Ephalon (future) Riptor, wielding Erafar's Gemini Spear
I'll attempt to avoid direct spoilers for my books as I try to explain what this image is about. Here you can see Riptor during the future trilogy arc of Ephalon, close to the very end of book 9, which as of this posting, is still being written.
You have here as I like to call him, old-man Riptor, wielding Erafar's Gemini Spear. A divine weapon left behind by the God of Creation, Erafar.
The artefact grants its user power beyond imagining; however, it extracts a terrible price, your very soul. Overuse of the weapon will not only lead to premature death, but your ordinarily immortal spirit will cease to exist. Any person who seeks the enlightenment one might find in the afterlife, to disappear into nothingness, is the worst fate one can befall; worse-so than endless torment.
Enjoy!
Art by Netherwulf
Riptor Stormwolf © Robert Edwards
Ephalon © Robert Edwards
Disclaimer:
Please be aware that this image is copyrighted. And may never under any circumstance be re-posted without the explicit written authorization of myself. This includes the changing or modifying of the image.
You have here as I like to call him, old-man Riptor, wielding Erafar's Gemini Spear. A divine weapon left behind by the God of Creation, Erafar.
The artefact grants its user power beyond imagining; however, it extracts a terrible price, your very soul. Overuse of the weapon will not only lead to premature death, but your ordinarily immortal spirit will cease to exist. Any person who seeks the enlightenment one might find in the afterlife, to disappear into nothingness, is the worst fate one can befall; worse-so than endless torment.
Enjoy!
Art by Netherwulf
Riptor Stormwolf © Robert Edwards
Ephalon © Robert Edwards
Disclaimer:
Please be aware that this image is copyrighted. And may never under any circumstance be re-posted without the explicit written authorization of myself. This includes the changing or modifying of the image.
Category Artwork (Digital) / Fantasy
Species Canine (Other)
Size 960 x 1280px
File Size 621.9 kB
Many many eons after, in a D&D universe...
-I want to sell this named spear!
-Erafar's Gemini Spear? Hmmm...10 gold?
-15! It's a named weapon, according to my friend's identify skill.
-It's not even a +1 weapon...
Okay, okay. I jest. Artefact weapons should at least be +4 or above!
I also like the rainbow-y streams of light. Since I saw Riptor with those light tattoo things, I guess they creep onto the weapon as a form of attunement, yes?
Also, in Indian culture, Nirvana (well more like freedom from the sin-cycle-ish) is a goal of life, while being reborn is a form of suffering, since you are not pure enough to leave this world of sin behind. This weapon may be a Godsend to those who seek Nirvana...
Also, not existing at all may be preferable instead of eternal torment, but it's debatable. It's one of my biggest problem with Vivziepop's "Hazbin Hotel" setting, where Sinners are sent to Hell and their souls stay there to suffer, never finding salvation, even if seemingly dying again and again, there is no escape of the eternal torment of Hell...but there is an Angel Army led Purge each Earthly year so yeah, if you want an out from Hell, just go and fight the Angels. Either you survive and got yourself some angelic weapons, capable to destroy souls which can also be sold, or used to become a power player in Hell, or you loose and have a way out from Hell, spending there only 365 days at most. How is that Hell overpopulated, and how are Sinners only suffering there not choosing suicide by Angel Blades more often? The Hell Purge should be an easy way out for many tortured Sinners, so Hell looses it's ETERNAL SUFFERING infamy...Good show btw.
-I want to sell this named spear!
-Erafar's Gemini Spear? Hmmm...10 gold?
-15! It's a named weapon, according to my friend's identify skill.
-It's not even a +1 weapon...
Okay, okay. I jest. Artefact weapons should at least be +4 or above!
I also like the rainbow-y streams of light. Since I saw Riptor with those light tattoo things, I guess they creep onto the weapon as a form of attunement, yes?
Also, in Indian culture, Nirvana (well more like freedom from the sin-cycle-ish) is a goal of life, while being reborn is a form of suffering, since you are not pure enough to leave this world of sin behind. This weapon may be a Godsend to those who seek Nirvana...
Also, not existing at all may be preferable instead of eternal torment, but it's debatable. It's one of my biggest problem with Vivziepop's "Hazbin Hotel" setting, where Sinners are sent to Hell and their souls stay there to suffer, never finding salvation, even if seemingly dying again and again, there is no escape of the eternal torment of Hell...but there is an Angel Army led Purge each Earthly year so yeah, if you want an out from Hell, just go and fight the Angels. Either you survive and got yourself some angelic weapons, capable to destroy souls which can also be sold, or used to become a power player in Hell, or you loose and have a way out from Hell, spending there only 365 days at most. How is that Hell overpopulated, and how are Sinners only suffering there not choosing suicide by Angel Blades more often? The Hell Purge should be an easy way out for many tortured Sinners, so Hell looses it's ETERNAL SUFFERING infamy...Good show btw.
Alright let's read though this comment!
FUNNY JOKE!
- The weapon is powered by soul energy, and the strands are a manifestation of that power. In the Ephalon lore, one's soul is attached to a physical body, but exists on a different plane of reality/other dimension. Upon death they separate.
However, the aliens managed to build something that was able to tap into this force, but it comes at the cost of weakening it the more you use it.
