Oh yeah guys I made it, 72 fucking frames, three months of work (not every day, he) but I made it, with a moderate delay of 48 days, here's my sweaty boxing gorilla! And his human pal.
A big thank you to
hogswild who gave me a lot of tips on how to smooth this animation. He doesn't have a hundredth of the watchers he deserves.
Go play his fucking game!
Gokong and Rubor from SkyHorn as you can see. I guess I'm the kind of furry that's most interested in furries living alongside humans. Especially if these humans manage to assimilate a bit of their animality.
I've learned a bunch of things from this project:
First, there's a reason you rarely see muscular bodytypes in animation, and it's not bigotry. Muscular bodytypes have more shapes and lines to keep the track of.
And we're not counting body hair. Did you ever wonder why Gaston never takes his shirt off again after his song? Because all those wobbles are impossible to animate.
Keeping the shapes consistent from one frame to the other is very demanding, and that's why anime characters are still like statues during dialogue scenes, only the mouths moving. They're saving the budget for the scenes that require movement.
Smear frames are relaxing to make but they should never draw attention to themselves. The reason why TV animation is made on 24FPS-on-twos (meaning that every drawing lasts 2 frames) instead of just 12FPS is that you can make smear frames on-ones that last half of the time.)
If you want to see what happens when all the frames have the same time onscreen, look here.
Giving momentum to the movement, implementing inertia in heavy bodies, is very difficult and very satisfying at the same time, and still something hard to grasp for 3D animation.
So, this was the test, the preparation, from now on I will start working on the SkyHorn Merbull VS Gorilla fight, and see if the frames made so far are still usable, and publish regularly Celebrity Bangmatch.
Sorry for the very silent Summer (I fucking hate the heat.)
See you soon!
Posted using PostyBirb
A big thank you to
hogswild who gave me a lot of tips on how to smooth this animation. He doesn't have a hundredth of the watchers he deserves.Go play his fucking game!
Gokong and Rubor from SkyHorn as you can see. I guess I'm the kind of furry that's most interested in furries living alongside humans. Especially if these humans manage to assimilate a bit of their animality.
I've learned a bunch of things from this project:
First, there's a reason you rarely see muscular bodytypes in animation, and it's not bigotry. Muscular bodytypes have more shapes and lines to keep the track of.
And we're not counting body hair. Did you ever wonder why Gaston never takes his shirt off again after his song? Because all those wobbles are impossible to animate.
Keeping the shapes consistent from one frame to the other is very demanding, and that's why anime characters are still like statues during dialogue scenes, only the mouths moving. They're saving the budget for the scenes that require movement.
Smear frames are relaxing to make but they should never draw attention to themselves. The reason why TV animation is made on 24FPS-on-twos (meaning that every drawing lasts 2 frames) instead of just 12FPS is that you can make smear frames on-ones that last half of the time.)
If you want to see what happens when all the frames have the same time onscreen, look here.
Giving momentum to the movement, implementing inertia in heavy bodies, is very difficult and very satisfying at the same time, and still something hard to grasp for 3D animation.
So, this was the test, the preparation, from now on I will start working on the SkyHorn Merbull VS Gorilla fight, and see if the frames made so far are still usable, and publish regularly Celebrity Bangmatch.
Sorry for the very silent Summer (I fucking hate the heat.)
See you soon!
Posted using PostyBirb
Category All / All
Species Unspecified / Any
Size 888 x 500px
File Size 4.54 MB
Listed in Folders
If I worked on that every day all the time I guess it would have been ready in two weeks. I can't guarantee that because I've learned things along the way and I regret to have kept the uglier frames I made at the beginning.
Hand-drawn animation might be the hardest and sadly the one that relies the most on Korean animators (although PowerHouse Animation seems to make at least all the keyframes with animators living in the US) but it's still the most charming.
Tweeting feels just weird to me, and I've started animating also because I was too weirded out by those homemade animations that look like someone stretching a rubber figure.
3D has a strange market. They're trying to implement that in the world of Teen entertainment, with Berserk and Jojo, but it feels like it's confined to family cartoons.
Hand-drawn animation might be the hardest and sadly the one that relies the most on Korean animators (although PowerHouse Animation seems to make at least all the keyframes with animators living in the US) but it's still the most charming.
Tweeting feels just weird to me, and I've started animating also because I was too weirded out by those homemade animations that look like someone stretching a rubber figure.
3D has a strange market. They're trying to implement that in the world of Teen entertainment, with Berserk and Jojo, but it feels like it's confined to family cartoons.
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