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So, two years ago, I made this little pic here: https://www.furaffinity.net/view/34299052/
I proposed the idea of a role swap between Marine and Blaze; if Marine was the hero of the Sol Dimension and Blaze her sidekick. So, if Marine was the Sonic of her world and Blaze her tails. I think it looks better and shows a bit more into Marine and Blaze's dynamic: Marine is smug and confident, Blaze is a worrywart.
Like I said before, I don't really think Blaze is that good of a character when held purely by SEGA's hands. To summarize what I said before:
>Blaze's story was handled well enough in the Rush Games, but it's generic. Her personality of being stoic and standoffish isn't unique; we have three other characters who do this, four if you count Omega, five if you count Gamma. Her Fire Powers are unique and her game's having a focus on vertical ascension is as well.
>And then Sonic 06 decided she was in the bad future with Silver. Is it a soft reboot? Are the hand-held games a different continuity from the console games? Oh, and Blaze died, but not really cause time travel? Sonic 06 is a can of worms that really mess with where in the multiverse Blaze is supposed to be from.
>In the comics, Blaze is much more fleshed out and a better written, both Pre-Reboot Archie, Post-Reboot, and the bit I've seen in IDW, but I shouldn't need external media. And now Blaze is just kind of a part of Sonic's gang of friends when she should have her own business going on. She's pretty much just waifu bait now, only being brought along to keep her fanbase coming.
>Blaze is ANOTHER counterpart of Sonic, but is supposed to be OFFICIALLY his counterpart. But, like, she feels more like a counterpart to Knuckles then to Sonic, from her mechanical role as a Princess and guardian of the Sol Emeralds to her personality and relationship with Sonic.
>Alternatively, I think Marine has the foundation of a GOOD character, it's just that SEGA didn't let her do anything. A chatterbox character could've totally worked if she had some unique gameplay and could actually back up all her talk. She's superfluous, but makes for a better foil to Sonic than Blaze does.
And so, to back up all my talk, allow me to spin you a story for this would-be game, if the Sol Dimension got a reboot in my vision;
In the middle of the night, when the two moons are out over the sea; it's the night Princess Blaze the Cat's coronation as the new Guardian of the Sol Emeralds, a position that's been passed down traditionally from mother to daughter of the royal family. Sadly, Blaze is a 10-year-old without a mother or father; she's been forced to grow up faster than any child should have to. But she shoulders this responsibility.
And then boom! Pirates attack! Out from the shadows is the nefarious Captain Whiskers, and his robot crew! The palace guards are overwhelmed by his Wingnuts (the Badniks of this world) and he's prepared to take the Sol Emeralds! Blaze tries to fight him off, but his first mate, Johnny, easily holds off Blaze and swats her away. Her fire abilities do nothing to really stop Johnny.
Just as Captain Whiskers is going to snatch the Emeralds, Blaze releases a big wave of Sol Energy. The palace brights up like the sun! When the light dies down, the Sol Emeralds are gone and so is Blaze.
Days later, Captain Marine the Raccoon is lounging on South Sun Island. Her ship, the Banana Sunday, is docked, and the Coconut Crew are stocking up for their next voyage...wherever that may be. Marine is casually laying around when her first mate, a Koala named Tabby, shouts in her ear.
"Captain! Captain! I see somethin' floatin' in da watah!"
Marine, awakened from Tabby's shouting, looks and sees a dingy not too far from shore. Rolling her eyes, Marine goes out and pulls the boat in. And there she is, lying there, is Blaze. She's sick, unconscious, and barely breathing. Tabby gasps and says that they need medicine, but the herbs needed for her are on the other side of the island! And so, carrying Blaze with her, Marine races off.
"Tabby! Tell da crew I'll meet 'em on the South side of South Sun Island! Oh, and tell 'em they better pack those nuts I like! The good ones! And stop snickerin', ya nut!"
Cue the tutorial level.
I'd imagine Marine's 'speed' would be propelling water from the soles of her boots. Perhaps instead of water manipulation or whatever happened in that infamous scene, she has to keep track of a water gauge and needs to refill it every so often in order to use various water gadgets. Like, say a 'Flintlock'-like water gun that acts as a Megaman-styled pea shooter with a charge shot, or a shotgun-like Blunderbuss that can be charged and turned into a grenade projectile.
Can't go wrong with a sword though. Just a fun, cutlass to slice up robots and other enemies.
Meanwhile, after Blaze wakes up, and maybe after a few levels cause of story progression, you get Blaze as an 'assist'. She can occasionally give you a boost of speed and a jumping boost thanks to her Fire Powers (acting like something of a rocket booster)
As for that story, I'd imagine that Blaze wouldn't trust Marine for a bit. After all, Pirates ruined her home and forced her on this quest to track down the Sol Emeralds again! Marine is a pirate! How can she trust her not to just run off with those emeralds. And in a level without Blaze, you should feel just how big a help she is. Gotta suck when part of your moveset has a mind of their own.
