Commentary for May 27, 2022:
It might be premature to say this, but I feel as if this page might be a sign of me getting my groove back, considering it was a lot of work, but I nevertheless got it done in one sitting. And for the most part, I’m pretty satisfied with it.
It might surprise you to learn that until the day I made this page, I hadn’t added any actual details to the consoles on this particular bridge model. They were just bare surfaces with nothing on them because, because it hadn’t originally occurred to me that I would ever show the bridge from different angles; I just assumed I’d be showing the bridge face on forever, just like any time we saw the bridge of a ship in the previous season. Really, though, I should have known better; if I’m going to use 3D models, I’m going to show things from different angles. So I had to add the actual controls to the consoles on the bridge. It’s lucky I already made consoles for ships in Vol. 2 years ago that I could go back to reuse here, or this page probably would’ve taken a lot longer to do.
Anyway, now I know how to do it and how to properly put sprites into them, there’s no question in my mind anymore as to whether or not I’ll be using 3D environments for Vol. 1 going forward. I absolutely will. Not for everything, of course, but for things like this, certainly.
It might be premature to say this, but I feel as if this page might be a sign of me getting my groove back, considering it was a lot of work, but I nevertheless got it done in one sitting. And for the most part, I’m pretty satisfied with it.
It might surprise you to learn that until the day I made this page, I hadn’t added any actual details to the consoles on this particular bridge model. They were just bare surfaces with nothing on them because, because it hadn’t originally occurred to me that I would ever show the bridge from different angles; I just assumed I’d be showing the bridge face on forever, just like any time we saw the bridge of a ship in the previous season. Really, though, I should have known better; if I’m going to use 3D models, I’m going to show things from different angles. So I had to add the actual controls to the consoles on the bridge. It’s lucky I already made consoles for ships in Vol. 2 years ago that I could go back to reuse here, or this page probably would’ve taken a lot longer to do.
Anyway, now I know how to do it and how to properly put sprites into them, there’s no question in my mind anymore as to whether or not I’ll be using 3D environments for Vol. 1 going forward. I absolutely will. Not for everything, of course, but for things like this, certainly.
Category Artwork (Digital) / Comics
Species Unspecified / Any
Size 1006 x 1032px
File Size 474.2 kB
Listed in Folders
Unfortunately, that's not going to happen. Ever.
Making a 3D model of the Tornado 2 was challenging enough without also trying to make one of it transformed into its other mode, so I just didn't. Since its other mode has never appeared in Eon's World, it's fair to say Tails removed that feature while repairing the plane after the events of Sonic Adventure.
Making a 3D model of the Tornado 2 was challenging enough without also trying to make one of it transformed into its other mode, so I just didn't. Since its other mode has never appeared in Eon's World, it's fair to say Tails removed that feature while repairing the plane after the events of Sonic Adventure.
FA+

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