My god. I drew and inked this back in 2017. I drew it in anticipation of the Switch and the new Zelda coming out, and then it came out and I dropped this artwork for the game. It's been haunting me on my In Progress folder for AGES. Finally the other day, I decided, let's color it. I'm happy with results, but had I done this now, I probably wouldn't have inked it like a cartoon.
Question Time:
Here's a more contention question: Which Zelda game has the most meaning for you (if any) and why? I remember losing myself to Link's Awakening back on the original gameboy. It was a wonderful experience and I loved the puzzles so much in that game. I also loved Breath of the Wild because coming in to work every day and it was like kids trading secrets and stories at recess with all the stuff people were discovering at the same time. It made the game so much more fun seeing the communal excitement.
Question Time:
Here's a more contention question: Which Zelda game has the most meaning for you (if any) and why? I remember losing myself to Link's Awakening back on the original gameboy. It was a wonderful experience and I loved the puzzles so much in that game. I also loved Breath of the Wild because coming in to work every day and it was like kids trading secrets and stories at recess with all the stuff people were discovering at the same time. It made the game so much more fun seeing the communal excitement.
Category Artwork (Digital) / Macro / Micro
Species Dragon (Other)
Size 1280 x 1209px
File Size 262.7 kB
I'm sure a lot of people wanted to see Valoo much bigger, so this is a great piece. ; )
As for your question, A Link to the Past on SNES. I must have replayed that game more times than I care to count when I was a kid and always tried to make every run of the game different somehow. I even downloaded it to my Wii back when it was still hooked up. I loved it that much.
As for your question, A Link to the Past on SNES. I must have replayed that game more times than I care to count when I was a kid and always tried to make every run of the game different somehow. I even downloaded it to my Wii back when it was still hooked up. I loved it that much.
If you want to breath a little life into the game, A Link to the Past randomizer is really fun. At it's most basic it will move every item around in the 300+ locations you can get an item. At harder versions it can randomize room entrances or even link several copies of the game over a network connection such that you may find the hookshot for a friend in your game while waiting for them to find an item you need.
Hehe. Wind Waker is excellent. I never really got into many of the 3D Zelda games (I couldn't never finish Ocarina of Time, I would quit pretty early as it was not fun for me), but Wind Waker was awesome. It looked great, the dungeons were great, and I loved just exploring.
I always wanted to get a good up-close look at Valoo when I played~
Now that's an interesting question to think about. The first Zelda game I think I played was A Link to the Past, but as young as I was, I got stuck often and never made it further than Agahnim. Then there was Wind Waker where I often got stuck on Forsaken Fortress (I sucked at stealth). I think my answer would be the first one that I beat, which was Minish Cap. I sunk so many hours into that game (and no, this didn't influence any macro/micro things in me. I was too dumb to think into it.) and had a blast completing it. I can't discount A Link Between Worlds or Breath of the Wild though, which are both great games in their own right.
Now that's an interesting question to think about. The first Zelda game I think I played was A Link to the Past, but as young as I was, I got stuck often and never made it further than Agahnim. Then there was Wind Waker where I often got stuck on Forsaken Fortress (I sucked at stealth). I think my answer would be the first one that I beat, which was Minish Cap. I sunk so many hours into that game (and no, this didn't influence any macro/micro things in me. I was too dumb to think into it.) and had a blast completing it. I can't discount A Link Between Worlds or Breath of the Wild though, which are both great games in their own right.
A Link Between Worlds is the most fun Zelda game I've ever played. It re-ignited my love of open-world games. The game's world is a giant playground where the player can do whatever they want. Because of this, I was able to explore the world as I saw fit, without being forced down a linear pathway. I could find the heart pieces and complete the dungeons in any order, for the most part, and it was the first Zelda game in a long while that I'd played that really felt like an adventure I was taking on rather than just a linear, already-written-out story that I was helping to progress.
I remember getting a Link Between Worlds when it came out and getting absolutely absorbed in it, and playing through to completion (i.e. solved and did things like getting 100 Miemies (or whatever they were call). The last time I was that absorb like that was probably Mario and Luigi Superstar Saga.
I remember saving up for it as well. Getting a game from Toys'r'Us was an event, as a kid clutching the game slip and heading over to the little kiosk to trade it in for the actual game. I go through Link to the Past often. I'm amazed how much fun it is even after completing it so many times.
Big, bigger Valoo is a rare, very appreciated treat! I always liked imagining him bigger than the island.
OoT has to be the Zelda game I put the most hours in and felt really invested in. The story, the 3D, gameplay, and even catering to my fun, growy thoughts with King Dodongo and Volvagia, the former which I liked to imagine blew up bigger eating bombs, and the latter which I always thought looked super neat and equally growable.
OoT has to be the Zelda game I put the most hours in and felt really invested in. The story, the 3D, gameplay, and even catering to my fun, growy thoughts with King Dodongo and Volvagia, the former which I liked to imagine blew up bigger eating bombs, and the latter which I always thought looked super neat and equally growable.
I've only really played a few Zelda games, (A Link to the Past, Wind Waker HD, and Zelda II) but I can say without hesitation that Wind Waker HD is the one I remember the most fondly. I played it blind with the company of a friend of mine (whose copy of the game I was playing since I didn't own a Wii U) and recording it for Youtube, and while I was extremely bad at the game, having a friend to go through it with made it so much more fun and enjoyable.
