask.
I swap out my Anklet and try it on. I'm now dressed like a scavenger. Unimpressed, I take it off and put the Anklet back on. What I have right now is fine. Climbing the ladder in the back, I take a rear exit and find my feet crunching powdery snow.
I drop the rope and wind my way along a river of snowmelt. The path branches, and I take the winding staircase that leads back the way I came. By the time I reach the top, I feel a little dizzy. On the roof of the Monastery, I find a collection of zen stones, or something of that nature. Behind them, a long staircase.
Following it, I find myself once again at the snowy peak, bitter cold air whipping around me. The large mountain door remains closed, and reminds me of what previously barred the way to the Rooted Ziggurat. I don't see any obelisks or power conduits, though, so my theory may not hold. Still, I am more surprised than I should be that such a path was hidden here. It seems that no matter how much I keep my eyes open, these secret paths continue to elude me.
Deciding there's nothing here for me, I return to the warmer climate of the flowing waterfalls below. After two dizzying staircases, I return to what could clearly be defined as the Quarry. As always, I check behind the waterfalls. Here, I obtain more potion fragments. This makes two-thirds.
Descending further, my head begins to throb, so I enter into what looks like a building. Rather than opening into a room, it remains a hall, and I come out into an earlier area. As I was saying, no matter how much I keep my eyes open...
I take the opportunity to return to the rest point. My headache is intense, and I feel quite weak. No surprises await me, and on the way back, I continue to grip and stab the greedy scavengers, a wave of destruction following me as I return to the glowing hallway path.
I end up drawing attention of one of the sword-scavengers, and he follows me through the pathway. On the other side, I block his attack, and underneath the grass he cut away I find a trio of flowers. With an absentminded slaying of my foe, I take note of my earlier suspicion. I don't see any grenadiers around to help me, so I rifle through my pockets and pull out a Boom Bomb of my own.
Lighting the fuse, I toss it on the ground by the seemingly-indestructible flowers. Expecting little, a flash of delight follows the flash of explosive. The wall crumbles away, and a chest is laid bare before me. Within, a pair of decoys.
Discovery: Flower arrangements can hold secrets, such as indicating destructible walls.
In the pit below, my headache returns with an inescapable ferocity. Pushing aside the discomfort, I continue to lash out at the scavengers, slaying them one by one. Weakness fills my body, hopelessness fills my soul. My spirit runs dry as I weave my way through crystals and mining equipment. My vision blurs, and I can hear a scavenger shouting from a distance, chasing after me.
I stumble, tripping on a metal plate in the ground. I turn around and see, through watery eyes, a beam aligning itself to my frail figure. I stare back blankly and with a bright flash, my vision fades.
When I awake by the goddess statue, I take a few deep breaths in an attempt to clear my head. Surely something is wrong. Nothing in my quest has felt that depressing and unreasonable. I flip through the pages of the booklet and think.
A simple question poses itself to me. Why do the scavengers all wear masks? Looking around, the answer becomes crystal clear. Though these crystals are anything but clear. They wear the masks in order to protect themselves from whatever this void stuff is emitting.
I dig through my growing collection of stuff and equip the Scavenger's Mask card. It may not be fashionable, but if I'm right... I walk down the path, lassoing the helpless scavengers to their doom. As the gun-wielder is pulled off the edge, I wave goodbye to her with an unseen smile. The mask doesn't make me into their ally, but as I approach the broken obelisk, I am relieved to discover my headache not returning.
Discovery: The Scavenger's Mask protects from the health drain effects of void energies.
Once again I attempt my trek into the lower quarry. Not only am I free of the headache and weakness, my vision remains unclouded aside from the lenses of the mask. I strategically work my way through the hoard of scavengers until I find myself in a clearing where three targets are placed at length. A shooting range for the gun nuts. Walking to the far end, I find a storage chest. Inside, a spare gun, unbound to any other spirit.
I give it a test fire with the last of my mana, and instead of hitting the distant target, I blast an arc around me. There's clearly something wrong with this one, no wonder it was stuffed in the chest. Still, it could come in handy.
