I am aware some of you have regarded Teddy here as some disipicably irritating woobie trope, but that's only in the case of him being in a poorly written sex snuff plot. My Lemon Fresh comic I stopped doing is proof that he's no good at such a role.
Instead, I've refined him to be a character you'd follow in a bildungsroman, type of story. This would explain why I partially designed Teddy after Charles Dickens and Mark Twain characters. You see... while Teddy may seem the kind of character you'd see on a PBS children's program, I intend to have Teddy serve as the manefestation of a problem-solving adolesant everyone would love to learn from. I want Teddy to help teach kids from ages 13-19 how to make the right choices towards entering adulthood.
Not only will he show teens how to eat the right foods, but also recap on what to do when faced with the usual, but frequent problems real adolesants face:
-Peer Pressure
-Bullying/Abuse
-Drugs
-Sex
-Stealing and Lying
-Family Relations
-Finding Purpose in what you love to do (preferably as a career)
If ony I could have Teddy live through such problems and make the right choices for teens to follow, I will know my creation of him will not be in vain.
Any thoughts?
Instead, I've refined him to be a character you'd follow in a bildungsroman, type of story. This would explain why I partially designed Teddy after Charles Dickens and Mark Twain characters. You see... while Teddy may seem the kind of character you'd see on a PBS children's program, I intend to have Teddy serve as the manefestation of a problem-solving adolesant everyone would love to learn from. I want Teddy to help teach kids from ages 13-19 how to make the right choices towards entering adulthood.
Not only will he show teens how to eat the right foods, but also recap on what to do when faced with the usual, but frequent problems real adolesants face:
-Peer Pressure
-Bullying/Abuse
-Drugs
-Sex
-Stealing and Lying
-Family Relations
-Finding Purpose in what you love to do (preferably as a career)
If ony I could have Teddy live through such problems and make the right choices for teens to follow, I will know my creation of him will not be in vain.
Any thoughts?
Category Resources / General Furry Art
Species Bear (Other)
Size 1200 x 900px
File Size 611.4 kB
Let me just say that though I think of him as man-candy first and role-model material second, this is indeed a noble effort on your part.
Most people wouldn't bother to try and use their characters to help guide wayward youths through the treacherous terrain of adolescence.
I wish you luck!
(Also, I'm very curious to see how you handle the bullying. I never got any helpful advice in that regard)
Most people wouldn't bother to try and use their characters to help guide wayward youths through the treacherous terrain of adolescence.
I wish you luck!
(Also, I'm very curious to see how you handle the bullying. I never got any helpful advice in that regard)
Right, while your aspirations are in the right place, your market research is not. I think one of the things that need be done is a rename. The name itself 'Teddy' would be a little bit patronising, I speak of course from being part of your target market.
Also, cartoons generally don't appeal to that age group, unless it'd be something like Family Guy or The Simpsons. In this case, he'd need a change of attire because it's too cliché. At the minute, particularly in Britain, kids and teens have advice coming out of their ears. "Eat this, don't eat that" "Do this, don't do that" and it's done in a way that doesn't speak to them. See, speaking as a teen, the only time when my eyes have truly been opened to the truth by media is from Fable II which is a popular British video game. It gives you choices, good and evil, and these choices will be directly apparent. What Fable manages to do, cartoonists and moral people can learn from. It manages to weave in comedy with seriousness so the audience will pay attention at all times. Put simply, if you want a message putting across, you've got to do it in a way that you target age group can understand.
The character Theresa takes the role as the narrator and in her dialogue, occasionally says things that will tick in the audience's head such as "They say, when parents look into the eyes of their newborn baby, they see all the possible lives it could lead. All decisions are yet to be made and..." And while this is being said, there is a mother and father looking at a baby with numerous portraits of unique looking people behind them. This makes the audience understand the value of a newborn life and how precious it truly is.
