So not only is she filled with an immense amount growth powers, she also has a LOT of physical strength. Here she is lifting over ONE MILLION TONS with one finger!~
And for comparison:
Weight of the Empire State Building: 365,000 tons
So I decided to remake this image:
https://www.furaffinity.net/view/38006444/
Changes made:
1: She has her current outfit.
2: Changed the position of her left arm a bit, especially to put it in front of her horns as I looks better to me.
3: Made her right arm longer because I had a bad habit of making arms too short.
4: TRIED some "better" shading. I like the results but the weights killed me thanks to their size. I am aware the shading on the weights may not look that great and I accept that. I do NOT like working at this scale... 2,500x2,500 is a hard limit I like imposing.
Comments would be appreciated.
Zoom in of Ophira: https://www.furaffinity.net/view/42575223/
And for comparison:
Weight of the Empire State Building: 365,000 tons
So I decided to remake this image:
https://www.furaffinity.net/view/38006444/
Changes made:
1: She has her current outfit.
2: Changed the position of her left arm a bit, especially to put it in front of her horns as I looks better to me.
3: Made her right arm longer because I had a bad habit of making arms too short.
4: TRIED some "better" shading. I like the results but the weights killed me thanks to their size. I am aware the shading on the weights may not look that great and I accept that. I do NOT like working at this scale... 2,500x2,500 is a hard limit I like imposing.
Comments would be appreciated.
Zoom in of Ophira: https://www.furaffinity.net/view/42575223/
Category All / Hyper
Species Exotic (Other)
Size 8200 x 3500px
File Size 4.53 MB
The character shading looks great and is a definite improvement over the original, but I'm not sure that the positioning of the shines and shading on the weights is correct.
Typically when you beams of light that hit a surface and meet an edge, then continue to the other surface at another angle, that beam somewhat continues.
Like the central pillar Ophira's standing on, the shading for the front isn't consistent with the direction of the light.
It might be more like, the shadows and highlights aren't broad enough to convey the roundness of the weights just right. Was this a limitation of Paint.net working on an image at this scale?
I was also not totally sure about the repositioning of her left arm, but it's more like you've repositioned her body. Her finger is still in the center of the beam holding up barbell, so that probably shouldn't affect balance at all.
Typically when you beams of light that hit a surface and meet an edge, then continue to the other surface at another angle, that beam somewhat continues.
Like the central pillar Ophira's standing on, the shading for the front isn't consistent with the direction of the light.
It might be more like, the shadows and highlights aren't broad enough to convey the roundness of the weights just right. Was this a limitation of Paint.net working on an image at this scale?
I was also not totally sure about the repositioning of her left arm, but it's more like you've repositioned her body. Her finger is still in the center of the beam holding up barbell, so that probably shouldn't affect balance at all.
Ahh I see. That's not really something I have ever been told/taught so I didn't really know it was something wrong. Really that same issue was present in the previous image as well. So chalk it up to me simply not knowing better. =P
Well it's not so much the limits of the program more so my own limits of working with such a massive thing. So if the weights are off in the image that's that really. *shrug*
I opted for this arm position instead of straight up since the odd proportions I draw my characters with her shoulders are closer together than normal, so if her arm was straight up it'd be blocking the side of her face. But I did make sure to center her finger on the bar so the balance would be proper.
Well it's not so much the limits of the program more so my own limits of working with such a massive thing. So if the weights are off in the image that's that really. *shrug*
I opted for this arm position instead of straight up since the odd proportions I draw my characters with her shoulders are closer together than normal, so if her arm was straight up it'd be blocking the side of her face. But I did make sure to center her finger on the bar so the balance would be proper.
Well it's the sort of thing you can see in reference. I'm not sure that it's necessarily correct or accurate lighting, but it can be a visually appealing or understandable way of doing it.
Sometimes programs have limited that make it difficult to render things.
Like, when I was working in SAI version 1, even though I could work on a canvas up to 10,000 pixels each way, the maximum brush size was only 300px which actually made it difficult to do soft broad shading in some cases.
SAI 2 fixes that though. Point is I wondered if you weren't able to do larger gradients in Paint.net because of a software limitation, rather than a system limitation.
I'll admit the reworked arm does look better too, since it looks like her shoulder should be able to move this way.
Sometimes programs have limited that make it difficult to render things.
Like, when I was working in SAI version 1, even though I could work on a canvas up to 10,000 pixels each way, the maximum brush size was only 300px which actually made it difficult to do soft broad shading in some cases.
SAI 2 fixes that though. Point is I wondered if you weren't able to do larger gradients in Paint.net because of a software limitation, rather than a system limitation.
I'll admit the reworked arm does look better too, since it looks like her shoulder should be able to move this way.
Okay, well I will take that into account for any future cylindrical objects and their highlights. =3
Well as I said it was my own limits. The gradient can go quite a ways, but I am just unsure how to make everything look as good as possible. I mean I can admit I have my limits and can't figure out all this on my own. =P In any case I am okay with the results here.