Discovery: The Gun shoots wide, midrange blasts at the cost of mana.
Behind the stack of crates bundled past the targets, a hidden chest lies in wait. Within, I claim more potion fragments, allowing me to assemble another full potion bottle. This brings me to six total potions.
On the central path again, pass by several drilling machines and come to some railway tracks. They may have been in service at one time, but with several pieces flat out gone, it's unlikely they have seen use in years. I drop the drawbridge and claim the chest on the other side. Another wooden fox idol.
Pressed with a decision on which path will lead me further down, I spot a set of ladders as the likely avenue, as the second one ends abruptly marking a point of no return. With that in mind, I turn around and begin to explore the side paths. One one path, an effigy. On the other, bits and fruits. The last holds no treasure, but affords me a vantage point that allows me to wreak havoc on the hapless scavengers digging down below. Yank, slash slash.
Having exhausted my mana, I consume the bitter flesh of another mana fruit, stuffing it beneath my mask as I otherwise hold my breath. Leaping from the end of the ladder, I fall into a pile of gravel and get it stuck all throughout my bushy tail. When this is all over, a long and hot shower would be a blessing.
A few chests of shinies and an assortment of scavengers. I take back what I said about this place being so scary. I think that was this void stuff messing with my brain. It's actually been quite easy, aside from a few missteps on my part. I spot a path near the back that takes me into the final layer of the quarry.
Barriers are erected around the worksite, possibly to designate what area actually needs cleared. Down here, the tracks seem intact, functional. If I knew how to work the machinery, I'd take a ride around the place. Walking along the railway, noting a few places this direction that are in need of repair, I beam is suddenly cast upon my chest. I roll to the side and rush ahead to find the culprit.
What I find makes me laugh, with only a tiny bit of sadness. It's a wounded scavenger, her leg broken. Broken because of me. This is the one that I pulled across the abyss and left to fall to her death. I put her down, and the light fades from her eyes. I spot a side path with a chest of shiny bits hidden in the fog nearby a cart of black crystals.
As I prepare to go under the archway to the bridge above, I spot the bottom of the elevator that was previously inaccessible. Throwing a switch and riding it up, I rest with the goddess and offer her the small idol. With a deep breath, I return to the depths of the abyss, walk along the last stretch of railway, and steady myself to enter the intimidating black pyramid.
What I find is a technological marvel. Everything is perfectly geometrical, smooth and shiny. As I enter into a large chamber, I come across a scene of carnage. Several scavenger corpses line the path, and just beyond is the entrance to the Northern Vault, home of the blue hexagonal key. Its door is not just open, it's blown apart. A drilling machine protrudes from a side wall, evidence that they broke in well before I unlocked the front door.
On the other side, I expect to find another hexagon ring, another mechanism to hold the great key. Instead, I find a pedestal, a giant square, beneath a mural not unlike the rings of the goddess's prison. Stepping upon the platform, it churns and thuds before setting to motion.
With a lurch, the elevator descends, slowly at first, but gaining in speed. Down, down it goes, taking me through a corridor of darkness. When light again reaches my eyes, what I see leaves me breathless...
Current Goals
✔Descend to the Rooted Ziggurat.
★ Recover the blue key, sealed at the root of the world.
★ Take the three keys to the sealed temple altars.
★ Break the seal that imprisons the goddess and/or obtain the great treasure.
Author's Notes: I admit that I'm leaning on my strategic knowledge from my previous playthroughs a bit. This means leaving out a lot of failed strategies that others are likely to attempt and moving almost directly to the easiest one. For this area, our new tool, the Magic Orb, is a devilish solution. Though if we're honest, that's very intentional.
In game theory, the most recent item is often the intended solution to the upcoming paths. That's true with TUNIC as well.
• You get the shield and then you deal with the explosions and turrets in Old Well.
• You get the lantern and you deal with the darkness of the Dark Tomb.
• You gain the knowledge to upgrade and you deal with groups of stronger enemies in West Garden.
• You get the Magic Dagger and you use it on the Custodians of the Eastern Vault.
