Yeah, I know it's the second thing in a row that's not exactly furry. So why am I posting it? One, for exposure. Two, because it does have some vaguely furry content at the moment, and it really will when I put in an option to start as any creature, and put in a were-whatever system for generating an anthro-ized version of a base creature. Let's try to keep it not a big deal that I'm all for were-creatures, mmkay?
And also, it works now. The one before didn't so much because of XNA, and for a brief moment the SDL version didn't because it was missing a DLL. But everything's fixed, and you should be able to download and run it easily with now with no extra jumping through hoops.
It's come a long, long way since version 0.0.0.1. Detailed body part systems, the start of item crafting, multiple levels, improved floor generation, an increasing variety of items. And I'm also working on some personal projects that I don't think will be released for the general audience, but PM me if you're interested in having a look.
The blog is at adventurerroguelike.blogspot.com and the game is at code.google.com/p/adventurerroguelike
And also, it works now. The one before didn't so much because of XNA, and for a brief moment the SDL version didn't because it was missing a DLL. But everything's fixed, and you should be able to download and run it easily with now with no extra jumping through hoops.
It's come a long, long way since version 0.0.0.1. Detailed body part systems, the start of item crafting, multiple levels, improved floor generation, an increasing variety of items. And I'm also working on some personal projects that I don't think will be released for the general audience, but PM me if you're interested in having a look.
The blog is at adventurerroguelike.blogspot.com and the game is at code.google.com/p/adventurerroguelike
Category Screenshots / Miscellaneous
Species Unspecified / Any
Size 901 x 748px
File Size 37.3 kB
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