The zoom in of Ophira herself was an interesting test of the Gaussian blur shading technique. I am certain I have a ways to go with it, but this was a nice test.
Yeah, that was something I had to consider, the left arm in the previous picture just didn't look right even excluding the horns on her head. =P
Well as I said it was my own limits. The gradient can go quite a ways, but I am just unsure how to make everything look as good as possible. I mean I can admit I have my limits and can't figure out all this on my own. =P In any case I am okay with the results here.
The zoom in of Ophira herself was an interesting test of the Gaussian blur shading technique. I am certain I have a ways to go with it, but this was a nice test.
Yeah, that was something I had to consider, the left arm in the previous picture just didn't look right even excluding the horns on her head. =P
You sure have adjusted to Paint.NER. Very nice remake! The place of the shine on the weight I'd have personally putnit higher to meet the back side of the weights but that's a matter of light position, and it's certainly better than the original that shaded it flatter which implied more of an octagon shape. Pose and body shape are great as with the original but maybe I'm just somewhat slightly very biased toward Ophira, I love her and her outfit so much~ I honestly hate to be the kind of person to immediately ask for more right after someone gets some work done, but any other remakes in mind? :3 I just love seeing more Ophira so much..
Miles57 above mentioned the same thing about the shine on the weights. It'd be too hard to fix now so that is a flaw I have to accept. =P
Most of the Ophira pictures are fine as they are, but once I get even more used to Paint.net I may take another crack at this one:
https://www.furaffinity.net/view/39892978/
Most of the Ophira pictures are fine as they are, but once I get even more used to Paint.net I may take another crack at this one:
https://www.furaffinity.net/view/39892978/
That would be absolutely swell, that is one of my most favorite pieces of yours! It's already great as is and I love the super up close and personal view and perspective and the absolute volumeof her chest and legs that can't normally be appreciated as much with an usual frontal angle~ I can't say enough how much I adore that piece and would appreciate to see how you would approach it, but it's also recent enough that I don't exactly see it as urgently needing a re-do. Maybe a piece in a similar view of another pose or character? I wonder how some of the hyper crotches you draw would look from that angle, but I also understand if it's significantly harder to do than a usual orthographic front view =P I'm really sorry if I sound like an unquenchable thirst of demands but I do really appreciate what we get and the work that goes into it~
I really like that image of Ophira as well. =3 I consider it my MS-Paint masterpiece~
And yeah, since this weight picture I wanted to change certain things about it a remake was in order.
One of pic of mine I wanna redo is this one:
https://www.furaffinity.net/view/17301929/
And yeah, since this weight picture I wanted to change certain things about it a remake was in order.
One of pic of mine I wanna redo is this one:
https://www.furaffinity.net/view/17301929/
Hyper chest + muscles is pretty underappreciated, that sure would look pretty nice redone. Honestly there's not much on the older sides of your gallery that I don't think would look pretty nice remade, maybe if you find the time how about https://www.furaffinity.net/view/37795629/ or https://www.furaffinity.net/view/11174771/ or maybe your old Paper Mario boo stuff would be nice, those are some nice stuff that you don't really seem to do anymore which is a shame, although I understand if you dob't really want to keep harping on the same really old designs and pieces forever. I quite like how your art style's been changing these past ~8 or so months!
Also for some reason if I tab out of a page and go back when replying to a post it seems to be forgetting what post I was replying to and make a new thread apparently, sorry if it's taking a bit of room on the comments on this page. Or maybe I'm just forgetful and managed to click the wrong reply button again.
Also for some reason if I tab out of a page and go back when replying to a post it seems to be forgetting what post I was replying to and make a new thread apparently, sorry if it's taking a bit of room on the comments on this page. Or maybe I'm just forgetful and managed to click the wrong reply button again.
I do rather like the combo~
And those are nice but not ones I wanna revisit. =P
Now I would like to remake this:
https://www.furaffinity.net/view/18618511/
But change it into this:
https://www.furaffinity.net/view/38865813/
https://www.furaffinity.net/view/39686921/
https://www.furaffinity.net/view/32856960/
https://www.furaffinity.net/view/31333932/
https://www.furaffinity.net/view/28920912/
And those are nice but not ones I wanna revisit. =P
Now I would like to remake this:
https://www.furaffinity.net/view/18618511/
But change it into this:
https://www.furaffinity.net/view/38865813/
https://www.furaffinity.net/view/39686921/
https://www.furaffinity.net/view/32856960/
https://www.furaffinity.net/view/31333932/
https://www.furaffinity.net/view/28920912/
Those last 4 are all pretty nice, especially the latter 2! Honestly the worst part about being in a mood to revisit stuff is that there's a giant backlog of stuff one wants to revisit at once but only so much time to do one at a time. But I do hope that you've potentially remembered some things in particular that you want to tackle. Maybe in a perfect world with infinite free time one could visit and revisit all they could want to.. If only.
Well as said she is gentle and kind now.
Also she's married:
https://www.furaffinity.net/view/48731490/
Also she's married:
https://www.furaffinity.net/view/48731490/
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