With Mega Man Battle Network getting a legacy collection, this part of my imagination had to be made real. I was gonna make a GalaxyMan.EXE as well, but then I looked at Optic Sunflower, and figured he'll be easier to netnavify.
Anyway, I'll have him started at some point. Right now, I had to get this out of the way before tomorrow, because I do not work on holidays at all.
So here's the first of 2 navis I made for my OC Suite.
⦁ Name: AstroMan.EXE
⦁ Age: N/A
⦁ Gender: Male
⦁ Race: NetNavi
⦁ Operator: Suite
⦁ Element: None
⦁ Attribute: None
⦁ Design Inspiration: Astro Man (Namesake, Major appearance & half of personality basis), Android 16 (Half of personality & armor basis), Standard Orbitars (Orbiter cannons)
⦁ Height: 6'2''
⦁ Weight: 145lbs.
⦁ Skin Tone: Green & yellow with hints of blue
⦁ Eye Color: Red
⦁ Hair Color: N/A (Has no hair)
⦁ Navi Mark: Zodiac Wheel
⦁ Distinguishing Features: 3-Prong Anemometer on top of head
⦁ Good Points: Intelligent, Sociable, Humble, Caring, Friendly, Great Sense of Humor
⦁ Bad Points: Bashful, Somewhat Stoic with new faces
⦁ Likes: Astrology, Planetariums, Night Skies, Cosmology, Space, Wishing Upon Stars, Friendly competition, Good jokes
⦁ Dislikes: WWW, Gospel, Nebula, Bad Puns, Cheap Humor, CosmoMan.EXE, dishonor
⦁ Biography: AstroMan.EXE is one of 2 NetNavis created by Junichiro & Palutena's 1/2 Mermaid daughter Suite; the other being OpticSunflower.EXE, to be used whenever Suite paid a visit to help out in the Battle Network universe given her dislike of being left out on fun occasions often. He was created while Suite's father was out on a job in Olympus's amusement park as she had the urge to try her hands out on programming. She was originally going to have AstroMan.EXE be named BounceMan.EXE, essentially modeled after the robot master of the same name. However, Suite was not able to get the data measurements right for this to come to pass, so she ended up splitting her data into 2 fragments & went from there. AstroMan.EXE was made from the 1st fragment & she wound up pleased with the end result. AstroMan.EXE looks a great deal like the robot master he is a counterpart of, but as with many netnavis with robot master counterparts, there are differences. While AstroMan.EXE retains the original's digital eye display along with the head style, his body is nonetheless slimmer as per netnavi norm & his fingers look less robotic & has more detailed hands. The Anemometer on his head has 3 prongs instead of 2. Another notable difference is that AstroMan.EXE can sport legs when he wants to walk normally; only taking on the sphere that makes up his lower half when necessary. The sphere itself is designed to look like the globe of a planetarium. Finally, the orbiters he uses for his attacks are often resting on his shoulders when they are not currently in use. When he was brought & used in the Battle Network universe, AstroMan.EXE was used in a battle lesson with some other navis; his operator taking up an assistant teacher job instead of being a student alongside Shinju while their siblings 13 & younger enrolled as students & their parents becoming teachers, and right off the bat AstroMan.EXE proved to be a powerful battler, being able to hold his own against other navis like MegaMan.EXE & GutsMan.EXE when asked to face them. At some point during Nebula's fullscale invasion, he developed a heated & intense rivalry with the Darkloid CosmoMan.EXE as both are navis themed around space & did not hesitate when he was given the chance to take him down. And take him down, he did. Even before & after, AstroMan.EXE is always ready to assist when asked for his helping hand. AstroMan.EXE is as humble as his original counterpart is, but he also shares his bashfulness. Sporting a good sense of humor, he likes to hear a good joke every now & then, but scoffs at bad puns & cheap humor. The fastest at identifying stars.
⦁ Abilities: As he has no such element, or attribute, he sports no weaknesses to speak of. AstroMan.EXE's powers all revolve around space in some form. His main attack involves using the orbiters to attack his enemies & they double as indestructible shields as well, so only breaking attacks can get past them. He also can switch between his hover sphere & legs when need be depending on the situation. Some have said AstroMan.EXE has the power to manipulate space-time itself, but aside from using vectors to cloak & shadow himself, he has constantly proven this claim to be 100% false as he does not possess such a power. However, some attacks still pose a problem for AstroMan.EXE since he is capable of cloaking & shielding himself with invisibility and in shadow to avoid damage. A cursor, or sword attack respectively will lift the effects instantly, even making him exclaim "How'd that happen?!" when this happens. Nonetheless, AstroMan.EXE is still an extremely capable fighter. His abilities & attacks are as follows.
