This dragon has no name. Well, actually, they do, but nobody knows it. See...they can't talk, what with a curse being slapped onto them, and all. Also, they're not really a dragon; they were Human once, and after handling a cursed treasure, they're now a mute dragon. Also, their gender is not known.
This character is for a WIP video game, which is in its infancy stages.
-PREMISE-
Players take control of the Dragon with no name and must gather ancient relics and other mystical treasures from across the planet, all without being seen by Humans. You live with your guardian and tutor, a water dragon called Kag, on an island somewhere in the Bermuda triangle. On this island are portals that link to other places on Earth, but some will not open for you until you've obtained a specific artefact, or impressed the spirit that cursed you by completing certain tasks. Once all of Kag and the spirit's treasure is returned to the island, your curse will be lifted... maybe.
All portals (with the exception of one) will spawn you underwater in a hidden place from peering Human eyes; you need to avoid being caught on camera by those who are out looking for creatures like Nessie, Bigfoot, and aliens, otherwise the zones will become more difficult. All zones start at zero threat. The threat level increases like so:
0 - NPC's and guards just wander. Some easy traps will exist in the levels, like obvious bear traps for example. Guards attack with batons.
1 - Police will spawn and patrol. They take a few seconds to react if they see you. They attack using tasers and light firearms.
2 - Army soldiers will spawn and patrol. They react faster than guards and police. They attack using heavy firearms.
3 - More difficult traps will be set out in the level. Examples include hidden pitfalls, motion sensors, and security cameras.
4 - Trophy Hunters will track and hunt you. They are very difficult to hide from. They react instantly to seeing you and attack with heavy firearms. They also can use nets to trap you.
Threat level increases the more you are detected. NPC's that take your picture and escape will cause the threat level to go up by one. Traps you trigger will also increase the threat level by one. Each zone has its own threat level, and it will decrease with time as you explore other zones. You can knock out NPC's with your tail club, or steal their camera before they can escape, thereby stopping the threat level from going up; killing NPC's (by using anything but the tail club) causes the threat level to climb by two.
The game ends when either your HP reaches zero, you get trapped in a net or cage, or you kill 3 people in the same session in the same zone (a special unlocked ability disables this). Killing livestock, or Hunter's hounds, does not count toward the game-over.
You have an HP meter, a fuel meter (for fire breath), and a stamina meter. HP is replenished by resting (being idle for over a minute without taking damage) or eating a consumable item. Fuel is replenished by running or consuming certain items. Stamina replenishes when it is not being used, or by using a consumable.
Consumable items can be found everywhere; fish can be caught in lakes and rivers for HP and stamina recovery, sheep and chickens at farms boost your HP recovery, and Human treats hidden in breakable objects refill your fuel and HP.
All of the treasure for story progression are housed in museums, galleries, or national monuments. There are multiple treasures in each zone.
You can obtain the treasure by either sneaking in through open vents, windows, or doors located on the roof of the buildings, which will require you to platform your way up. The treasure is always on the lower levels, with the exception of one, so you will need to avoid the guards as you go down to collect it.
Another way of getting the treasure is by causing distractions using your flame breath to ignite objects or move items around to confuse patrols, whereby you can get a chance to steal a key from a guard to get inside the lower floors, bypassing most of the sneaking around and platforming. This method poses a risk of increasing the threat level.
The dragon grows in their ability as you progress through your treasure gathering; they start out with low stamina, only able to dive, breathe fire, and glide for a limited time. They will eventually be able to dive for longer, breathe fire more times, climb walls, and even fly, as they obtain the corresponding treasure to unlock an ability. Some treasures unlock very special abilities, which also change the skin colour of the dragon, but these treasures are either well hidden, better protected, or require you have an already improved ability to reach them. You can only have one special ability active at any time, but can swap them out as and when you need them.
List of some of the upgraded abilities, and special ones, are;
1 - Trained Gills: Can dive for longer. Ability Upgrade.
2 - Claw Hardening: Can climb walls and grab nearby surfaces when falling beside them, using some stamina. Special Ability.
3 - Softer Paws: Walking over floor traps no longer activates them, using some stamina. Special Ability.
4 - Trained Air Sacs: Gliding no longer uses stamina. Flying ability unlocked. Ability Upgrade.
5 - Intense Flames: Fire breath can destroy all traps and locked doors. Objects on fire burn longer and fire spreads faster. Special Ability.
6 - Trained Fire Glands: Can breathe fire more. Fire plume no longer consumes fuel per second, and only use as much as a single fire ball. Ability Upgrade.
7 - One they Fear: Killing more than 3 people no longer causes a game over. Threat level increases faster. Special Ability.
8 - Trained Stomach: Eating consumables replenishes more fuel, stamina, and HP. More item types are able to be consumed. Ability Upgrade.
I plan on having a day/night cycle, with stealth being notably harder in the day. I also intend on having at least six zones, each being somewhat of a mini "open world", with the easiest having the most natural places to hide, and the hardest being in an urban area. (Eg. Loche Ness is the first zone, and has few areas with dense Human traffic. Most of the treasures are not guarded by more than two people at threat level 0.)
I hope to add co-op play to the game, but first things first; getting the base game done!
