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Got bored last night and decided to make a pulse weapon similiar to the pulse rifle form Half Life 2, though the only thing both share in common is the cap ammunition and the *pop* noise.
The Pulse Sniper Rifle, calling it PSR for now, has 8 caps that cycle and are not exchangeable when they run out. Each cap holds 30 shots and as soon as the first cap is spent the disk they are on rotates the next one into place and the spent one begins a recharge phase that will last for 20 to 30 minutes.
The PSR has enough power to penetrate several targets no matter if they are brandishing heavy or light armor. Possibly one of the few weapons short of an artillery strike, tank buster, or nuking the RL-32 War Lord mech from orbit to destory it.
The PSR's scope can link into a snipers helmets HUD, record kills, count total kills and wether it was a body or head shot as well as auto-correct for wind, distance, etc. One may call the PSR "overpowered" or "hand held Overkill" but my personal opinion is that there's no such thing as overkill, especially if it proves effective. If a coordinated airstrike is how you route out a machine gun nest, its absolutely not overkill.
The PSR is only available to soldiers that are snipers inside the GFA, Galactic Federation Army, that have achieved a certain kill count, have enough credits/money to buy it, and have been authorized by thier CO and the ships captain if their aboard a war vessel as well as several other circumstances that need to be met. The PSR isn't 'just' handed out to every sniper within the GFA, it has to be earned.
Those that have earned the PSR have told tales, which have also been recorded thanks to the scopes perks, of stopping an entire advancing column of troop carriers and sniping a helicopter pilot and co-pilot out of their aircraft with a single shot as well as taking out insurgetns through hardened structures.
Most snipers refer to the PSR as an instagib weapon, and in many ways it is.
Modeled in Google Sketchup 7.
Took about an hour to modify the Pulse Cannon that preceeded the PSR into the PSR.
Enjoy~
Got bored last night and decided to make a pulse weapon similiar to the pulse rifle form Half Life 2, though the only thing both share in common is the cap ammunition and the *pop* noise.
The Pulse Sniper Rifle, calling it PSR for now, has 8 caps that cycle and are not exchangeable when they run out. Each cap holds 30 shots and as soon as the first cap is spent the disk they are on rotates the next one into place and the spent one begins a recharge phase that will last for 20 to 30 minutes.
The PSR has enough power to penetrate several targets no matter if they are brandishing heavy or light armor. Possibly one of the few weapons short of an artillery strike, tank buster, or nuking the RL-32 War Lord mech from orbit to destory it.
The PSR's scope can link into a snipers helmets HUD, record kills, count total kills and wether it was a body or head shot as well as auto-correct for wind, distance, etc. One may call the PSR "overpowered" or "hand held Overkill" but my personal opinion is that there's no such thing as overkill, especially if it proves effective. If a coordinated airstrike is how you route out a machine gun nest, its absolutely not overkill.
The PSR is only available to soldiers that are snipers inside the GFA, Galactic Federation Army, that have achieved a certain kill count, have enough credits/money to buy it, and have been authorized by thier CO and the ships captain if their aboard a war vessel as well as several other circumstances that need to be met. The PSR isn't 'just' handed out to every sniper within the GFA, it has to be earned.
Those that have earned the PSR have told tales, which have also been recorded thanks to the scopes perks, of stopping an entire advancing column of troop carriers and sniping a helicopter pilot and co-pilot out of their aircraft with a single shot as well as taking out insurgetns through hardened structures.
Most snipers refer to the PSR as an instagib weapon, and in many ways it is.
Modeled in Google Sketchup 7.
Took about an hour to modify the Pulse Cannon that preceeded the PSR into the PSR.
Enjoy~
Category Designs / Fantasy
Species Unspecified / Any
Size 1019 x 630px
File Size 27 kB
Oh, didn't get what you were saying.
Yes, yes after completing a model i can save it and come back to it again. Sometimes i scavage parts off other models and meld them into newer models. Also due to my drafting classes modeling once and using that part again and again is a practice they're teaching us.
Yes, yes after completing a model i can save it and come back to it again. Sometimes i scavage parts off other models and meld them into newer models. Also due to my drafting classes modeling once and using that part again and again is a practice they're teaching us.
Especially when the kill count is close to 2 hundred with any of the other sniper rifles, the credit cost/price tag is close to $1000 and that most captains don't want it on their ship since its 'anti anything' and a misfire could possible puncture the hull of the space craft.
So getting one is really a great feat provided you can meet the other two criteria and your captain isn't scared of a mishap.
So getting one is really a great feat provided you can meet the other two criteria and your captain isn't scared of a mishap.
True, though i guess each profession has its 'ultimate weapon'. The pulse cannon would be for heavy infantry (its essentially a heavy single barrel machine gun. There's aslo a over under barrel that's a pulse assault rifle, still need to work on something for scouts or w/e you wanna call the soldiers that are quick and used to look ahead and maybe do a little damage to the enemy when found.
Well, being how everything so far is 'cap ammo' been trying to figure out a cap SMG or something. Shouldn't be too hard to scale down the Cap ring and bring out one of the Wasps and do some mild mod's to it. That or just use the pistol grip, some more, from the Wasp Series and build around it and the cap ring.
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