A project for the university. Don't be confused by the download sequence. I started with the last slide and will finish with the very first one. The translation is autonomous, I apologize if some thoughts and phrases are not clear.
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Checking the player's reaction: at certain moments, it is necessary to press (or not press) the buttons or their sequence indicated on the screen in time. The quality of such a task affects the plot and can even kill the character, after which the scene will have to be restarted.
An example is a slide from the cutscene. It shows a detective jumping over a fence. If the reaction test is successful, Regan will overcome the obstacle without any problems. If the check fails, the character will fall and the chase will be stopped for a short time.
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Checking the player's reaction: at certain moments, it is necessary to press (or not press) the buttons or their sequence indicated on the screen in time. The quality of such a task affects the plot and can even kill the character, after which the scene will have to be restarted.
An example is a slide from the cutscene. It shows a detective jumping over a fence. If the reaction test is successful, Regan will overcome the obstacle without any problems. If the check fails, the character will fall and the chase will be stopped for a short time.
Category All / All
Species Unspecified / Any
Size 1280 x 853px
File Size 219.2 kB
FA+

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