Though 10 years old in the campaign I'm currently running, these are typical designs still being sold by Cruiser Motors on the players' homeworld, even while they research their first grav-cars, both military and civilian.
These are by no means the totality of Cruiser's products - merely the more 'about town' or intracity commuting economy lines. Ranges reflect the distances between major population centers - much of even the most densely populated areas are separated by long stretches of outback, or terraformed soil farmland.
Several of the characters have kids they don't want borrowing the grav car (or spaceship for that matter) while they go off to high school or college and these are passable 'starting cars' for young colonials, even if a few years old and with a few dents in them.
Oh, and those 0.3kl gas tanks - huge by Terran standards, only cost 75credits to fill up.
The EcoSil is a basic 'car' car, suitable for small families on a budget.
The EcoSport is a cheap 'fast' car, popular among young teens for drag racing and cross continent rally races, often heavily modded (No cargo, armor 'panelling' removed, smaller or bigger tanks, single seater, etc. depending on the competition).
The EcoLux is a typical minivan for outback families, capable of carrying a larger family, or several passengers and a few goats, chickens, dogs and pigs - up to a single displacement ton of cargo can fit in the 6 passenger version above, requiring a little creative package arranging. A roof rack is popular for putting on just a bit more produce for the trip into Kharkiv or Polit.
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Body model changes gradually every year, but until the planetary TL changes drastically, standarization leads to roughly the same performance beneath all the new 'style'.
Note, all three models have the same engine for ease of production, replacing parts and saving on R&D costs.
These are by no means the totality of Cruiser's products - merely the more 'about town' or intracity commuting economy lines. Ranges reflect the distances between major population centers - much of even the most densely populated areas are separated by long stretches of outback, or terraformed soil farmland.
Several of the characters have kids they don't want borrowing the grav car (or spaceship for that matter) while they go off to high school or college and these are passable 'starting cars' for young colonials, even if a few years old and with a few dents in them.
Oh, and those 0.3kl gas tanks - huge by Terran standards, only cost 75credits to fill up.
The EcoSil is a basic 'car' car, suitable for small families on a budget.
The EcoSport is a cheap 'fast' car, popular among young teens for drag racing and cross continent rally races, often heavily modded (No cargo, armor 'panelling' removed, smaller or bigger tanks, single seater, etc. depending on the competition).
The EcoLux is a typical minivan for outback families, capable of carrying a larger family, or several passengers and a few goats, chickens, dogs and pigs - up to a single displacement ton of cargo can fit in the 6 passenger version above, requiring a little creative package arranging. A roof rack is popular for putting on just a bit more produce for the trip into Kharkiv or Polit.
---
Body model changes gradually every year, but until the planetary TL changes drastically, standarization leads to roughly the same performance beneath all the new 'style'.
Note, all three models have the same engine for ease of production, replacing parts and saving on R&D costs.
Category All / All
Species Unspecified / Any
Size 800 x 1035px
File Size 248.8 kB
Heh - well, there's four kinds of seats available when designing small craft in MegaTraveller - Roomy, Adequate, Cramped and ... None (Basically you ride standing inside, on top of, or straddling the vehicle.). Cramped becomes an unpopular necessity when you're trying to cram too much 'bits' into too small a box.
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