- Interesting take on the rebirth cycle. That's not really a concept any of the cultures ascribe to in this world, but that does make sense.
- Heaven and hell aren't a thing in my fantasy world, either. There's the Limbo dimension, but that's filled with void energy, which corrodes life, leaving it a dimension of nothingness.
- There is an afterlife, but its not determined by how 'good' you were. Whenever a person dies, and their soul is released, they have to journey to the spirit realm, where one either finds enlightenment, or continues to exists amongst those who cant.
However, for those who never reach the spirit realm, the Tahwri come and take them, bringing them to the Realm of the Forgotten, where they corrupt the soul and add its might to their own.
FUNNY JOKE!
- The weapon is powered by soul energy, and the strands are a manifestation of that power. In the Ephalon lore, one's soul is attached to a physical body, but exists on a different plane of reality/other dimension. Upon death they separate.
However, the aliens managed to build something that was able to tap into this force, but it comes at the cost of weakening it the more you use it.
- Interesting take on the rebirth cycle. That's not really a concept any of the cultures ascribe to in this world, but that does make sense.
- Heaven and hell aren't a thing in my fantasy world, either. There's the Limbo dimension, but that's filled with void energy, which corrodes life, leaving it a dimension of nothingness.
- There is an afterlife, but its not determined by how 'good' you were. Whenever a person dies, and their soul is released, they have to journey to the spirit realm, where one either finds enlightenment, or continues to exists amongst those who cant.
However, for those who never reach the spirit realm, the Tahwri come and take them, bringing them to the Realm of the Forgotten, where they corrupt the soul and add its might to their own.
Soul-powered weapons sounds good, and it's drawback on one's character sure makes any such powerful weapons from overusing or looking at it as a solution for every problem.
I love the drawbacks of wielding mighty magic by those who are only scratching the surface of it. In some Camelot settings Merlin tells others, that using magic puts entropy on the body, aging it according to the frequency or power of each usage. Essentially, each usage cost a portion of entire life-force assigned to that individual, and this life-force loss cannot be replenished/cheated by life stealing magic. It harms the individual on a physical level, but also scars their soul, that is why the entropy leaves a permanent loss of remaining life.
These drawbacks are put mainly on humans (and mortals), as magic creatures (elves as well) tap into the magic in another way: While humans and most magic users USE magic, while others are BORN of it or COEXISTS with it like shamans. The usage of magic is FORCING magic to act in desired way. Born as a magic creature or magic user, can tap into magic naturally, without abusing it as forceful as human(oid) mages do. Shamans usually ask the spirits to act in a way, so they don't (ab)use magic as well, thus spared the drawbacks of entropy.
Entropy mechanics are therefore limiting mages and wizards to be spell-mass-flinging jerks to anyone. If they step out of bounds, entropy effects kicks in, usually in the form of minor yet noticeable aging, illness, and in most serious case, loss of life.
Tahwri sounds interesting. Aside of the facts of what they are and how they function, their comical-simple role so far seems to me as, Hobo-Soul-Recyclers. Somewhat the same as in D&D underworld scenes where evil 'collected' souls are taking the form of worms with faces, and they are used as abyssal currency. Enough of them can be turned into a demonic/devilish creature, that joins the endless horde of the ever ongoing Blood War. Such an individual has the potential to become a powerful evil being, but 99,99999% usually succumb and perish fighting as simple soldiers in the Blood War. Those who find ways to collect power can move on and be something more...it just takes a lot of time to do so.
I love the drawbacks of wielding mighty magic by those who are only scratching the surface of it. In some Camelot settings Merlin tells others, that using magic puts entropy on the body, aging it according to the frequency or power of each usage. Essentially, each usage cost a portion of entire life-force assigned to that individual, and this life-force loss cannot be replenished/cheated by life stealing magic. It harms the individual on a physical level, but also scars their soul, that is why the entropy leaves a permanent loss of remaining life.
These drawbacks are put mainly on humans (and mortals), as magic creatures (elves as well) tap into the magic in another way: While humans and most magic users USE magic, while others are BORN of it or COEXISTS with it like shamans. The usage of magic is FORCING magic to act in desired way. Born as a magic creature or magic user, can tap into magic naturally, without abusing it as forceful as human(oid) mages do. Shamans usually ask the spirits to act in a way, so they don't (ab)use magic as well, thus spared the drawbacks of entropy.
Entropy mechanics are therefore limiting mages and wizards to be spell-mass-flinging jerks to anyone. If they step out of bounds, entropy effects kicks in, usually in the form of minor yet noticeable aging, illness, and in most serious case, loss of life.
Tahwri sounds interesting. Aside of the facts of what they are and how they function, their comical-simple role so far seems to me as, Hobo-Soul-Recyclers. Somewhat the same as in D&D underworld scenes where evil 'collected' souls are taking the form of worms with faces, and they are used as abyssal currency. Enough of them can be turned into a demonic/devilish creature, that joins the endless horde of the ever ongoing Blood War. Such an individual has the potential to become a powerful evil being, but 99,99999% usually succumb and perish fighting as simple soldiers in the Blood War. Those who find ways to collect power can move on and be something more...it just takes a lot of time to do so.
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