Category Artwork (Digital) / Muscle
Species Gargoyle
Size 1290 x 2179px
File Size 1.74 MB
Very many thanks to you buddy, glad you enjoyed it and its wholesome ending...!! And hope the recent cameo by this pair was a bit of fun!
I don't know how soon I'll do a future follow-up, as I'd still like to finish Part 2 of Brokul's adventure. But man, it's almost taking me a year to finish each comic so far, I'm astonished at how quickly the time is going by. So many ideas, not enough hours in a day and all that...
But it's always worth it to know you and others are enjoying them. So thanks muchly!!
I don't know how soon I'll do a future follow-up, as I'd still like to finish Part 2 of Brokul's adventure. But man, it's almost taking me a year to finish each comic so far, I'm astonished at how quickly the time is going by. So many ideas, not enough hours in a day and all that...
But it's always worth it to know you and others are enjoying them. So thanks muchly!!
Soooo many! So glad I was able to show off some mass in this one, though clearly I was feeling a bit philosophical when I wrote all the dialogue, lol. Still, definitely happy about the visuals in a lot of places throughout—I'm kinda proud of the Gargoyle's figure, definitely something that's at "maximal appeal levels" for me. ;D
Many thanks indeed...! So glad it came out good, and I was definitely excited to do their little cameo in the current Brokul comic. It might be a while until they're seen again, but I'm certainly proud of this comic for getting to explore them a good bit more. <3
Touching and also very beautiful reminded me of Gargoyles the Disney cartoon series I really think that Kàrr the Werewolf and Gàrr the Gargoyle make a beautiful duo I hope to see many more adventures with the two and this time with the participation of Orsus the Werebear in his imposing form bestial.
Golly, there was certainly some inspiration taken from the Gargoyles show in terms of design! Really appreciate the comment and you mentioning your thoughts and desires—definitely helps guide me towards directions I want to go with these stories and characters, and what folks might enjoy. ♥ !
That would take a lot of effort I'd imagine...but hey, having a Gargoyle mantle for the roof is certainly a sign of something!
Still, maybe Gargoyle will perch up there of his own accord. Or maybe Kàrr sleeps in a bit too long, and wakes up trapped in a stone Gargoyle's embrace, and has to wait 10 hours before being able to escape—who knows! :P
Still, maybe Gargoyle will perch up there of his own accord. Or maybe Kàrr sleeps in a bit too long, and wakes up trapped in a stone Gargoyle's embrace, and has to wait 10 hours before being able to escape—who knows! :P
I don't have too many special rules for Gargoyles in this little universe yet: it's not quite Gargoyles the Animated TV show (Gàrr and other 'gargoyle constructs' can't talk verbally), but it's fairly 'standard' I'd say: Gargoyles are "alive" until they're touched by a sufficient amount of sunlight (direct sunlight or mirror-reflected sunlight is immediate, but refracted or filtered sunlight such as glow from the sky or through leaves takes a bit longer).
I haven't completely decided if it's an actual 'time' thing that causes them to change...I'd say during the day, but in complete darkness (a pitch black cave for example), Gargoyles are in a "semi-stone state", where their bodies are incredibly durable, but their movement is incredibly slow. The same would happen during a cloudy or stormy day where the sun is obscured—sufficiently dark skies could allow Gargoyles to remain conscious, but not able to fly or have great mobility.
But, in normal circumstances, daylight they sleep, night time they play! Lore stuff aside though, I'm so tremendously appreciative of the comment—so glad you enjoyed it, and do hope you continue to find pleasure in the continuing stories and characters I'm throwing together...! I don't know when Kàrr and Gàrr will next be seen (aside from their recent cameo in the Brokul comic), but I love these two as well, and certainly would enjoy doing more of them myself!!
I haven't completely decided if it's an actual 'time' thing that causes them to change...I'd say during the day, but in complete darkness (a pitch black cave for example), Gargoyles are in a "semi-stone state", where their bodies are incredibly durable, but their movement is incredibly slow. The same would happen during a cloudy or stormy day where the sun is obscured—sufficiently dark skies could allow Gargoyles to remain conscious, but not able to fly or have great mobility.
But, in normal circumstances, daylight they sleep, night time they play! Lore stuff aside though, I'm so tremendously appreciative of the comment—so glad you enjoyed it, and do hope you continue to find pleasure in the continuing stories and characters I'm throwing together...! I don't know when Kàrr and Gàrr will next be seen (aside from their recent cameo in the Brokul comic), but I love these two as well, and certainly would enjoy doing more of them myself!!
