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Or for the classier types;
Fly me to the moon
Let me play up there with those stars
Let me see what life is like
On a-Jupiter and Mars
Or..
This is Major Tom to Ground Control
I'm stepping through the door
And I'm floating in a most peculiar way
And the stars look very different today
Both classics that will never die, and I LOVE that they actually used Space Oddity as the music in the Elite:Dangerous Odyssey gameplay reveal trailer.
Fly me to the moon
Let me play up there with those stars
Let me see what life is like
On a-Jupiter and Mars
Or..
This is Major Tom to Ground Control
I'm stepping through the door
And I'm floating in a most peculiar way
And the stars look very different today
Both classics that will never die, and I LOVE that they actually used Space Oddity as the music in the Elite:Dangerous Odyssey gameplay reveal trailer.
I'm not necessarily saying that Amarihel is wrong with it being boring and repetitive; exploration can eat up days or even weeks of flying around in witch space without another player within 1,000 lightyears. But if you go exploring, you can see some of the most beautiful views out there; nebulas, star clusters, Lagrange clouds, go all the way to Sagittarius A* at the core of the galaxy and stare at it's vastness or go all the way out to the edge of the galaxy and turn around and look back at it for an awesome view. Wanna make that view even better? Play in VR. Then you aren't just looking at a pretty picture on a computer screen; you're surrounded by the vastness of the void. And when you eventually make it back to human civilization, you can sell your exploration data.
Another thing that can be boring and repetitive is trading; go from one station to another buying an item at a low price and selling it elsewhere for a higher price. Do some simple courier missions until you can afford a descent cargo ship, then start trading Agronomic Treatments. Make enough money to afford a Type-9, fit it out with max cargo capacity, and then you can make over $20million credits PER HAUL in profit with Agronomic Treatments.
Or use your first small fortune to buy and kit out a mining ship. You can lose yourself out in the asteroid fields around a gas giant, no one around, happily mining precious materials while listening to your favorite podcast of choice. That's how I made the bulk of my vast fortune back in the days before the mining nerf; out in the black mining Low Temp Diamonds and Void Opals. It can be boring and repetitive, but it's also easy and can rake in pretty fast money.
Take an hour to watch a handful of video guides to learn the basics of what to do and how to do it, and you'll quickly be on your way to earn your own fortunes. Done right, you can have enough to buy your first Anaconda within a couple of weeks, depending on how much time you put into it. Personally, I would recommend "Down 2 Earth Astronomy" ( https://www.youtube.com/channel/UCg.....PgvR7KTKSCtPHg ) for the guides and "The Pilot" ( https://www.youtube.com/channel/UCm.....YlpHohwMWyzmkw ) for ship reviews.
That's when you can make the game NOT boring. After you've made your vast fortune trading or mining, then spend that money on a Federal Corvette or Imperial Cutter (once you've done the rank unlock) and kit that baby out for absolute combat. Get it decked out and fully engineered and you no longer have a spaceship; you have something akin to an elemental force of destruction. Take it out to even the most dangerous combat zones where high-ranked space pirates travel in packs and make them feel REAL fear. You won't have to worry about someone with big guns; you ARE the big gun. With my Cutter fully kitted and engineered for combat, I can fly out to a HazRes (Hazardous Resource Extraction) site and let the bullets fly. A few real-time hours later when the pirates have FINALLY managed to whittle my shields down, or I just get bored of wanton destruction, I fly back to a station and turn in over $50million credits of bounties.
Or maybe you ARE the space pirate. You can do that as well. Get some hatchbreaker limpets and the right setup and go hunt down ships and steal their cargo to offload at your favorite shady station for pure profit. Elite:Dangerous is a game where you can quite literally play it how you want to. And with the Odyssey expansion coming out soon, you can even visit (or infiltrate) a planet-side base on foot.
If you've made it this far, then face it; you want to know more whether you think you do or not. If you want to try it but you're on a budget, then this very minute is a great time because right now it's on sale on Steam for just $7.49 (in the US, I don't know where you live). This sale lasts until April 8 (this coming Thursday).
