Heh, something I started in a stream sometime ago and finished I think yesterday.
Tried a different shading way or something.
Hope you enjoy it.
Tried a different shading way or something.
Hope you enjoy it.
Category All / Transformation
Species Mammal (Other)
Size 1032 x 592px
File Size 436.4 kB
Be our luck that it would be that stuff from The Crazies and half of all America would be out to kill the other half...before everyone rotted out and died away.
So...let's NOT hope for the military experiments to go off by accident and just say we did. :P This stuff is far better off in the hands of non-American science. (Because, Uncle Sam can't stop THAT progress.)
So...let's NOT hope for the military experiments to go off by accident and just say we did. :P This stuff is far better off in the hands of non-American science. (Because, Uncle Sam can't stop THAT progress.)
And then...the horror games of Resident Evil come to mind. The T-Virus that mutates dogs...oh, wait. They started out as dogs to begin with. Never mind. Not quite on target, there. And, Raccoon City was exposed to a commercial experiment, not military, now that I think about it. Even Silent Hill's dogs were just ordinary dogs at first...
*waggwaggwagg* The enemy now has TF bombs!! I have often thought that this would be a a great weapon during a war. Drop TF bombs and change everyone into animals. That's cool them off in a heart beat. I am a bit of an anti war hippy type. I say drop ATF bombs on each side. That'll put the fighting to a stop. hehe. Very nicely done Gaia! So glad you finished this one! It gave me a gigantic smile when I looked. It is cute they are still trying to do their jobs even when they are Tfing haha. Soon they won't need to worry about any of that though. *hugs*
Hehehehe...and I thought up that one a long time ago.
It was part of a plot for an RPG. There were three realms. The Sun world, (where Humans lived) The Eden Realm (where animals with peaceful lives lived) and The Underworld. (Filled with demons.) In basis, The Underworld had the ultimate threat that awoke every hundred years. So immortal that there was only one object (a talisman) with the power to put him to sleep. (But, if he was exposed to it for too long, he'd become immune and everything would then be lost.) The world has a balance so incredible that one hero is naturally chosen from The Sun World to expose the ultimate threat and kept asleep for another hundred years.
Even the best laid plans can fail. The hero exposed the ultimate threat to the talisman for too short a time. (A monster hit him on the back of the head and dragged him away during the legendary fight to save it's master.) So, the ultimate threat slept for a mere twenty years. Meanwhile, the would-be hero takes up being a priest to preach the dangers to come. (And, he screams in his sleep from endless nightmares.)
Another symptom of the mis-concluded fight is that the connecting portals between the three realms remains opened. And, cleaver Humans use it to start wrecking havoc in Eden by hunting/killing the peaceful creatures for their pelts/meat/etc. The guardians that live there don't like this, one bit. (And, the fact that demons are pouring in from the other portal and causing their own damage. There's also a sub-plot about Sun Realm's crystal shard guardian's being nabbed and taken down to the demon realm for sacrifice. But, it's not needed, here.)
Meanwhile, Sun Realm's going crazy with pounding storms, quakes and the whole nine bits. Four hero types roam the lands, in search for clues on how to save their world and eventually wind up at the "Hunter's Shack". (A kind of business that built a shop on top of the entrance to Eden.) In order to get through Eden and it's rather ticked off Guardian Gods, the party has to cloak in four legged animal suits.
The guardians catch on quickly. Being Gods, they catch and pass judgement to transform the four Humans into the dogs they were disguised as. Ths suits became their skin and their personalities were sub-merged in place of more primitive mutt minds. This, in term, gives these Gods notions on going to war with the Sun Realm's occupants to save their belovid life forms.
The game takes on a movie sequence of the Eden Gods entering the Sun Realm, forming prisons and capturing Humans. Then, the mass transformations begin.
Believe it or not, I was working on this complicated RPG years before I ever heard of Furry. And, I had a fairly functional portion of the game operating for the RPG Maker program on the PlayStation. (Original.) The whole transformation movie and journey through Eden was intact.