• You get the Magic Orb in Atoll and you use it for Quarry.
• You get the Gun and you use it inside a certain section of what's to come.
Of course, if you weren't aware, there are actually other pathways through TUNIC. Those little passageways you stumble out of were there from the beginning. So was your capability to upgrade yourself. There's even a path to reach the Gun from the very beginning of the game (and an achievement for accomplishing it.) That's just the type of game that TUNIC is, so once you have that knowledge, it can be fun to replay it with a different path.
Thumbnail created using the press kit's wallpaper and logo. The custom text contains a secret.
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We are now in the second act of the game, which means heavy spoilers! If you plan to experience the game for yourself, use Act 1 as your teaser and come back afterwards, or if you find yourself stuck.
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TUNIC: A Narrative Guide
Act 2: Part 5 - A Disquiet Feeling
When I awake at the statue, I feel renewed. The hopelessness has faded, and in its place is a determination. A drive to push forward. Checking my pockets, I remember about my Magic Orb. It these cowards are to keep running away, I'll have to use my new trinket to remedy that.
With a yank, I pull the first scavenger to me, felling him and kicking his body off the ledge. The gun-wielding scavenger to my left, I grip across and let her fall into the fog below. The last one alerts and races towards me. I step to where the gunfox was camped and attempt to dodge the heavy sword swings.
My legs are shaky, unsteady. His large sword moves slower than I anticipate, and I manage to take a strike, wind knocked out of me. I run further in and as he follows, I cleave him down. Following the conduit on the other side of the ruined obelisk, I spot a chest below and a scavenger above. I lash him to me and he runs off before the final blow lands. A Boom Bomb is thrown, and it whooshes past my ears with a sizzle.
Not standing for his evasion, I lash him again and then kick him off the edge. Another just like him stands in my way, and rather than waste my mana, I sneak up behind and get some early strikes in. The corrosive field of the destroyed obelisk nags at my brain, so I back away. A sword-wielder chases after me, easy prey. A grip to the grenadier and I'm again safe. Inside the broken obelisk is a black crystal. Is this what powers them? It seems to be generating power, but something feels slipshod, like the crystal was just placed in the middle of the empty husk.
Boxes are stacked over in the corner, and smashing them open reveals bleached bones. Whether they are of other scavengers, or if they were found in the rubble and being shipped for burial, I couldn't say. In the chest, some mana fruits. Those may actually come in handy, with as much as I'm needing to use my Magic Orb. Heading down, I have to circle around the large pillar to reach the chest. A few measly Boom Bombs.
I climb back up and attempt to follow the conduit, only to find it goes into a structure with no entrance. The drawbridge seems to be my only path, so I cross it and loot the chest. To my surprise, it's filled with something much better than these other treasures. It holds a pristine tooth, another offering for my goddess.
New Item: Attack Upgrade #4Just past, another grenadier. I try to sneak up on him, but he spots me and runs off. I try to chase after him, and he lobs a bomb in my direction. Taking a step back, I wait for the explosive to expire, when to my surprise, it blasts open a hole in the nearby wall! I give a halfhearted chase to the explosives maniac and he ducks behind a wall while throwing another bomb. The thing bounces off the corner and falls to the ground behind him. With a loud pop, he falls to the ground, no longer a threat. Hah.
Inside the revealed alcove, I'm gifted with several more mana fruits. Not the biggest haul, but still appreciated. The real question is, how would I have ever found this without such a lucky happenstance? Nearby, among the stone, someone has placed some white flowers. Now that I am looking, they are very out-of-place. They perfectly surround this secret. I hold this oddity in the back of my mind for future experimentation.
Ahead, two sword-scavengers hack away at an old mining machine. I try to take them out with stealth, and a bright beam levels itself on my chest. I try to block it with my shield, but fumble and get hit. I run behind a pillar and look around for my foe. As I'm hiding, a bomb explodes on the other side, knocking me back and leaving me heavily wounded.