See, cartoonists and programme makers seem to think that if you send the main character to go through a whole load of shenanigans and then at the end say whatever message you're trying to say then kids will get it. This is completely wrong. While the morals and shenanigans do work on occasion, you really need to work hard on a good plot to portray your message properly. Also, the very worst way of putting a message across would be to do a sort of "Sonic-Says" like thing at the end.
I suggest that you play Fable II and truly pay attention to everything that's going on. This way, you can understand how to put messages across in the way that the modern audience would find interesting.
I hope this is helpful, best of luck.
Also, cartoons generally don't appeal to that age group, unless it'd be something like Family Guy or The Simpsons. In this case, he'd need a change of attire because it's too cliché. At the minute, particularly in Britain, kids and teens have advice coming out of their ears. "Eat this, don't eat that" "Do this, don't do that" and it's done in a way that doesn't speak to them. See, speaking as a teen, the only time when my eyes have truly been opened to the truth by media is from Fable II which is a popular British video game. It gives you choices, good and evil, and these choices will be directly apparent. What Fable manages to do, cartoonists and moral people can learn from. It manages to weave in comedy with seriousness so the audience will pay attention at all times. Put simply, if you want a message putting across, you've got to do it in a way that you target age group can understand.
The character Theresa takes the role as the narrator and in her dialogue, occasionally says things that will tick in the audience's head such as "They say, when parents look into the eyes of their newborn baby, they see all the possible lives it could lead. All decisions are yet to be made and..." And while this is being said, there is a mother and father looking at a baby with numerous portraits of unique looking people behind them. This makes the audience understand the value of a newborn life and how precious it truly is.
See, cartoonists and programme makers seem to think that if you send the main character to go through a whole load of shenanigans and then at the end say whatever message you're trying to say then kids will get it. This is completely wrong. While the morals and shenanigans do work on occasion, you really need to work hard on a good plot to portray your message properly. Also, the very worst way of putting a message across would be to do a sort of "Sonic-Says" like thing at the end.
I suggest that you play Fable II and truly pay attention to everything that's going on. This way, you can understand how to put messages across in the way that the modern audience would find interesting.
I hope this is helpful, best of luck.
Right. Well, it's not a matter of popularity, it's a matter of how the morals are portrayed. I've played both games and Fable II definitely shows how much morality matters. There are certain points where you'll be asked to do something terrible. Though the wiser thing to do would be to obey, you feel yourself wanting to do the right thing. My advice to you is to play Fable II and take in how they've put their various messages across.
Now that I think of it, I think it's best that Teddy should be best kept as a character meant for this one story I got in mind at the moment.
While Teddy may be knowledgeable about how to keep a healthy body, his social life is hindered by his hieght and his attempts to advise people on making better choices. I mean, would you take this little guy seriously if he said that eating potato chips with high trans fat was bad for you? Or smoking a cigarette in the high school bathroom reflects on your negative outlook on life?
Didn't think so. And that just adds to Teddy's own dilemma. A dilemma that he would soon overcome with the help if a certain "Big White Hope".
While Teddy may be knowledgeable about how to keep a healthy body, his social life is hindered by his hieght and his attempts to advise people on making better choices. I mean, would you take this little guy seriously if he said that eating potato chips with high trans fat was bad for you? Or smoking a cigarette in the high school bathroom reflects on your negative outlook on life?
Didn't think so. And that just adds to Teddy's own dilemma. A dilemma that he would soon overcome with the help if a certain "Big White Hope".
And that's precisely why Teddy's advise is given in vain. Nobody cares about what they eat as long as they know it will purge their hunger.
And Teddy himself finds that he shouldn't care about how others manage their lives as long as he's the kind anyone could neglect.
And Teddy himself finds that he shouldn't care about how others manage their lives as long as he's the kind anyone could neglect.
hmm not to be funny but teddy looks slightly like the bear from
TombRaiderforever's comic
nice ref sheet though pal
TombRaiderforever's comic nice ref sheet though pal
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