aqui pongo unas capturas del mugen que he hecho, y claro para variar le agregue otros personajes aparte de los mios.
aver que opinan.
aver que opinan.
Category All / All
Species Unspecified / Any
Size 1280 x 960px
File Size 297.5 kB
I really like how your style translates to sprites. That said...my only complaint is that, from the videos, you have problems with balance issues. Beamoth and Anuvi in particular are horridly OP in terms of damage and moves (the latest Lidia release seems to fare much better). One-hit kill moves suck; easily spammable moves that take off 12.5% of your health while blocking suck.
If you fix that problem, I think you've got some real winners here. I know making original sprites in MUGEN is hard work; a good 95% of customs look terrible. You're definitely in that upper 5%. :)
If you fix that problem, I think you've got some real winners here. I know making original sprites in MUGEN is hard work; a good 95% of customs look terrible. You're definitely in that upper 5%. :)
Ah, sorry. OP = overpowered, like they're too strong. It's especially noticeable in their super attacks, where the opponent dies with one move. Or a not-super-move example, Beamoth's tail swipe appears to be very easy to pull off and does a large amount of damage, even while blocking.
I guess...toy with the damage and health numbers. Granted, the videos I'm talking about are several months old, so perhaps you've already fixed them? I'm just thinking that, if you have one or two fighters who are too strong, the game won't be as much fun.
I guess...toy with the damage and health numbers. Granted, the videos I'm talking about are several months old, so perhaps you've already fixed them? I'm just thinking that, if you have one or two fighters who are too strong, the game won't be as much fun.
FA+

Comments