⦁ Air Shoes: AstroMan.EXE can stand over holes.
⦁ Float Shoes: AstroMan.EXE is immune to the effects of all negative panels.
⦁ Astro Bullet: AstroMan.EXE fires off balls of spatial energy down one or two rows at a time.
⦁ Astro Laser: The charge attack for AstroMan.EXE. He fires off one, or two lasers down his rows, and the lasers hit 3 times for 10 HP of damage. Each increase to the Buster Rank will add up the damage by 10.
⦁ Astro Sword: AstroMan.EXE's orbiters launch a sword attack that cuts 2 panels deep, 3 panels wide, or even 3 panels deep.
⦁ Vectored Cloak: AstroMan.EXE manipulates the vectors around him to turn invisible & become immune to attacks. The effect last for either 15 seconds, or until struck with a cursor attack.
⦁ Vectored Shadow: Same as Vectored Cloak, but AstroMan.EXE instead assumes a shadow form for 15 seconds. He is still immune to attack, but a sword attack will instantly lift the effect.
⦁ Copy Vision: AstroMan.EXE creates a copy of himself to confuse his oppenent(s). Sometimes he'll make 2 instead of one.
⦁ Zodiac Wheel: AstroMan.EXE summons a zodiac wheel to use one of 12 random attacks. What the wheel stops on determines the attack he will use. The possibilities are as follows.
⦁ Aries Fire: Summons Aries the Ram to rain down fire on 6 random squares. Fire-Type.
⦁ Taurus Tackle: Summons Taurus the Bull to charge down 3 squares down. Sometimes it'll do this for 4 squares down instead. Wood-Type. Breaking Attribute.
⦁ Gemini Tornado: Summons Gemini the Twins to twirl about & attack with 2 tornadoes that travel down either a whole column, or a row up to 3 squares deep. No Element. Wind Attributed.
⦁ Cancer Blade: Summons a claw of Cancer the Crab to slash 2 panels deep, 3 panels wide, & finally in Lifesword Style. Aqua-Type. Sword Attributed.
⦁ Leo Breath: Summons Leo the Lion to breathe fire up to 3 squares wide. While breathing fire, mini Leos rush out of the fireballs at random to hit the opponent. Although sometimes Leo will make the attack spread to 7 panels, leaving only 2 corner panels safe. Fire-Type.
⦁ Virgo Quake: Summons Virgo the Maiden to shake up the arena, cracking up panels at random, all the while making boulders rain down onto the enemy as well. No Element. Breaking Attribute.
⦁ Libra Storm: Summons Libra the Scales & creates thunder clouds to hound the enemy. Sometimes sea panels will form for extra damage. Electric-Type.
⦁ Scorpio Sting: Summons Scorpio the Scorpion to sting at 7 random spaces. It will finish the attack with an Aqua-Type laser attack that goes down 2 columns at the end.
⦁ Sagittarius Arrowrain: Summons Sagittarius the Archer to rain down arrows 21 times in a meteors fashion. Fire-Type. Cursor-Attributed. Pierces invisibility.
⦁ Capricorn Tower: Summons Capricorn the Goat to stomp about & send forth wood towers wherever he lands. He will even summon vines to ensnare opponents. Wood-Type.
⦁ Aquarius Whirl: Summons Aquarius the Waterbearer to send forth 3 Aqua Whirls in a boomerang fashion with one going up & one going down & the last going up once more. Unlike the similar battle chips, this aqua-type attack has a wind attribute, so it removes barriers & auras.
⦁ Pisces Missile: Summons Pisces the Two Fish to fire off 2 Aqua-Type missiles at the targeted spaces. Cursor Attributed.
⦁ Astro Crush: AstroMan.EXE's ultimate attack. AstroMan.EXE vanishes only to reappear before vanishing again before doing so rapidly before ultimately disappearing completely. At which point he will immediately call out "Astro Crush!" causing many big green meteors to rain down on the enemy's space at random panels similar to the Meteor Knuckle Giga Chip. Each meteor hits a 3x3 area to make the attack harder to fully avoid. Fire-Type. Breaking Attribute.