If you wanna know where I'm coming from with my opinion on the game; I've got over 2,000 hours played in the game, I've got billions of credits in my fortunes, I own almost every ship in the game (multiples of some of them for different purposes, i.e. my 5 Anacondas and my 2 Imperial Cutters), and I have my Fleet Carrier to take them all across the galaxy at a whim. I use a Logitech X56 HOTAS and Valve Index VR. A word of warning though; once you play ED in VR, you'll never want to go back. Unless you're the type to get motion sickness, that is lol.
Another thing that can be boring and repetitive is trading; go from one station to another buying an item at a low price and selling it elsewhere for a higher price. Do some simple courier missions until you can afford a descent cargo ship, then start trading Agronomic Treatments. Make enough money to afford a Type-9, fit it out with max cargo capacity, and then you can make over $20million credits PER HAUL in profit with Agronomic Treatments.
Or use your first small fortune to buy and kit out a mining ship. You can lose yourself out in the asteroid fields around a gas giant, no one around, happily mining precious materials while listening to your favorite podcast of choice. That's how I made the bulk of my vast fortune back in the days before the mining nerf; out in the black mining Low Temp Diamonds and Void Opals. It can be boring and repetitive, but it's also easy and can rake in pretty fast money.
Take an hour to watch a handful of video guides to learn the basics of what to do and how to do it, and you'll quickly be on your way to earn your own fortunes. Done right, you can have enough to buy your first Anaconda within a couple of weeks, depending on how much time you put into it. Personally, I would recommend "Down 2 Earth Astronomy" ( https://www.youtube.com/channel/UCg.....PgvR7KTKSCtPHg ) for the guides and "The Pilot" ( https://www.youtube.com/channel/UCm.....YlpHohwMWyzmkw ) for ship reviews.
That's when you can make the game NOT boring. After you've made your vast fortune trading or mining, then spend that money on a Federal Corvette or Imperial Cutter (once you've done the rank unlock) and kit that baby out for absolute combat. Get it decked out and fully engineered and you no longer have a spaceship; you have something akin to an elemental force of destruction. Take it out to even the most dangerous combat zones where high-ranked space pirates travel in packs and make them feel REAL fear. You won't have to worry about someone with big guns; you ARE the big gun. With my Cutter fully kitted and engineered for combat, I can fly out to a HazRes (Hazardous Resource Extraction) site and let the bullets fly. A few real-time hours later when the pirates have FINALLY managed to whittle my shields down, or I just get bored of wanton destruction, I fly back to a station and turn in over $50million credits of bounties.
Or maybe you ARE the space pirate. You can do that as well. Get some hatchbreaker limpets and the right setup and go hunt down ships and steal their cargo to offload at your favorite shady station for pure profit. Elite:Dangerous is a game where you can quite literally play it how you want to. And with the Odyssey expansion coming out soon, you can even visit (or infiltrate) a planet-side base on foot.
If you've made it this far, then face it; you want to know more whether you think you do or not. If you want to try it but you're on a budget, then this very minute is a great time because right now it's on sale on Steam for just $7.49 (in the US, I don't know where you live). This sale lasts until April 8 (this coming Thursday).
If you wanna know where I'm coming from with my opinion on the game; I've got over 2,000 hours played in the game, I've got billions of credits in my fortunes, I own almost every ship in the game (multiples of some of them for different purposes, i.e. my 5 Anacondas and my 2 Imperial Cutters), and I have my Fleet Carrier to take them all across the galaxy at a whim. I use a Logitech X56 HOTAS and Valve Index VR. A word of warning though; once you play ED in VR, you'll never want to go back. Unless you're the type to get motion sickness, that is lol.
Well.. Some things are learned by comparison..
And if we talk about the vast majority of players, this game will be really boring for them. Of course, there are beautiful things in the game and I know it as well as you, but most people will not see it because they want to get everything immediately. And the concept of the game itself doesn't work that way. This game is designed for meditative and not fast gameplay. Because this game requires certain knowledge, because it is actually a simulator. And the genre of simulators is not popular with the overwhelming gaming audience
although perhaps.. we understand meaning of word "boring" in different ways?
