"We Move As One" / Fissures in the Megastructure
WE MOVE AS ONE ⸬ https://www.youtube.com/watch?v=PVZdEG8dWeo
This piece is a personal love letter to many things and tropes I deeply enjoy, including but not limited to Japanese mecha and Tsutomo Nihei’s body of work. It was a lot of challenging work to complete this, but I am happy I took the plunge.
To put the initial idea behind it in a nutshell, mecha stuff meeting an infinite city-like megastructure, full of crumbling and ever-nested temples. Even if the structures seem to be of manmade origin, their alien hostility in their nonsensical arrangements is palpable to the inhabitants. They understand deeply it is a truly infinite world in all directions, with all the implications that come with that.
Traversing this infinite and barren world like nomads in search to make sense of the patterns of the world, they make use of mecha technology that requires the pilots to be kept alive with artificial backup organs and blood for life support, harvested from the organic bowels of the city underneath the crumbling stone.
This piece is a personal love letter to many things and tropes I deeply enjoy, including but not limited to Japanese mecha and Tsutomo Nihei’s body of work. It was a lot of challenging work to complete this, but I am happy I took the plunge.
To put the initial idea behind it in a nutshell, mecha stuff meeting an infinite city-like megastructure, full of crumbling and ever-nested temples. Even if the structures seem to be of manmade origin, their alien hostility in their nonsensical arrangements is palpable to the inhabitants. They understand deeply it is a truly infinite world in all directions, with all the implications that come with that.
Traversing this infinite and barren world like nomads in search to make sense of the patterns of the world, they make use of mecha technology that requires the pilots to be kept alive with artificial backup organs and blood for life support, harvested from the organic bowels of the city underneath the crumbling stone.
Category Artwork (Digital) / Scenery
Species Unspecified / Any
Size 726 x 1280px
File Size 777.1 kB
Listed in Folders
Metal Wolf Chaos is great for reasons too elaborate to describe in a comment and without sounding like a lunatic. It's an important part of the Fromsoft back catalogue and considering it's available for PC after years of being a Japan-only Xbox curiosity, I think it's worth to check out even if it doesn't 100% scratch the AC itch.
I'll basically meditate on the AC4/4A art book and mentally absorb its contents before drawing something like this, so yep. As you say down there, TYPE-LAHIRE was where I kinda started off and it was part of the kit - honestly, I don't think I am very good yet at drawing or designing mechs from scratch, so I gave myself a little guidance with that look. Obviously, I still tried to add my own spin on it.
Yup. That mech is heavily inspired by the TYPE-LAHIRE NEXT in Armored Core For Answer (https://armoredcore.fandom.com/wiki/TYPE-LAHIRE). The gun looks like a HI-Laser rifle of some sort. If I could find a good database of the parts, I could probably pick out which specific gun that's modeled after. Maybe a Canopus (https://armoredcore.fandom.com/wiki/HLR01-CANOPUS), but it's been a few years.
Gawd that song got me in a trance... Antigone & Francois X, two different artists of their own, pulled a kamaya painters collab of incredible soundscapes...
All thanks to a game: RUINER
And when I heard this... I was gone like Matoko Kusanagi in a cyberhacking session: JOURNEY HOME.
https://youtu.be/xsdUgwFpOlY
All thanks to a game: RUINER
And when I heard this... I was gone like Matoko Kusanagi in a cyberhacking session: JOURNEY HOME.
https://youtu.be/xsdUgwFpOlY
Funnily enough I knew the song before giving RUINER a shot this year, that game had been flying around in my free-for-grabs backlog. Was a pleasant surprise to hear it in there! Even if I am not hugely into the game itself I can say with certainty they had a great and unique music selection to sell the vibe of the game.
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