Mega Man Battle Network: CAPCOM
AstroMan.EXE was made by me, and belongs solely to me
Anyway, I'll have him started at some point. Right now, I had to get this out of the way before tomorrow, because I do not work on holidays at all.
So here's the first of 2 navis I made for my OC Suite.
⦁ Name: AstroMan.EXE
⦁ Age: N/A
⦁ Gender: Male
⦁ Race: NetNavi
⦁ Operator: Suite
⦁ Element: None
⦁ Attribute: None
⦁ Design Inspiration: Astro Man (Namesake, Major appearance & half of personality basis), Android 16 (Half of personality & armor basis), Standard Orbitars (Orbiter cannons)
⦁ Height: 6'2''
⦁ Weight: 145lbs.
⦁ Skin Tone: Green & yellow with hints of blue
⦁ Eye Color: Red
⦁ Hair Color: N/A (Has no hair)
⦁ Navi Mark: Zodiac Wheel
⦁ Distinguishing Features: 3-Prong Anemometer on top of head
⦁ Good Points: Intelligent, Sociable, Humble, Caring, Friendly, Great Sense of Humor
⦁ Bad Points: Bashful, Somewhat Stoic with new faces
⦁ Likes: Astrology, Planetariums, Night Skies, Cosmology, Space, Wishing Upon Stars, Friendly competition, Good jokes
⦁ Dislikes: WWW, Gospel, Nebula, Bad Puns, Cheap Humor, CosmoMan.EXE, dishonor
⦁ Biography: AstroMan.EXE is one of 2 NetNavis created by Junichiro & Palutena's 1/2 Mermaid daughter Suite; the other being OpticSunflower.EXE, to be used whenever Suite paid a visit to help out in the Battle Network universe given her dislike of being left out on fun occasions often. He was created while Suite's father was out on a job in Olympus's amusement park as she had the urge to try her hands out on programming. She was originally going to have AstroMan.EXE be named BounceMan.EXE, essentially modeled after the robot master of the same name. However, Suite was not able to get the data measurements right for this to come to pass, so she ended up splitting her data into 2 fragments & went from there. AstroMan.EXE was made from the 1st fragment & she wound up pleased with the end result. AstroMan.EXE looks a great deal like the robot master he is a counterpart of, but as with many netnavis with robot master counterparts, there are differences. While AstroMan.EXE retains the original's digital eye display along with the head style, his body is nonetheless slimmer as per netnavi norm & his fingers look less robotic & has more detailed hands. The Anemometer on his head has 3 prongs instead of 2. Another notable difference is that AstroMan.EXE can sport legs when he wants to walk normally; only taking on the sphere that makes up his lower half when necessary. The sphere itself is designed to look like the globe of a planetarium. Finally, the orbiters he uses for his attacks are often resting on his shoulders when they are not currently in use. When he was brought & used in the Battle Network universe, AstroMan.EXE was used in a battle lesson with some other navis; his operator taking up an assistant teacher job instead of being a student alongside Shinju while their siblings 13 & younger enrolled as students & their parents becoming teachers, and right off the bat AstroMan.EXE proved to be a powerful battler, being able to hold his own against other navis like MegaMan.EXE & GutsMan.EXE when asked to face them. At some point during Nebula's fullscale invasion, he developed a heated & intense rivalry with the Darkloid CosmoMan.EXE as both are navis themed around space & did not hesitate when he was given the chance to take him down. And take him down, he did. Even before & after, AstroMan.EXE is always ready to assist when asked for his helping hand. AstroMan.EXE is as humble as his original counterpart is, but he also shares his bashfulness. Sporting a good sense of humor, he likes to hear a good joke every now & then, but scoffs at bad puns & cheap humor. The fastest at identifying stars.
⦁ Abilities: As he has no such element, or attribute, he sports no weaknesses to speak of. AstroMan.EXE's powers all revolve around space in some form. His main attack involves using the orbiters to attack his enemies & they double as indestructible shields as well, so only breaking attacks can get past them. He also can switch between his hover sphere & legs when need be depending on the situation. Some have said AstroMan.EXE has the power to manipulate space-time itself, but aside from using vectors to cloak & shadow himself, he has constantly proven this claim to be 100% false as he does not possess such a power. However, some attacks still pose a problem for AstroMan.EXE since he is capable of cloaking & shielding himself with invisibility and in shadow to avoid damage. A cursor, or sword attack respectively will lift the effects instantly, even making him exclaim "How'd that happen?!" when this happens. Nonetheless, AstroMan.EXE is still an extremely capable fighter. His abilities & attacks are as follows.