With a swig of potion, I clear away the remaining heavyblade and grip the grenadier to my side. He tries to run, but I had him cornered. The lady with the gun comes within range and tries to let loose another round. We both attack at the same time, and she is pulled to me just after her bullet is launched. In the face of my pain, I clear the way and resume my exploration.
Chests abound in the shadows as I continue along the path. I come to another ranged foe and easily dispatch her with my Magic Orb. Along the wall are more dark crystals, exposed and radiating an unpleasant aura. Atop the scaffolding, a chest holds a new card. This one's the Aura's Gem. Some sort of modification for my shield, perhaps?
New Item: Card #11 - Aura's GemDown the spiral staircase, I work my way along the large structure crafted into the quarry wall. As I poke my nose into crevices looking for hidden treasure, I am ambushed by a giant sword. I take a heavy strike and retreat to get a better perspective on the sudden danger. Once in the open, I block his next strike with my shield and end his harassment.
Up ahead, a lever. It sets a stone ladder into the wall below. This gives me an easy way back to the checkpoint, and I do have a new offering to return. With a sprint, I return to the start to recharge, as well as improve my strength. On the way back, I notice with great pleasure that I only need two strikes to defeat a scavenger instead of three. No longer can the grenadiers run from my blade.
Behind the narrow staircase, I find a decoy. I haven't had a real need to use one yet, but I can imagine they are powerful with as few of them as I've been able to find. At the top, I sneak up on a gunfox and grip her to her demise. I ignore the sword-scavenger, leaving him to hack away at the dark crystal. The ground almost seems to boil from the energies being unleashed.
I spot a route up the snowy edges of the mountain, and at the top I find two chests. The first contains a Golden Coin, while the second is something I cannot access. I try to lash it with my Magic Orb's void tentacle, but it doesn't grab on. I can barely jump half my height, so that's out. I'll have to remember it exists and return another time.
On that same note, there's a checkpoint in the middle of this pond. No path exists that allows me to reach it. Whatever tool grants me access to the chest must also allow rest at this goddess statue. The Monastery lies before me, perhaps inside I will get a new magical item!
Inside, the state of this place is abhorrent. Pockets of dark void energies spill out all over, huge holes in the floor lead to a pool of roiling black fluid. Black crystals jut out from the dark water as though the fluid is solidifying like salt. No matter which way I try to pass, I am overcome with despair and a severe nausea.
Sprinting across a bridge, I try to avoid the worst of things. My haste alerts several sword-carrying scavengers and I try to take them out as quickly as possible. The poor obelisk they've been hacking at is barely standing. It remains functional, however, and its purple light spills out, casting a similar but different glow against the stone walls.
A gate blocks the way, with a lever on the ledge above. Across from me, I see a gun-wielder. With a friendly little wave, I stretch out the tentacle and snatch her across. One, two. Too easy. I realize that my spirit is drained, so I rifle through my pockets and consume my first mana fruit. Bitter, but very flavorful. I throw the lever and head into the next chamber.
Assembled against the walls are large piles of crates. Breaking them open in the hopes of treasure, I find hundreds of skeletons. With nothing hidden nearby, I continue my look around. There's cut pieces of conduit, and quite a few empty chests. In the back, by the path to the Hero's Grave, one remains closed. Prying it open, I discover a new card. Checking the list, it's apparently the Scavenger's Mask.
New Item: Card #12 - Scavenger's Mask.I swap out my Anklet and try it on. I'm now dressed like a scavenger. Unimpressed, I take it off and put the Anklet back on. What I have right now is fine. Climbing the ladder in the back, I take a rear exit and find my feet crunching powdery snow.
I drop the rope and wind my way along a river of snowmelt. The path branches, and I take the winding staircase that leads back the way I came. By the time I reach the top, I feel a little dizzy. On the roof of the Monastery, I find a collection of zen stones, or something of that nature. Behind them, a long staircase.
Following it, I find myself once again at the snowy peak, bitter cold air whipping around me. The large mountain door remains closed, and reminds me of what previously barred the way to the Rooted Ziggurat. I don't see any obelisks or power conduits, though, so my theory may not hold. Still, I am more surprised than I should be that such a path was hidden here. It seems that no matter how much I keep my eyes open, these secret paths continue to elude me.
