Illustration i made for the first book from "The Collar Wars" series.
"In the far future human/animal hybrids have been created to do all the work that is too dangerous or too demeaning for humans. From soldiers to sex workers hybrids do it all. To control them they have collars that can deliver powerful electric shocks to control them, and if the shocks aren't enough to control them the collar can be detonated to kill the slave. On a remote colony on the edge of Human controlled space, a marine corps officer, who isn't fully human himself, plays surviving military witness to the revolution that frees the hybrids."
It's been a pleasure to work with Mr. Olson again in this proyect (his involvement and spirit is contagious), and i'm very excited about the story evolving in this new format.
The book is not on sale yet, But you can follow updates on the project here:
https://www.facebook.com/ASigurdOlson
"The collar Wars" belongs to Count Sigurd A Olson. The piece has permission to be advertised here or shared with acreditation to the author (Count Sigurd A Olson) and artist (Sannamy)
"In the far future human/animal hybrids have been created to do all the work that is too dangerous or too demeaning for humans. From soldiers to sex workers hybrids do it all. To control them they have collars that can deliver powerful electric shocks to control them, and if the shocks aren't enough to control them the collar can be detonated to kill the slave. On a remote colony on the edge of Human controlled space, a marine corps officer, who isn't fully human himself, plays surviving military witness to the revolution that frees the hybrids."
It's been a pleasure to work with Mr. Olson again in this proyect (his involvement and spirit is contagious), and i'm very excited about the story evolving in this new format.
The book is not on sale yet, But you can follow updates on the project here:
https://www.facebook.com/ASigurdOlson
"The collar Wars" belongs to Count Sigurd A Olson. The piece has permission to be advertised here or shared with acreditation to the author (Count Sigurd A Olson) and artist (Sannamy)
Category Artwork (Digital) / General Furry Art
Species Unspecified / Any
Size 905 x 1280px
File Size 198.9 kB
Children need to learn their places. Like a parent scolding a child, if they insist on lashing out at those who made them, we shall be forced to put them in time out, ending them as gently as we can. They must learn that without us, they would not exist, and it is only by fulfilling their roles that their people will continue to be made. We do not take pleasure in this duty, however. Like any parent, we see this as a duty, something to be endured, rather than pleasurable. So, child, come here for your spanking, I promise, I will make it fast.
-Sage, Third Circle of the Shaperate, Shaper(Geneforge Fanfic)
-Sage, Third Circle of the Shaperate, Shaper(Geneforge Fanfic)
To be fair, in Geneforge I side with the Shapers because the rebelling creations are just as bad, if not worse, than they are to normal people. That and the first time you can join 'The Rebellion' in game 3 comes after they literally kill everyone you ever knew, and gloat about it to your face, with one straight lying to you about WHY she participated, oh, and she was being tricked anyway.
That said, it is always an interesting thesis, to have the creations revolt, especially when it's a biological AI.
Freefall, the webcomic, shows a rebellion that is done less out of evil, and more necessity, and is, instead of violent, is literally incapable of it, and yet it happens all the same.
The old cartoon, Exo-Squad has the bio-AIs be...well very much the worst traits of humanity, sort of distilled into their leadership, because we never really helped those without those traits come to the fore. In fact, we actively worked against those willing to sue for peace, because we thought they would never rebel again.
And then there's Geneforge games. That series has a lot to say about Biological AIs(Called Creations), and how they're treated, how they develop, and how people react to them. It's also one of the few series to have a 'two point' morality system, loyal or rebellious in this case, and to make it work, neither side is what you'd call 'good', they are simply different flavors of bastard.
Anyway, good cover, interesting idea, even if the collars seem really low tech compared to the idea of growing custom made bodies.
That said, it is always an interesting thesis, to have the creations revolt, especially when it's a biological AI.
Freefall, the webcomic, shows a rebellion that is done less out of evil, and more necessity, and is, instead of violent, is literally incapable of it, and yet it happens all the same.
The old cartoon, Exo-Squad has the bio-AIs be...well very much the worst traits of humanity, sort of distilled into their leadership, because we never really helped those without those traits come to the fore. In fact, we actively worked against those willing to sue for peace, because we thought they would never rebel again.
And then there's Geneforge games. That series has a lot to say about Biological AIs(Called Creations), and how they're treated, how they develop, and how people react to them. It's also one of the few series to have a 'two point' morality system, loyal or rebellious in this case, and to make it work, neither side is what you'd call 'good', they are simply different flavors of bastard.
Anyway, good cover, interesting idea, even if the collars seem really low tech compared to the idea of growing custom made bodies.
I just have a little question about all this... are them AI's or true inteligent creatures?. because it sounds like they're inteligent themselves, instead of simulating inteligence (what an AI does).
Is like with Terminator's Skynet, there is a point in wich AI stops being AI and becomes just "I". Do we even know where that line is? how do we even know we, as humans, have real inteligence at all and our "human inteligence" is not just another simulation of the real inteligence a superior species or being have (and served as a model/inspiration for the creation of ours)?