⦁ Air Shoes: AstroMan.EXE can stand over holes.
⦁ Float Shoes: AstroMan.EXE is immune to the effects of all negative panels.
⦁ Astro Bullet: AstroMan.EXE fires off balls of spatial energy down one or two rows at a time.
⦁ Astro Laser: The charge attack for AstroMan.EXE. He fires off one, or two lasers down his rows, and the lasers hit 3 times for 10 HP of damage. Each increase to the Buster Rank will add up the damage by 10.
⦁ Astro Sword: AstroMan.EXE's orbiters launch a sword attack that cuts 2 panels deep, 3 panels wide, or even 3 panels deep.
⦁ Vectored Cloak: AstroMan.EXE manipulates the vectors around him to turn invisible & become immune to attacks. The effect last for either 15 seconds, or until struck with a cursor attack.
⦁ Vectored Shadow: Same as Vectored Cloak, but AstroMan.EXE instead assumes a shadow form for 15 seconds. He is still immune to attack, but a sword attack will instantly lift the effect.
⦁ Copy Vision: AstroMan.EXE creates a copy of himself to confuse his oppenent(s). Sometimes he'll make 2 instead of one.
⦁ Zodiac Wheel: AstroMan.EXE summons a zodiac wheel to use one of 12 random attacks. What the wheel stops on determines the attack he will use. The possibilities are as follows.
⦁ Aries Fire: Summons Aries the Ram to rain down fire on 6 random squares. Fire-Type.
⦁ Taurus Tackle: Summons Taurus the Bull to charge down 3 squares down. Sometimes it'll do this for 4 squares down instead. Wood-Type. Breaking Attribute.
⦁ Gemini Tornado: Summons Gemini the Twins to twirl about & attack with 2 tornadoes that travel down either a whole column, or a row up to 3 squares deep. No Element. Wind Attributed.
⦁ Cancer Blade: Summons a claw of Cancer the Crab to slash 2 panels deep, 3 panels wide, & finally in Lifesword Style. Aqua-Type. Sword Attributed.
⦁ Leo Breath: Summons Leo the Lion to breathe fire up to 3 squares wide. While breathing fire, mini Leos rush out of the fireballs at random to hit the opponent. Although sometimes Leo will make the attack spread to 7 panels, leaving only 2 corner panels safe. Fire-Type.
⦁ Virgo Quake: Summons Virgo the Maiden to shake up the arena, cracking up panels at random, all the while making boulders rain down onto the enemy as well. No Element. Breaking Attribute.
⦁ Libra Storm: Summons Libra the Scales & creates thunder clouds to hound the enemy. Sometimes sea panels will form for extra damage. Electric-Type.
⦁ Scorpio Sting: Summons Scorpio the Scorpion to sting at 7 random spaces. It will finish the attack with an Aqua-Type laser attack that goes down 2 columns at the end.
⦁ Sagittarius Arrowrain: Summons Sagittarius the Archer to rain down arrows 21 times in a meteors fashion. Fire-Type. Cursor-Attributed. Pierces invisibility.
⦁ Capricorn Tower: Summons Capricorn the Goat to stomp about & send forth wood towers wherever he lands. He will even summon vines to ensnare opponents. Wood-Type.
⦁ Aquarius Whirl: Summons Aquarius the Waterbearer to send forth 3 Aqua Whirls in a boomerang fashion with one going up & one going down & the last going up once more. Unlike the similar battle chips, this aqua-type attack has a wind attribute, so it removes barriers & auras.
⦁ Pisces Missile: Summons Pisces the Two Fish to fire off 2 Aqua-Type missiles at the targeted spaces. Cursor Attributed.
⦁ Astro Crush: AstroMan.EXE's ultimate attack. AstroMan.EXE vanishes only to reappear before vanishing again before doing so rapidly before ultimately disappearing completely. At which point he will immediately call out "Astro Crush!" causing many big green meteors to rain down on the enemy's space at random panels similar to the Meteor Knuckle Giga Chip. Each meteor hits a 3x3 area to make the attack harder to fully avoid. Fire-Type. Breaking Attribute.
Mega Man Battle Network: CAPCOM
AstroMan.EXE was made by me, and belongs solely to me
Category Story / Portraits
Species Humanoid
Size 50 x 50px
File Size 6.2 kB
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