And if we talk about the vast majority of players, this game will be really boring for them. Of course, there are beautiful things in the game and I know it as well as you, but most people will not see it because they want to get everything immediately. And the concept of the game itself doesn't work that way. This game is designed for meditative and not fast gameplay. Because this game requires certain knowledge, because it is actually a simulator. And the genre of simulators is not popular with the overwhelming gaming audience
although perhaps.. we understand meaning of word "boring" in different ways?
although perhaps.. we understand meaning of word "boring" in different ways?
Maybe, maybe not.
As for wanting to get everything immediately, I'll admit that I was in that group when I first started playing. But after a couple of hours of research as I described, I knew what I had to do and how to go about doing it. I jumped into the game and I had my first Anaconda literally within a week. Then again, I'm a person with a large amount of free time; very convenient work schedule, no spouse or kids to worry with (just six cats that love to drive me crazy). But even though I achieved that Anaconda milestone very quickly, it took a good while before I could kit it out really nicely because of earning enough money for all the pretty bells and whistles to stick in it, unlocking engineers, collecting the engineering materials, etc.
I won't say I didn't make mistakes; I *might* have crashed into a star while learning how to fuel scoop the first few times I tried it. But I learned very quickly exactly what NOT to do, lmao.
So yeah, it's fairly achievable IF you know exactly what to do and how to do it as well as have the free time and dedication.
Maybe, maybe not.
As for wanting to get everything immediately, I'll admit that I was in that group when I first started playing. But after a couple of hours of research as I described, I knew what I had to do and how to go about doing it. I jumped into the game and I had my first Anaconda literally within a week. Then again, I'm a person with a large amount of free time; very convenient work schedule, no spouse or kids to worry with (just six cats that love to drive me crazy). But even though I achieved that Anaconda milestone very quickly, it took a good while before I could kit it out really nicely because of earning enough money for all the pretty bells and whistles to stick in it, unlocking engineers, collecting the engineering materials, etc.
I won't say I didn't make mistakes; I *might* have crashed into a star while learning how to fuel scoop the first few times I tried it. But I learned very quickly exactly what NOT to do, lmao.
So yeah, it's fairly achievable IF you know exactly what to do and how to do it as well as have the free time and dedication.
I'm not quite sure what you mean with 'flight simulator'; that is, if you're referring to other flight sims or in E:D. There is a training mode in E:D that teaches you and lets you practice the basics. As far as a learning curve, I don't think I'd call it a *steep* curve so long as you're smart about it (read below about the Sidewinder). I think the biggest learning curve in Elite is combat.
Also, another great way to learn to learn some basics while not fearing the outcome when you inevitably screw up is to practice these basic things (fuel scooping, landing on planets, etc) with the beginner Sidewinder you get for free when you first create your Commander. With the beginner Sidewinder, if it gets blown up, you don't lose any credits in insurance claims to get the ship back (unless you have added in extra modules, i.e. weapons, upgraded components, etc). Then you only pay for the extra parts that you've glued onto the little tin can.
That way, you can practice landing on planets and when you end up face-planting your ship into the ground at about Mach 1, you don't lose any money. Or to practice fuel scooping (flying in close proximity around a star with a fuel scoop module to refill your fuel), just throw a super cheap fuel scoop into your Sidewinder and go practice that. And when you either cook yourself to death or fly into the star a few times (trust me, it WILL happen, it happens to everyone), you're only out however much the fuel scoop itself cost, which would be just a few thousand credits for a cheap scoop. You could make several times that amount just in a single mission delivering mail between two stations. No, I'm not kidding. You can be a mailman. Or mailwoman. Mailperson.
There is a lot to learn in Elite and it takes a lot of work to master it. But just getting 'good enough' is easy with a bit of practice. I think the biggest tip I could give to a beginner is to learn all the basics either in Solo mode or in a private group. Let's be honest here; people are dicks. There are gankers who live and play the game for no other reason than to be the biggest dick that they can to other players. You find it in virtually every game out there. So learn how to do everything in Solo or private groups where there's no risk of outside interference, because the quickest way to lose a budding enjoyment of a game is to get stomped on by asshole players in the first hour of playing. It does help though that Elite has added in "beginner" systems that new players start in that higher-ranked players simply cannot travel to.