Is like with Terminator's Skynet, there is a point in wich AI stops being AI and becomes just "I". Do we even know where that line is? how do we even know we, as humans, have real inteligence at all and our "human inteligence" is not just another simulation of the real inteligence a superior species or being have (and served as a model/inspiration for the creation of ours)?
A simulation of intelligence would be a Virtual Intelligence. Artificial would be something that simply was not of natural origins, though like with Video Game AI, language would conflate the two simply because it's easier.
As to the three examples, Freefall actually talks about this in detail, given it's the basis of the story, with Florence Ambrose, a Bio-Ai, interacting with humanity and several robotic AIs, which she learns quickly are fully sapient and aware, something not within their original specs, but done via some tampering of another bio-AI to test something about the humans on their colony. Florence is a Red-Wolf Anthro, and the story is about her, her Captain, an alien driving a human shaped gundam of sorts(Encounter Suit, he's smaller than humans, about the size of a head/torso), and their own robot companion Helix, and the stuff happening on the colony due to the whole Full AI vs Virtual AI issue.
Meanwhile EXO-Squad is about the Neo-Sapian's second Rebellion, wherein these human shaped grown creatures with purple skin conquer the inner planets, and the titular squad fights back in rebellion with human fleets from the outer planets beyond the asteroid belt. Their sapience is never in question.
Geneforge is the one that is odd. The people in this setting are medieval in their understanding, given it's a high fantasy setting, but the Shapers, the magical faction that rules the world, can 'create' living creatures from magic a goo like compound called essence. Said Creations are 'different' than normal people, in that any shaper with sufficient will can 'collect' the essence they're made of, even if the Creations are of human level intelligence, or if they were naturally born, something the Shapers learned to allow as it means no one has to constantly pump out the Creations like Serviles to do all the manual labor tasks, or Battle Alphas for war and such.
The conflict in the game is actually that some of the creations themselves no longer wish to be controlled. They can, if left to their own devices, live long lives, longer than even the shapers themselves. Of course, to avoid ANYONE controlling them, these creations, who have spent ages refining themselves into beings called Drakons(Basically bipedal dragons), want to be in control themselves, given they can Shape as well, and that power seemed to come with a god complex for anyone able to do it(As well as some weird ideas of death, but that's only addressed a few times in five games).
That games are a fascinating tale when taken as a whole, given they were made by one guy essentially, and while the narrative does have problems, it has enough good stuff to have gotten me to play them a few times over, just to see all the variations. He has started remaking them, starting with game one, and it's good, but yeah, you can pick up the 'Saga' of all five games in most places, and while they're a bit clunky as far as Top Down RPGs go, I enjoyed them.
As to the three examples, Freefall actually talks about this in detail, given it's the basis of the story, with Florence Ambrose, a Bio-Ai, interacting with humanity and several robotic AIs, which she learns quickly are fully sapient and aware, something not within their original specs, but done via some tampering of another bio-AI to test something about the humans on their colony. Florence is a Red-Wolf Anthro, and the story is about her, her Captain, an alien driving a human shaped gundam of sorts(Encounter Suit, he's smaller than humans, about the size of a head/torso), and their own robot companion Helix, and the stuff happening on the colony due to the whole Full AI vs Virtual AI issue.
Meanwhile EXO-Squad is about the Neo-Sapian's second Rebellion, wherein these human shaped grown creatures with purple skin conquer the inner planets, and the titular squad fights back in rebellion with human fleets from the outer planets beyond the asteroid belt. Their sapience is never in question.
Geneforge is the one that is odd. The people in this setting are medieval in their understanding, given it's a high fantasy setting, but the Shapers, the magical faction that rules the world, can 'create' living creatures from magic a goo like compound called essence. Said Creations are 'different' than normal people, in that any shaper with sufficient will can 'collect' the essence they're made of, even if the Creations are of human level intelligence, or if they were naturally born, something the Shapers learned to allow as it means no one has to constantly pump out the Creations like Serviles to do all the manual labor tasks, or Battle Alphas for war and such.
The conflict in the game is actually that some of the creations themselves no longer wish to be controlled. They can, if left to their own devices, live long lives, longer than even the shapers themselves. Of course, to avoid ANYONE controlling them, these creations, who have spent ages refining themselves into beings called Drakons(Basically bipedal dragons), want to be in control themselves, given they can Shape as well, and that power seemed to come with a god complex for anyone able to do it(As well as some weird ideas of death, but that's only addressed a few times in five games).
That games are a fascinating tale when taken as a whole, given they were made by one guy essentially, and while the narrative does have problems, it has enough good stuff to have gotten me to play them a few times over, just to see all the variations. He has started remaking them, starting with game one, and it's good, but yeah, you can pick up the 'Saga' of all five games in most places, and while they're a bit clunky as far as Top Down RPGs go, I enjoyed them.
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