Finished version here:
https://www.furaffinity.net/view/46057501/
Mason and I have been plugging away at this concept steadily, and I was able to start the vector lineart today after we nailed down all the details we wanted.
Again, my process might be weird. I thought it would be helpful to share some of our back and forth to help show upcoming commissioners (of which there are a TON, omg THANK YOU !) of what to expect when their turn comes up or when future commissioners express interest in getting a pic done!
1. Reference Model
One thing I've grown very fond of is posing a custom reference for pics with high rendering requirements. I hate skimming through ref galleries and image searches looking for the perfect pose, or being unable to find one I can use and then having to crap together a bunch of vaguely related pics to get something functional. Clipstudio has the pose functionality built in, and Mason and I spent some time exploring angles to see how best to show off the parts he wanted to showcase. We tried to find a sweet spot that gave the most possible viewing area of what he wanted and that would also supply good lighting angles for rendering requirements later in the process. We can do anything here, down to individual finger positioning, advanced perspective shots, and body torsioning- it's extremely powerful <3!
2. Gesture/Pre-sketch
Mason and I generated this based off a 3d model we posed in Clipstudio. The idea here is to get something down fast and roughly proportionate to the character to make sure size is on point. We wanted to make sure the bike wasn't too big, and/or Mason too small! Once we're happy with the chosen pose and sizing, we'll move on. Past this point I will not be editing the pose of the character.
3. Rough sketch
This is the first tier of commission I offer. It's very fast and messy, but has enough fidelity to show off the char and holds flats/shading well. Once Mason was happy with how things looked here, we went on to the next stage. We can basically edit whatever is required at this point, barring changing the pose and limbs positioning.
4. Refined sketch
All we do here is take what was previously seen and start to more carefully detail it out, adding a bit more where needed. These are still just brush strokes, and the cleaner looks help show off the shading and highlights more than the rough sketch will. Minor edits are still possible at this stage (we added shocks on to the bike, gave him some more gear, tweaked his face and fluff, etc.). Once Mason was ready, we went on to the final stage
5. Polished vector lines
I will always do this stage last and only after we've gone through the other 4. The reason is that making changes at this point is incredibly annoying to do. After filtering through 4 prototypes, the commissioner will have a perfect idea of what to expect. Mason is getting a polished commission, and this helps to show the amount of back and forth communication I require to make that happen.
Hope it helps! In terms of time taken, I can usually hammer through to editing/completing the rough stage in a single day with good communication. The refined stage will take me 2-3 with good communication and minimal edits, and the final vector lines likewise with no editing at that point. I look forward to finishing up the vectors and getting back into my fav spot of colouring and shading :D.
Drawn in Clipstudio
https://www.furaffinity.net/view/46057501/
HIT "DOWNLOAD" FOR A BIGGER VIEW
Mason and I have been plugging away at this concept steadily, and I was able to start the vector lineart today after we nailed down all the details we wanted.
Again, my process might be weird. I thought it would be helpful to share some of our back and forth to help show upcoming commissioners (of which there are a TON, omg THANK YOU !) of what to expect when their turn comes up or when future commissioners express interest in getting a pic done!
1. Reference Model
One thing I've grown very fond of is posing a custom reference for pics with high rendering requirements. I hate skimming through ref galleries and image searches looking for the perfect pose, or being unable to find one I can use and then having to crap together a bunch of vaguely related pics to get something functional. Clipstudio has the pose functionality built in, and Mason and I spent some time exploring angles to see how best to show off the parts he wanted to showcase. We tried to find a sweet spot that gave the most possible viewing area of what he wanted and that would also supply good lighting angles for rendering requirements later in the process. We can do anything here, down to individual finger positioning, advanced perspective shots, and body torsioning- it's extremely powerful <3!
2. Gesture/Pre-sketch
Mason and I generated this based off a 3d model we posed in Clipstudio. The idea here is to get something down fast and roughly proportionate to the character to make sure size is on point. We wanted to make sure the bike wasn't too big, and/or Mason too small! Once we're happy with the chosen pose and sizing, we'll move on. Past this point I will not be editing the pose of the character.
3. Rough sketch
This is the first tier of commission I offer. It's very fast and messy, but has enough fidelity to show off the char and holds flats/shading well. Once Mason was happy with how things looked here, we went on to the next stage. We can basically edit whatever is required at this point, barring changing the pose and limbs positioning.
4. Refined sketch
All we do here is take what was previously seen and start to more carefully detail it out, adding a bit more where needed. These are still just brush strokes, and the cleaner looks help show off the shading and highlights more than the rough sketch will. Minor edits are still possible at this stage (we added shocks on to the bike, gave him some more gear, tweaked his face and fluff, etc.). Once Mason was ready, we went on to the final stage
5. Polished vector lines
I will always do this stage last and only after we've gone through the other 4. The reason is that making changes at this point is incredibly annoying to do. After filtering through 4 prototypes, the commissioner will have a perfect idea of what to expect. Mason is getting a polished commission, and this helps to show the amount of back and forth communication I require to make that happen.
Hope it helps! In terms of time taken, I can usually hammer through to editing/completing the rough stage in a single day with good communication. The refined stage will take me 2-3 with good communication and minimal edits, and the final vector lines likewise with no editing at that point. I look forward to finishing up the vectors and getting back into my fav spot of colouring and shading :D.
Drawn in Clipstudio
Category Artwork (Digital) / General Furry Art
Species Dog (Other)
Size 2400 x 2000px
File Size 2.04 MB
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