It was part of a plot for an RPG. There were three realms. The Sun world, (where Humans lived) The Eden Realm (where animals with peaceful lives lived) and The Underworld. (Filled with demons.) In basis, The Underworld had the ultimate threat that awoke every hundred years. So immortal that there was only one object (a talisman) with the power to put him to sleep. (But, if he was exposed to it for too long, he'd become immune and everything would then be lost.) The world has a balance so incredible that one hero is naturally chosen from The Sun World to expose the ultimate threat and kept asleep for another hundred years.
Even the best laid plans can fail. The hero exposed the ultimate threat to the talisman for too short a time. (A monster hit him on the back of the head and dragged him away during the legendary fight to save it's master.) So, the ultimate threat slept for a mere twenty years. Meanwhile, the would-be hero takes up being a priest to preach the dangers to come. (And, he screams in his sleep from endless nightmares.)
Another symptom of the mis-concluded fight is that the connecting portals between the three realms remains opened. And, cleaver Humans use it to start wrecking havoc in Eden by hunting/killing the peaceful creatures for their pelts/meat/etc. The guardians that live there don't like this, one bit. (And, the fact that demons are pouring in from the other portal and causing their own damage. There's also a sub-plot about Sun Realm's crystal shard guardian's being nabbed and taken down to the demon realm for sacrifice. But, it's not needed, here.)
Meanwhile, Sun Realm's going crazy with pounding storms, quakes and the whole nine bits. Four hero types roam the lands, in search for clues on how to save their world and eventually wind up at the "Hunter's Shack". (A kind of business that built a shop on top of the entrance to Eden.) In order to get through Eden and it's rather ticked off Guardian Gods, the party has to cloak in four legged animal suits.
The guardians catch on quickly. Being Gods, they catch and pass judgement to transform the four Humans into the dogs they were disguised as. Ths suits became their skin and their personalities were sub-merged in place of more primitive mutt minds. This, in term, gives these Gods notions on going to war with the Sun Realm's occupants to save their belovid life forms.
The game takes on a movie sequence of the Eden Gods entering the Sun Realm, forming prisons and capturing Humans. Then, the mass transformations begin.
Believe it or not, I was working on this complicated RPG years before I ever heard of Furry. And, I had a fairly functional portion of the game operating for the RPG Maker program on the PlayStation. (Original.) The whole transformation movie and journey through Eden was intact.
As is, I gave up on completing the game a long time ago. Because, I simply had to move on with life. (AKA: Get a job.) Now, outside of the satisfaction of knowing that I completed it...there's very little reason to go back to it. Next to no audience left.
First off, the PS1/X is very outdated. Sure, the PS2 and 3 can run X series games. But, it's still not so popular as it once was. Second, this very unique game maker (RPG Maker) was kind of in limited supplies, even when it was new. Now, most copies are probably in moth balls. In fact, the series even created sequels. (At one time, I was interested in trying to learn them. But, time issues limited me way too much.) It's the original that will always have captured my interests. Third, there is very little else out there that could even permit me to attempt to port this RPG to. (Unless, I try to learn true computer programming.) Third, the PS1/X used horribly tiny memory cards. (They're around 100k of flash RAM. In comparison, the PS2 shot way up to 8 Megs and the PS3's HDD towered above both.) The shear size of the RPG was making what I had done come threateningly close to maxing out. Granted, with today's PS3 abilities and the game's acceptance towards in-game memory card swapping, space is not so much of an issue. And, the PS3's on-line ability makes transferring the game super easy. It's just that next to nobody in the world is still using this game. It's kind of like making a massive scale game for DOS. What's the point? Now, if the PlayStation network made this game a downloadable... (Because it truly is very unique and works well with the whole old school, 8-bit revival wave.)
There is this one game called Little Big Planet Two that I would like to sample and see what all the hype is about. But, otherwise...I have little hope of seeing anything that can give non-industrial people the power to generate their own games.
If anything, I might just turn this whole RPG into a big story. Though, I've yet felt inspired to pull away from Plight of the Rose to pursue such a story. (Darn if I can even remember what I named that RPG.)
