The Base is a sprawling military simulation world, mainly consisting of a gigantic industrial/military complex whose map is several hundred miles in diameter. It encompasses a variety of different biomes, with mountains, flat plains, desert, jungle swamps, and ocean all represented, as well as reaching vertically for several hundred miles into space.
In the Base setting, literally anything can potentially be a character. There are people, both NPCs and playable characters, but also the vehicles, mechs, missiles, personal weapons, and even the buildings themselves could be someone playing a role. Not all of them are, but the potential is there. A player using a humanoid avatar might go into the nearest mess hall and it's a perfectly normal building, but the radar tower next door is someone else's anthro character, allowing the humanoids to come inside to continue the roleplay.
Vehicle characters can include those like my airplane girl Electra ( https://www.furaffinity.net/view/33690401/ ), tanks, Jeeps, transport trucks, boats and ships, etc. The range of anthropomorphization can go from "fully humanoid body shape" to "basically the same as the vehicle but with an AI in charge".
A new player might find themselves disoriented at first, because of this variety in form and intelligence. For example, if they climb into a tank, the first clue that it's a character too might very well be when it says "Hello! Are you my new driver?" to them.
In this case, an anthro Corvette warship named E. J. is headed to her dock.
Art by
ndragon3
In the Base setting, literally anything can potentially be a character. There are people, both NPCs and playable characters, but also the vehicles, mechs, missiles, personal weapons, and even the buildings themselves could be someone playing a role. Not all of them are, but the potential is there. A player using a humanoid avatar might go into the nearest mess hall and it's a perfectly normal building, but the radar tower next door is someone else's anthro character, allowing the humanoids to come inside to continue the roleplay.
Vehicle characters can include those like my airplane girl Electra ( https://www.furaffinity.net/view/33690401/ ), tanks, Jeeps, transport trucks, boats and ships, etc. The range of anthropomorphization can go from "fully humanoid body shape" to "basically the same as the vehicle but with an AI in charge".
A new player might find themselves disoriented at first, because of this variety in form and intelligence. For example, if they climb into a tank, the first clue that it's a character too might very well be when it says "Hello! Are you my new driver?" to them.
In this case, an anthro Corvette warship named E. J. is headed to her dock.
Art by
ndragon3
Category All / All
Species Unspecified / Any
Size 1280 x 960px
File Size 209.4 kB
Listed in Folders
Second life and vrchat are not exactly games per say, but are more like 3d virtual chatroom where you can create and share your own world to interract with other players....albeit there is the possibility to insert a layer of gameplay on top of it...but obviously not really made for this.
While arma/dayz... here's a big map, go find some find weapons and vehicules and maybe befriend other players and kill this other group of player because war is war.
So initial question if you imagined The Base would more be an actual war simulation with players able to attack each others or if you more thought of it as players playing pretend in roleplay in a more peaceful and friendly interractions like wat secondlife/vrchat does.
While arma/dayz... here's a big map, go find some find weapons and vehicules and maybe befriend other players and kill this other group of player because war is war.
So initial question if you imagined The Base would more be an actual war simulation with players able to attack each others or if you more thought of it as players playing pretend in roleplay in a more peaceful and friendly interractions like wat secondlife/vrchat does.
To quote my friend/editor
chrisgryph who helps me organize my ideas:
"The players in dataspace effectively inhabit their avatars as if the avatars were their actual bodies; every sense is as real as those of people in physical space. If your avatar gets punched in the face, you feel it. Which means that roleplay is as much real as role. Combat is still combat too, although actual pain signals are dampened so they're not overwhelming, so even though your avatar respawns if killed, it still sucks to get shot up and exploded and stabbed. Everyone who joins the game knows that the Base is a hardcore and - mostly - realistic combat simulator and that it will legit hurt to take a missile to the chest... The combat is supposed to be fun like a video game, but not a joke, so the sensorial components are there to amplify the tension and stakes of the game."
chrisgryph who helps me organize my ideas:"The players in dataspace effectively inhabit their avatars as if the avatars were their actual bodies; every sense is as real as those of people in physical space. If your avatar gets punched in the face, you feel it. Which means that roleplay is as much real as role. Combat is still combat too, although actual pain signals are dampened so they're not overwhelming, so even though your avatar respawns if killed, it still sucks to get shot up and exploded and stabbed. Everyone who joins the game knows that the Base is a hardcore and - mostly - realistic combat simulator and that it will legit hurt to take a missile to the chest... The combat is supposed to be fun like a video game, but not a joke, so the sensorial components are there to amplify the tension and stakes of the game."
*flashback for season 1 of SAO where pain is dampened...except people with admin rigth CAN undampen it.
Ah damn the base is more hardcore than I would had imagined xD
Guess the pain at least kinda help keep player being serious in their role rather than just goofing around and running like idiots, and would create stability over players killing each other over nothing.
One thing that might unbalance think tho, guess pain is probably proportionnal to the damage your avatar take, it would be illogical to feel a dampened gunshot from an ak47 if your character is a 30m tall anthro boat, that should likely tickle.
So player would likely prefer to be walking fortress rather than a tiny soldier...especially if they face a player/npc wich is a battleship and get targeted with their naval gun ... hope the pain dampenign is really strong in such case.
Ah damn the base is more hardcore than I would had imagined xD
Guess the pain at least kinda help keep player being serious in their role rather than just goofing around and running like idiots, and would create stability over players killing each other over nothing.
One thing that might unbalance think tho, guess pain is probably proportionnal to the damage your avatar take, it would be illogical to feel a dampened gunshot from an ak47 if your character is a 30m tall anthro boat, that should likely tickle.
So player would likely prefer to be walking fortress rather than a tiny soldier...especially if they face a player/npc wich is a battleship and get targeted with their naval gun ... hope the pain dampenign is really strong in such case.
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