[Animation] New Gejhi Sprites
So, along wtih one of his privious updates, I had made Gejhi render 20% larger in mugen to be the actual size standard I was going for, but this was largely just a temporery solution. In a future update, Gejhi will have all new sprites of the proper size I'm going for.
Along with the new larger sprites, some animations like this one here, will get a bit of an upgrade as some of his animations are much older than others, since it was a long period I developed Gejhi slowly over, largely because I was still figuring out a lot of mechanical things and a lot kept on changing about him over all that time.
Most of the aniamtions will pretty much be the same, but just scalled and manually touched up to the new size, also with 4 shades per color, instead of 3, to match my standards I settled on as well.
But I felt like making this lil side-by-side is a nice time jump to show some progress on things. Especially since I've gotten a lot more comfortable with sub-pixel animating.
I also changed the pose slightly and added some frames to slow him down and ease the bounce, as I feel this fits his personality a bit more.
I have no idea when this revamp will be done, it's something I'm gonna pick at on the side while I focuse more on creating other characters, what's out for Gejhi is good enough for the time being.
There WILL be a new public update for Gejhi BEFORE this sprite revamp is finished, as a fix for a lot of bugs, some mechanical adjustments to certain states, and a few new features, like a pause menu and a few other possible things.
Places:
FurAffinity | InkBunny | Weasyl | Twitter | Naughty Twitter
Buy Me a Coffee! (Ko-Fi Tip Jar)
Buy My Merch!
Piczel - Art/Animation/Mugen Stream
Twitch - MUGEN Streams
PATREON FOR MUGEN WORK!
https://www.vinvulpis.com/
Commission Info
Posted using PostyBirb
Along with the new larger sprites, some animations like this one here, will get a bit of an upgrade as some of his animations are much older than others, since it was a long period I developed Gejhi slowly over, largely because I was still figuring out a lot of mechanical things and a lot kept on changing about him over all that time.
Most of the aniamtions will pretty much be the same, but just scalled and manually touched up to the new size, also with 4 shades per color, instead of 3, to match my standards I settled on as well.
But I felt like making this lil side-by-side is a nice time jump to show some progress on things. Especially since I've gotten a lot more comfortable with sub-pixel animating.
I also changed the pose slightly and added some frames to slow him down and ease the bounce, as I feel this fits his personality a bit more.
I have no idea when this revamp will be done, it's something I'm gonna pick at on the side while I focuse more on creating other characters, what's out for Gejhi is good enough for the time being.
There WILL be a new public update for Gejhi BEFORE this sprite revamp is finished, as a fix for a lot of bugs, some mechanical adjustments to certain states, and a few new features, like a pause menu and a few other possible things.
Places:
FurAffinity | InkBunny | Weasyl | Twitter | Naughty Twitter
Buy Me a Coffee! (Ko-Fi Tip Jar)
Buy My Merch!
Piczel - Art/Animation/Mugen Stream
Twitch - MUGEN Streams
PATREON FOR MUGEN WORK!
https://www.vinvulpis.com/
Commission Info
Posted using PostyBirb
Category Artwork (Digital) / Fantasy
Species Exotic (Other)
Size 615 x 324px
File Size 676.5 kB
This is a huge burden to take on. His animations were already super impressive. Adding an additional color for shading while increasing the size shows a tremendous amount of dedication to your craft. To redo all that like this is gonna be magnificent. I applaud your work ethic to do all this.
Golly. Thanks much!
Yeah. I feel like I MUST do this to match the standards I settled into with sprite size and color palettes. This boy is supposed to be a leading character so I need him looking up to standard.
Plus, I plan to have a lot of unique interactions between characters, and changing scaling in engine will be too hard to account for, I'd rather it be pixel perfect matching.
Im glad the hard work us acknowledged. I stress a lot over this stuff because I feel so slow, especially with work balance with paid work. There's so much I wanna do.
But I'm pickin at it as I can. X3
Thanks again.
Yeah. I feel like I MUST do this to match the standards I settled into with sprite size and color palettes. This boy is supposed to be a leading character so I need him looking up to standard.
Plus, I plan to have a lot of unique interactions between characters, and changing scaling in engine will be too hard to account for, I'd rather it be pixel perfect matching.
Im glad the hard work us acknowledged. I stress a lot over this stuff because I feel so slow, especially with work balance with paid work. There's so much I wanna do.
But I'm pickin at it as I can. X3
Thanks again.
Don't worry about your speed even slow progress is still progress. Take your time because we know the quality will be there, and I don't want you to burn out. As someone else that does MUGEN sprites, I know how much of a time sink it is.
Thank you for your hard work.
Thank you for your hard work.
In comparison, it's just insane. Your sprite work is smother, more fluid, and the detail work is unmatched. Like you skipped 2-3 generations in yer game
I look forward to seeing what other impressive pieces you create. Something tells me this is gonna be a fun journey
I look forward to seeing what other impressive pieces you create. Something tells me this is gonna be a fun journey
FA+

Comments