And, if I were to try finishing up any of those old RPG Maker projects, it would have to be John Deer Rambo. This one's a far more action oriented game. You're a young buck on a mission of revenge. Hunters killed your father in front of your eyes. You grew up, taking every day to prepare for vengeance. Then, from wilderness to icy mountains to the big city, you seek out your father's killers. Along the way, you dodge/hunt/RPG style fight/kill off Human hunters. Each stage is very different from every other one. There were many ways to die. Hunters could shoot at you. Lure you into traps. (I had a trained doe situation fully functional.) Bow hunt you. Just come at you with knives or go bare fisted. Your head could be wall hung in a cabin. Your body could be field dressed (sliced down to the 8-bit dick.) and slow roasted over a camp fire. Or, dragged off to the city to be stuffed and mounted. Fall off a cliff. Run down. Die of starvation. Poisoned. And, a few other ways. I gave the game a PG-18 rating. As it even included a full screen image of buck and doe humping. (Side quest.) and hand built, 8-bit sprites of an unsensored buck in the hands of hunters. Because, I insisted on a custom combat engine over the Dragon Quest thing (Nobody wanted to use it, outside of noobs. It was the most inflexible wizard-like tool. And, made every game look like every other game.) that the game came with, every level required it's own memory card. I must have put hundreds of hours into creating it and I know that it would take another few thousand to bring into a completely playable state.
First off, the PS1/X is very outdated. Sure, the PS2 and 3 can run X series games. But, it's still not so popular as it once was. Second, this very unique game maker (RPG Maker) was kind of in limited supplies, even when it was new. Now, most copies are probably in moth balls. In fact, the series even created sequels. (At one time, I was interested in trying to learn them. But, time issues limited me way too much.) It's the original that will always have captured my interests. Third, there is very little else out there that could even permit me to attempt to port this RPG to. (Unless, I try to learn true computer programming.) Third, the PS1/X used horribly tiny memory cards. (They're around 100k of flash RAM. In comparison, the PS2 shot way up to 8 Megs and the PS3's HDD towered above both.) The shear size of the RPG was making what I had done come threateningly close to maxing out. Granted, with today's PS3 abilities and the game's acceptance towards in-game memory card swapping, space is not so much of an issue. And, the PS3's on-line ability makes transferring the game super easy. It's just that next to nobody in the world is still using this game. It's kind of like making a massive scale game for DOS. What's the point? Now, if the PlayStation network made this game a downloadable... (Because it truly is very unique and works well with the whole old school, 8-bit revival wave.)
There is this one game called Little Big Planet Two that I would like to sample and see what all the hype is about. But, otherwise...I have little hope of seeing anything that can give non-industrial people the power to generate their own games.
If anything, I might just turn this whole RPG into a big story. Though, I've yet felt inspired to pull away from Plight of the Rose to pursue such a story. (Darn if I can even remember what I named that RPG.)
And, if I were to try finishing up any of those old RPG Maker projects, it would have to be John Deer Rambo. This one's a far more action oriented game. You're a young buck on a mission of revenge. Hunters killed your father in front of your eyes. You grew up, taking every day to prepare for vengeance. Then, from wilderness to icy mountains to the big city, you seek out your father's killers. Along the way, you dodge/hunt/RPG style fight/kill off Human hunters. Each stage is very different from every other one. There were many ways to die. Hunters could shoot at you. Lure you into traps. (I had a trained doe situation fully functional.) Bow hunt you. Just come at you with knives or go bare fisted. Your head could be wall hung in a cabin. Your body could be field dressed (sliced down to the 8-bit dick.) and slow roasted over a camp fire. Or, dragged off to the city to be stuffed and mounted. Fall off a cliff. Run down. Die of starvation. Poisoned. And, a few other ways. I gave the game a PG-18 rating. As it even included a full screen image of buck and doe humping. (Side quest.) and hand built, 8-bit sprites of an unsensored buck in the hands of hunters. Because, I insisted on a custom combat engine over the Dragon Quest thing (Nobody wanted to use it, outside of noobs. It was the most inflexible wizard-like tool. And, made every game look like every other game.) that the game came with, every level required it's own memory card. I must have put hundreds of hours into creating it and I know that it would take another few thousand to bring into a completely playable state.
Erm...would I expect the movie to actually exist? Yes.
What would it be like? I suspect a documentary about letters between soldiers at war in a far off land and their loved ones in their home land.
"Dear soldiers...". Actually has a touching and descriptive tone to it, all right.
What would it be like? I suspect a documentary about letters between soldiers at war in a far off land and their loved ones in their home land.
"Dear soldiers...". Actually has a touching and descriptive tone to it, all right.
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