I do want to get back to Zelda II and try to finish it one day, though. As difficult as it was, I enjoyed it far more than I expected to. I'm a sucker for leveling mechanics in games, though.
Also I know I already told you this, but I'm still so happy you finished this piece finally. It's so cute, and it turned out great. I love the expressions!
I do want to get back to Zelda II and try to finish it one day, though. As difficult as it was, I enjoyed it far more than I expected to. I'm a sucker for leveling mechanics in games, though.
Also I know I already told you this, but I'm still so happy you finished this piece finally. It's so cute, and it turned out great. I love the expressions!
If I had to throw my hat into the ring, well sure I liked some of the big console games because Link to the Past was pretty good, I remember exploring Ocarina of Time a lot as well as Majora's Mask, and going everywhere on the high seas in Windwaker.
Being honest though Twilight Princess was really interesting, and it happened close to my teenagehood. It was one of the few console zeldas I came close to beating back in the day (Got stuck in the Sky City, thought I sequence broke and couldn't find another way) and I beat it for real when it re-released on the Wii U. Still think Midna's one of the best partners Link's had, lots of interesting mechanics with the items, wouldn't do the poe sidequest twice but it was a fun ride.
My other pick for a great zelda game was Minish Cap, although we mostly have Capcom to thank for that one. There was a lot to do in that game, even if you were just going after the main story stuff.
It did feel a bit linear but that's why there were so many sidequests to keep you entertained if you need to take a small break or detour from it. And changing sizes from normal to tiny was a great way to give you more areas, dungeons, and bigger monsters to fight, as well as different puzzles to solve.
Of course, just because Minish Cap was amazing doesn't mean the earlier GBA titles weren't also great. Oracle of Seasons was probably my other favorite one, the next game down from that being Link's Awakening. You can't go wrong with any of them.
Being honest though Twilight Princess was really interesting, and it happened close to my teenagehood. It was one of the few console zeldas I came close to beating back in the day (Got stuck in the Sky City, thought I sequence broke and couldn't find another way) and I beat it for real when it re-released on the Wii U. Still think Midna's one of the best partners Link's had, lots of interesting mechanics with the items, wouldn't do the poe sidequest twice but it was a fun ride.
My other pick for a great zelda game was Minish Cap, although we mostly have Capcom to thank for that one. There was a lot to do in that game, even if you were just going after the main story stuff.
It did feel a bit linear but that's why there were so many sidequests to keep you entertained if you need to take a small break or detour from it. And changing sizes from normal to tiny was a great way to give you more areas, dungeons, and bigger monsters to fight, as well as different puzzles to solve.
Of course, just because Minish Cap was amazing doesn't mean the earlier GBA titles weren't also great. Oracle of Seasons was probably my other favorite one, the next game down from that being Link's Awakening. You can't go wrong with any of them.
I greatly enjoyed the Oracle games and they are far enough back that I don’t remember any details about it making it good to revisit.
I sadly never gave twilight princess much love, when I borrowed it the beginning slogged too much for me, but I heard it has some great dungeon design. It also hits me hard realizing how young most of my audience is, as I grew up with the nes games.
I sadly never gave twilight princess much love, when I borrowed it the beginning slogged too much for me, but I heard it has some great dungeon design. It also hits me hard realizing how young most of my audience is, as I grew up with the nes games.
Yeah the oracle games were pretty good, Seasons is my preferred of the two, never was much of a thinker.
Unfortunately Twilight Princess does have a slow start. But I think the pacing gets better once you get the Master Sword. Everything else before that, sure it might have it's moments, but Faron Woods drags the most imo.
I was there when the NES games were a thing but I wasn't very good at them. I'm personally more likely to go back to Zelda 2 over the first one.
Unfortunately Twilight Princess does have a slow start. But I think the pacing gets better once you get the Master Sword. Everything else before that, sure it might have it's moments, but Faron Woods drags the most imo.
I was there when the NES games were a thing but I wasn't very good at them. I'm personally more likely to go back to Zelda 2 over the first one.
Honestly, I'd say it's Majora's Mask. While I loved Breath of the Wild, Majora's Mask has such a strong atmosphere of existential dread, and some top-tier writing. Funnily enough, I first played it before OoT, so the former doesn't really mean as much to me. MM is also a lot more action-heavy than most games in the series, and playing as the different forms Link takes on is a lot of fun. Also, memorizing dungeons across multiple attempts adds a new layer of depth to them; you're not so much solving a dungeon the second time around as you are *learning* it.
Actually I'm surprised by the "more action-heavy" comment on Manjora's Mask. I really never played it but by brother had it so I at least tried the first loop. Everything I ever read about it and heard people talk about it made it seem much more plot and interact with characters based then action oriented. I don't even think I saw my brother play much that involved dungeoning or even dealing with enemies.
Well, both are technically true; a vast chunk of the game is spent on NPC interaction and learning everyone's schedule, but in terms of the actual environmental and dungeon design, there's a lot more emphasis on manual dexterity and playing with the different forms Link takes on than on puzzles. Dungeons involve more combat in general than OoT's did (which makes sense, as the different forms Link takes on all have different mechanics going on). Bosses are more about learning attack patterns and getting up in the enemy's face at the right time than puzzling out which item to use. Not to mention, the game's also heavier on minigames than OoT: there's about 17 (19 if you count briefly playing as Kafei for his plotline and warding off the UFOs on Romani Ranch), compared to OoT's 11.
... Yeah, I really like MM. XD
... Yeah, I really like MM. XD
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