Deciding there's nothing here for me, I return to the warmer climate of the flowing waterfalls below. After two dizzying staircases, I return to what could clearly be defined as the Quarry. As always, I check behind the waterfalls. Here, I obtain more potion fragments. This makes two-thirds.
New Item: Potion Fragment #8Descending further, my head begins to throb, so I enter into what looks like a building. Rather than opening into a room, it remains a hall, and I come out into an earlier area. As I was saying, no matter how much I keep my eyes open...
I take the opportunity to return to the rest point. My headache is intense, and I feel quite weak. No surprises await me, and on the way back, I continue to grip and stab the greedy scavengers, a wave of destruction following me as I return to the glowing hallway path.
I end up drawing attention of one of the sword-scavengers, and he follows me through the pathway. On the other side, I block his attack, and underneath the grass he cut away I find a trio of flowers. With an absentminded slaying of my foe, I take note of my earlier suspicion. I don't see any grenadiers around to help me, so I rifle through my pockets and pull out a Boom Bomb of my own.
Lighting the fuse, I toss it on the ground by the seemingly-indestructible flowers. Expecting little, a flash of delight follows the flash of explosive. The wall crumbles away, and a chest is laid bare before me. Within, a pair of decoys.
Discovery: Flower arrangements can hold secrets, such as indicating destructible walls.
In the pit below, my headache returns with an inescapable ferocity. Pushing aside the discomfort, I continue to lash out at the scavengers, slaying them one by one. Weakness fills my body, hopelessness fills my soul. My spirit runs dry as I weave my way through crystals and mining equipment. My vision blurs, and I can hear a scavenger shouting from a distance, chasing after me.
I stumble, tripping on a metal plate in the ground. I turn around and see, through watery eyes, a beam aligning itself to my frail figure. I stare back blankly and with a bright flash, my vision fades.
When I awake by the goddess statue, I take a few deep breaths in an attempt to clear my head. Surely something is wrong. Nothing in my quest has felt that depressing and unreasonable. I flip through the pages of the booklet and think.
A simple question poses itself to me. Why do the scavengers all wear masks? Looking around, the answer becomes crystal clear. Though these crystals are anything but clear. They wear the masks in order to protect themselves from whatever this void stuff is emitting.
I dig through my growing collection of stuff and equip the Scavenger's Mask card. It may not be fashionable, but if I'm right... I walk down the path, lassoing the helpless scavengers to their doom. As the gun-wielder is pulled off the edge, I wave goodbye to her with an unseen smile. The mask doesn't make me into their ally, but as I approach the broken obelisk, I am relieved to discover my headache not returning.
Discovery: The Scavenger's Mask protects from the health drain effects of void energies.
Once again I attempt my trek into the lower quarry. Not only am I free of the headache and weakness, my vision remains unclouded aside from the lenses of the mask. I strategically work my way through the hoard of scavengers until I find myself in a clearing where three targets are placed at length. A shooting range for the gun nuts. Walking to the far end, I find a storage chest. Inside, a spare gun, unbound to any other spirit.
New Item: GunI give it a test fire with the last of my mana, and instead of hitting the distant target, I blast an arc around me. There's clearly something wrong with this one, no wonder it was stuffed in the chest. Still, it could come in handy.
Discovery: The Gun shoots wide, midrange blasts at the cost of mana.
Behind the stack of crates bundled past the targets, a hidden chest lies in wait. Within, I claim more potion fragments, allowing me to assemble another full potion bottle. This brings me to six total potions.
New Item: Potion Fragment #9On the central path again, pass by several drilling machines and come to some railway tracks. They may have been in service at one time, but with several pieces flat out gone, it's unlikely they have seen use in years. I drop the drawbridge and claim the chest on the other side. Another wooden fox idol.