But if you just want to do exploration and fly out into the dark hundreds or even thousands of light years away from Earth to find awesome anomalies and beautiful sights, there's a chance that you won't come across a single other player until you come back to the bubble (bubble = area of space that is the majority of human space) even in Open mode.
Actually, the vast majority of my own gameplay has been in a private group with just a few of my friends. I've gone into Open Mode several times before for a few in-game events and it was 'eh, whatever' to me. I've had other players come after me thinking that they were better than me.. only to quickly realize that MY combat ship was FAR more kitted out and engineered than they expected and I either wiped the floor with them or they ran off with their tails between their legs. But that was after I had put dozens of hours of work and over a billion credits into said combat ship. But even in Private or Solo modes, I've had a blast in the game.
Also, another great way to learn to learn some basics while not fearing the outcome when you inevitably screw up is to practice these basic things (fuel scooping, landing on planets, etc) with the beginner Sidewinder you get for free when you first create your Commander. With the beginner Sidewinder, if it gets blown up, you don't lose any credits in insurance claims to get the ship back (unless you have added in extra modules, i.e. weapons, upgraded components, etc). Then you only pay for the extra parts that you've glued onto the little tin can.
That way, you can practice landing on planets and when you end up face-planting your ship into the ground at about Mach 1, you don't lose any money. Or to practice fuel scooping (flying in close proximity around a star with a fuel scoop module to refill your fuel), just throw a super cheap fuel scoop into your Sidewinder and go practice that. And when you either cook yourself to death or fly into the star a few times (trust me, it WILL happen, it happens to everyone), you're only out however much the fuel scoop itself cost, which would be just a few thousand credits for a cheap scoop. You could make several times that amount just in a single mission delivering mail between two stations. No, I'm not kidding. You can be a mailman. Or mailwoman. Mailperson.
There is a lot to learn in Elite and it takes a lot of work to master it. But just getting 'good enough' is easy with a bit of practice. I think the biggest tip I could give to a beginner is to learn all the basics either in Solo mode or in a private group. Let's be honest here; people are dicks. There are gankers who live and play the game for no other reason than to be the biggest dick that they can to other players. You find it in virtually every game out there. So learn how to do everything in Solo or private groups where there's no risk of outside interference, because the quickest way to lose a budding enjoyment of a game is to get stomped on by asshole players in the first hour of playing. It does help though that Elite has added in "beginner" systems that new players start in that higher-ranked players simply cannot travel to.
But if you just want to do exploration and fly out into the dark hundreds or even thousands of light years away from Earth to find awesome anomalies and beautiful sights, there's a chance that you won't come across a single other player until you come back to the bubble (bubble = area of space that is the majority of human space) even in Open mode.
Actually, the vast majority of my own gameplay has been in a private group with just a few of my friends. I've gone into Open Mode several times before for a few in-game events and it was 'eh, whatever' to me. I've had other players come after me thinking that they were better than me.. only to quickly realize that MY combat ship was FAR more kitted out and engineered than they expected and I either wiped the floor with them or they ran off with their tails between their legs. But that was after I had put dozens of hours of work and over a billion credits into said combat ship. But even in Private or Solo modes, I've had a blast in the game.
I've got a fully stripped-down and kitted-out Anaconda with 80ly+ jump range for exploration. But to be completely honest, I like my Krait Phantom for exploration more than the Anaconda. It has a better view, it's a LOT more maneuverable, easier to land in tight spaces, and with the new "Engineered V1" Frameshift Drives that you can unlock, it's got a VERY respectable 77ly jump range. I've also got an AspX that I'm kitting out for exploration just to have one. I might never use it, but I'm a bit of a collector.
Space seashanties!
https://youtu.be/Xj_piwLx7gk
or when u can turno tour gameplay into a tv series and be better than starwars
https://youtu.be/Xj_piwLx7gk
or when u can turno tour gameplay into a tv series and be better than starwars
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