-TL;DR-
Think of it as a mash-up between Spyro and Metal Gear.
This character is for a WIP video game, which is in its infancy stages.
-PREMISE-
Players take control of the Dragon with no name and must gather ancient relics and other mystical treasures from across the planet, all without being seen by Humans. You live with your guardian and tutor, a water dragon called Kag, on an island somewhere in the Bermuda triangle. On this island are portals that link to other places on Earth, but some will not open for you until you've obtained a specific artefact, or impressed the spirit that cursed you by completing certain tasks. Once all of Kag and the spirit's treasure is returned to the island, your curse will be lifted... maybe.
All portals (with the exception of one) will spawn you underwater in a hidden place from peering Human eyes; you need to avoid being caught on camera by those who are out looking for creatures like Nessie, Bigfoot, and aliens, otherwise the zones will become more difficult. All zones start at zero threat. The threat level increases like so:
0 - NPC's and guards just wander. Some easy traps will exist in the levels, like obvious bear traps for example. Guards attack with batons.
1 - Police will spawn and patrol. They take a few seconds to react if they see you. They attack using tasers and light firearms.
2 - Army soldiers will spawn and patrol. They react faster than guards and police. They attack using heavy firearms.
3 - More difficult traps will be set out in the level. Examples include hidden pitfalls, motion sensors, and security cameras.
4 - Trophy Hunters will track and hunt you. They are very difficult to hide from. They react instantly to seeing you and attack with heavy firearms. They also can use nets to trap you.
Threat level increases the more you are detected. NPC's that take your picture and escape will cause the threat level to go up by one. Traps you trigger will also increase the threat level by one. Each zone has its own threat level, and it will decrease with time as you explore other zones. You can knock out NPC's with your tail club, or steal their camera before they can escape, thereby stopping the threat level from going up; killing NPC's (by using anything but the tail club) causes the threat level to climb by two.
The game ends when either your HP reaches zero, you get trapped in a net or cage, or you kill 3 people in the same session in the same zone (a special unlocked ability disables this). Killing livestock, or Hunter's hounds, does not count toward the game-over.
You have an HP meter, a fuel meter (for fire breath), and a stamina meter. HP is replenished by resting (being idle for over a minute without taking damage) or eating a consumable item. Fuel is replenished by running or consuming certain items. Stamina replenishes when it is not being used, or by using a consumable.
Consumable items can be found everywhere; fish can be caught in lakes and rivers for HP and stamina recovery, sheep and chickens at farms boost your HP recovery, and Human treats hidden in breakable objects refill your fuel and HP.
All of the treasure for story progression are housed in museums, galleries, or national monuments. There are multiple treasures in each zone.
You can obtain the treasure by either sneaking in through open vents, windows, or doors located on the roof of the buildings, which will require you to platform your way up. The treasure is always on the lower levels, with the exception of one, so you will need to avoid the guards as you go down to collect it.
Another way of getting the treasure is by causing distractions using your flame breath to ignite objects or move items around to confuse patrols, whereby you can get a chance to steal a key from a guard to get inside the lower floors, bypassing most of the sneaking around and platforming. This method poses a risk of increasing the threat level.
The dragon grows in their ability as you progress through your treasure gathering; they start out with low stamina, only able to dive, breathe fire, and glide for a limited time. They will eventually be able to dive for longer, breathe fire more times, climb walls, and even fly, as they obtain the corresponding treasure to unlock an ability. Some treasures unlock very special abilities, which also change the skin colour of the dragon, but these treasures are either well hidden, better protected, or require you have an already improved ability to reach them. You can only have one special ability active at any time, but can swap them out as and when you need them.
List of some of the upgraded abilities, and special ones, are;
1 - Trained Gills: Can dive for longer. Ability Upgrade.
2 - Claw Hardening: Can climb walls and grab nearby surfaces when falling beside them, using some stamina. Special Ability.
3 - Softer Paws: Walking over floor traps no longer activates them, using some stamina. Special Ability.
4 - Trained Air Sacs: Gliding no longer uses stamina. Flying ability unlocked. Ability Upgrade.
5 - Intense Flames: Fire breath can destroy all traps and locked doors. Objects on fire burn longer and fire spreads faster. Special Ability.
6 - Trained Fire Glands: Can breathe fire more. Fire plume no longer consumes fuel per second, and only use as much as a single fire ball. Ability Upgrade.
7 - One they Fear: Killing more than 3 people no longer causes a game over. Threat level increases faster. Special Ability.
8 - Trained Stomach: Eating consumables replenishes more fuel, stamina, and HP. More item types are able to be consumed. Ability Upgrade.
I plan on having a day/night cycle, with stealth being notably harder in the day. I also intend on having at least six zones, each being somewhat of a mini "open world", with the easiest having the most natural places to hide, and the hardest being in an urban area. (Eg. Loche Ness is the first zone, and has few areas with dense Human traffic. Most of the treasures are not guarded by more than two people at threat level 0.)
I hope to add co-op play to the game, but first things first; getting the base game done!
-TL;DR-
Think of it as a mash-up between Spyro and Metal Gear.
Category Artwork (Digital) / Miscellaneous
Species Dragon (Other)
Size 1280 x 970px
File Size 149.4 kB
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