New Item: Defense Upgrade #4Pressed with a decision on which path will lead me further down, I spot a set of ladders as the likely avenue, as the second one ends abruptly marking a point of no return. With that in mind, I turn around and begin to explore the side paths. One one path, an effigy. On the other, bits and fruits. The last holds no treasure, but affords me a vantage point that allows me to wreak havoc on the hapless scavengers digging down below. Yank, slash slash.
Having exhausted my mana, I consume the bitter flesh of another mana fruit, stuffing it beneath my mask as I otherwise hold my breath. Leaping from the end of the ladder, I fall into a pile of gravel and get it stuck all throughout my bushy tail. When this is all over, a long and hot shower would be a blessing.
A few chests of shinies and an assortment of scavengers. I take back what I said about this place being so scary. I think that was this void stuff messing with my brain. It's actually been quite easy, aside from a few missteps on my part. I spot a path near the back that takes me into the final layer of the quarry.
Barriers are erected around the worksite, possibly to designate what area actually needs cleared. Down here, the tracks seem intact, functional. If I knew how to work the machinery, I'd take a ride around the place. Walking along the railway, noting a few places this direction that are in need of repair, I beam is suddenly cast upon my chest. I roll to the side and rush ahead to find the culprit.
What I find makes me laugh, with only a tiny bit of sadness. It's a wounded scavenger, her leg broken. Broken because of me. This is the one that I pulled across the abyss and left to fall to her death. I put her down, and the light fades from her eyes. I spot a side path with a chest of shiny bits hidden in the fog nearby a cart of black crystals.
As I prepare to go under the archway to the bridge above, I spot the bottom of the elevator that was previously inaccessible. Throwing a switch and riding it up, I rest with the goddess and offer her the small idol. With a deep breath, I return to the depths of the abyss, walk along the last stretch of railway, and steady myself to enter the intimidating black pyramid.
What I find is a technological marvel. Everything is perfectly geometrical, smooth and shiny. As I enter into a large chamber, I come across a scene of carnage. Several scavenger corpses line the path, and just beyond is the entrance to the Northern Vault, home of the blue hexagonal key. Its door is not just open, it's blown apart. A drilling machine protrudes from a side wall, evidence that they broke in well before I unlocked the front door.
On the other side, I expect to find another hexagon ring, another mechanism to hold the great key. Instead, I find a pedestal, a giant square, beneath a mural not unlike the rings of the goddess's prison. Stepping upon the platform, it churns and thuds before setting to motion.
With a lurch, the elevator descends, slowly at first, but gaining in speed. Down, down it goes, taking me through a corridor of darkness. When light again reaches my eyes, what I see leaves me breathless...
Current Goals
✔
★ Recover the blue key, sealed at the root of the world.
★ Take the three keys to the sealed temple altars.
★ Break the seal that imprisons the goddess and/or obtain the great treasure.
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Author's Notes: I admit that I'm leaning on my strategic knowledge from my previous playthroughs a bit. This means leaving out a lot of failed strategies that others are likely to attempt and moving almost directly to the easiest one. For this area, our new tool, the Magic Orb, is a devilish solution. Though if we're honest, that's very intentional.
In game theory, the most recent item is often the intended solution to the upcoming paths. That's true with TUNIC as well.
• You get the shield and then you deal with the explosions and turrets in Old Well.
• You get the lantern and you deal with the darkness of the Dark Tomb.
• You gain the knowledge to upgrade and you deal with groups of stronger enemies in West Garden.
• You get the Magic Dagger and you use it on the Custodians of the Eastern Vault.
• You get the Magic Orb in Atoll and you use it for Quarry.
• You get the Gun and you use it inside a certain section of what's to come.
Of course, if you weren't aware, there are actually other pathways through TUNIC. Those little passageways you stumble out of were there from the beginning. So was your capability to upgrade yourself. There's even a path to reach the Gun from the very beginning of the game (and an achievement for accomplishing it.) That's just the type of game that TUNIC is, so once you have that knowledge, it can be fun to replay it with a different path.
Thumbnail created using the press kit's wallpaper and logo. The custom text contains a secret.
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Category Story / Tutorials
Species Red Fox
Size 1280 x 640px
File Size 278.7 kB
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