Continuing my exploration and learning about Blender. Here is a screen grab of the current project, an unfinished base mesh for a female lupine, that I can modify in sculpts to any of my female characters. From the base mesh I can individualize it, increase the detail, retopologize for animation or game engine asset, or cover with fur for a rendered project, or sculpt the fur, then retopologize, and rig to pose as a statue, or a D&D miniature. But first I have to finish it, adjust the proportions slightly, and see how this should look. This is in scraps as it is still rough and unfinished. the arms and hands and tail are separate objects and not finished yet. Ears may or may not be separate objects. Any comments or criticism is welcome, since I am somewhat inexperienced at sculpting.
Category Sculpting / Fantasy
Species Wolf
Size 1280 x 1024px
File Size 5 MB
Listed in Folders
Videogame fur can be a pain for sure. Unreal Engine 4 does have some decent plugins for fur, mainly GFur (not sure about Unreal Engine 5) I found an interesting result with using FiberMesh in Zbrush for fur as well.
Would love to see a miniature version of Asheru. Looking Forward to seeing the progress on this!
Would love to see a miniature version of Asheru. Looking Forward to seeing the progress on this!
Great work!
Couple ideas:
1) Leverage what you have here to create a series of 3D files people can print and assemble, the final product being a fully articulated figure that stands approximately 12" tall with defined musculature people could pose to use as reference for sketching, etc.
2) Expanding upon #1, only scaled to match commercially made collectible figures (I think that's 1/6th scale?), a collection of lupines with various options for clothing, armor, etc. that people could print, assemble and paint.
I've seen concept artists who created and sold mech figures this way. I'm sure you'd have a receptive audience in the fandom!
Couple ideas:
1) Leverage what you have here to create a series of 3D files people can print and assemble, the final product being a fully articulated figure that stands approximately 12" tall with defined musculature people could pose to use as reference for sketching, etc.
2) Expanding upon #1, only scaled to match commercially made collectible figures (I think that's 1/6th scale?), a collection of lupines with various options for clothing, armor, etc. that people could print, assemble and paint.
I've seen concept artists who created and sold mech figures this way. I'm sure you'd have a receptive audience in the fandom!
Possible, but I would have to see the engineering on articulated figures. As it is the weak points that I can see right off, are the hock/canon bones (human ankle), and the amount of tread on the feet. Most people who work with articulated figures, tend to print them using resin printers, and as such produce very heavy (or top heavy) prints.
FA+

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