Such a great…, fulfilling read! 😃
In a five-years span, it’s amazing how your storytelling muscles have, in the lack of a better word…, matured…, both in art and discourse. Your art, for instance, now feels like—please, let me use one of my favorite video games—“The Legend of Zelda: Twilight Princess” with a bit more of cel-shading and, surely, TONS more of muscles that are much more than welcome! 💪
And your discourse—I’m hopelessly speaking here as the writer I just can’t stop being—has a literary texture that I find delightful in his exploration of martial physicality as a way of self-discovery and, by extension, as a mean to bond with masculine, meaningful friends…, all of which can be felt often as a personal, sincere…, and heartfelt study of physical needs and how these can be linked to affectionate desires! 💝
A BIG FAV!! =^_^= And a HUG for you as BIG as the one Kàrr & Gàrr shared, Beast!! 🫂
In a five-years span, it’s amazing how your storytelling muscles have, in the lack of a better word…, matured…, both in art and discourse. Your art, for instance, now feels like—please, let me use one of my favorite video games—“The Legend of Zelda: Twilight Princess” with a bit more of cel-shading and, surely, TONS more of muscles that are much more than welcome! 💪
And your discourse—I’m hopelessly speaking here as the writer I just can’t stop being—has a literary texture that I find delightful in his exploration of martial physicality as a way of self-discovery and, by extension, as a mean to bond with masculine, meaningful friends…, all of which can be felt often as a personal, sincere…, and heartfelt study of physical needs and how these can be linked to affectionate desires! 💝
A BIG FAV!! =^_^= And a HUG for you as BIG as the one Kàrr & Gàrr shared, Beast!! 🫂
Huuuugely appreciative of the comment buddy!! Growth is inevitable when time and effort are both employed—and gosh, I'm glad to finally be reaching a point where there's a "personal style" I can be proud of, but also do quickly enough to where I'm not getting bored and slogging through redundant processes. I haven't mastered assembly-line comic production, but it's always a good and rewarding effort when I finish a page. Now I just gotta find the time to do them more often!
And boy, cheers for the compliment regarding the style! I do like a realistic style: I'd honestly prefer to be doing perfectly photo-realistic works using Iray rendering that most 3D Artists around here are using for their stuff—and maybe I will, one day, if I do a massive reset and lose my hard-drive or something...! But, on the other hand, I do like how the 3Delight renders I do have a kind of...signature feel. I never played Twilight Princess, alas, but I did play The Elder Scrolls: Oblivion—and the warmth and nostalgia I feel with its color palette, the higher saturation, an emphasis on natural lighting that produces painterly colors with comforting bloom and soft shadows...definitely a vibe I easily fall into.
As for the dialogue, I really gotta thank you for sharing that. I'm honest enough to recognize my dialogue can be quite ramble-y—I do everything off-the-cuff for the most part, editing it inside the comic rather than writing out a script—as a result, it's often long and meandering...but that just honestly represents thinking in real-time: these are the thoughts that would be going through my head, "if I were this character, in this situation."
...well, if I were capable of thinking anything other than omgmusclemusclemusclegaaaarghbearhugwhoooof, etcetera.
And boy, cheers for the compliment regarding the style! I do like a realistic style: I'd honestly prefer to be doing perfectly photo-realistic works using Iray rendering that most 3D Artists around here are using for their stuff—and maybe I will, one day, if I do a massive reset and lose my hard-drive or something...! But, on the other hand, I do like how the 3Delight renders I do have a kind of...signature feel. I never played Twilight Princess, alas, but I did play The Elder Scrolls: Oblivion—and the warmth and nostalgia I feel with its color palette, the higher saturation, an emphasis on natural lighting that produces painterly colors with comforting bloom and soft shadows...definitely a vibe I easily fall into.
As for the dialogue, I really gotta thank you for sharing that. I'm honest enough to recognize my dialogue can be quite ramble-y—I do everything off-the-cuff for the most part, editing it inside the comic rather than writing out a script—as a result, it's often long and meandering...but that just honestly represents thinking in real-time: these are the thoughts that would be going through my head, "if I were this character, in this situation."
...well, if I were capable of thinking anything other than omgmusclemusclemusclegaaaarghbearhugwhoooof, etcetera.
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