I proposed the idea of a role swap between Marine and Blaze; if Marine was the hero of the Sol Dimension and Blaze her sidekick. So, if Marine was the Sonic of her world and Blaze her tails. I think it looks better and shows a bit more into Marine and Blaze's dynamic: Marine is smug and confident, Blaze is a worrywart.
Like I said before, I don't really think Blaze is that good of a character when held purely by SEGA's hands. To summarize what I said before:
>Blaze's story was handled well enough in the Rush Games, but it's generic. Her personality of being stoic and standoffish isn't unique; we have three other characters who do this, four if you count Omega, five if you count Gamma. Her Fire Powers are unique and her game's having a focus on vertical ascension is as well.
>And then Sonic 06 decided she was in the bad future with Silver. Is it a soft reboot? Are the hand-held games a different continuity from the console games? Oh, and Blaze died, but not really cause time travel? Sonic 06 is a can of worms that really mess with where in the multiverse Blaze is supposed to be from.
>In the comics, Blaze is much more fleshed out and a better written, both Pre-Reboot Archie, Post-Reboot, and the bit I've seen in IDW, but I shouldn't need external media. And now Blaze is just kind of a part of Sonic's gang of friends when she should have her own business going on. She's pretty much just waifu bait now, only being brought along to keep her fanbase coming.
>Blaze is ANOTHER counterpart of Sonic, but is supposed to be OFFICIALLY his counterpart. But, like, she feels more like a counterpart to Knuckles then to Sonic, from her mechanical role as a Princess and guardian of the Sol Emeralds to her personality and relationship with Sonic.
>Alternatively, I think Marine has the foundation of a GOOD character, it's just that SEGA didn't let her do anything. A chatterbox character could've totally worked if she had some unique gameplay and could actually back up all her talk. She's superfluous, but makes for a better foil to Sonic than Blaze does.
And so, to back up all my talk, allow me to spin you a story for this would-be game, if the Sol Dimension got a reboot in my vision;
In the middle of the night, when the two moons are out over the sea; it's the night Princess Blaze the Cat's coronation as the new Guardian of the Sol Emeralds, a position that's been passed down traditionally from mother to daughter of the royal family. Sadly, Blaze is a 10-year-old without a mother or father; she's been forced to grow up faster than any child should have to. But she shoulders this responsibility.
And then boom! Pirates attack! Out from the shadows is the nefarious Captain Whiskers, and his robot crew! The palace guards are overwhelmed by his Wingnuts (the Badniks of this world) and he's prepared to take the Sol Emeralds! Blaze tries to fight him off, but his first mate, Johnny, easily holds off Blaze and swats her away. Her fire abilities do nothing to really stop Johnny.
Just as Captain Whiskers is going to snatch the Emeralds, Blaze releases a big wave of Sol Energy. The palace brights up like the sun! When the light dies down, the Sol Emeralds are gone and so is Blaze.
Days later, Captain Marine the Raccoon is lounging on South Sun Island. Her ship, the Banana Sunday, is docked, and the Coconut Crew are stocking up for their next voyage...wherever that may be. Marine is casually laying around when her first mate, a Koala named Tabby, shouts in her ear.
"Captain! Captain! I see somethin' floatin' in da watah!"
Marine, awakened from Tabby's shouting, looks and sees a dingy not too far from shore. Rolling her eyes, Marine goes out and pulls the boat in. And there she is, lying there, is Blaze. She's sick, unconscious, and barely breathing. Tabby gasps and says that they need medicine, but the herbs needed for her are on the other side of the island! And so, carrying Blaze with her, Marine races off.
"Tabby! Tell da crew I'll meet 'em on the South side of South Sun Island! Oh, and tell 'em they better pack those nuts I like! The good ones! And stop snickerin', ya nut!"
Cue the tutorial level.
I'd imagine Marine's 'speed' would be propelling water from the soles of her boots. Perhaps instead of water manipulation or whatever happened in that infamous scene, she has to keep track of a water gauge and needs to refill it every so often in order to use various water gadgets. Like, say a 'Flintlock'-like water gun that acts as a Megaman-styled pea shooter with a charge shot, or a shotgun-like Blunderbuss that can be charged and turned into a grenade projectile.
Can't go wrong with a sword though. Just a fun, cutlass to slice up robots and other enemies.
Meanwhile, after Blaze wakes up, and maybe after a few levels cause of story progression, you get Blaze as an 'assist'. She can occasionally give you a boost of speed and a jumping boost thanks to her Fire Powers (acting like something of a rocket booster)
As for that story, I'd imagine that Blaze wouldn't trust Marine for a bit. After all, Pirates ruined her home and forced her on this quest to track down the Sol Emeralds again! Marine is a pirate! How can she trust her not to just run off with those emeralds. And in a level without Blaze, you should feel just how big a help she is. Gotta suck when part of your moveset has a mind of their own.
Category Artwork (Traditional) / Fanart
Species Unspecified / Any
Size 1280 x 1072px
File Size 258.5 kB
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