58 submissions
Melons...... just aren't quite round enough.
Watermelons. Gotta hand it to them. They're bigger, heavier, and over all most loved over all other melons. Seems like the ideal shape but.... Lord Demon Prince of Balloons would not quite approve and it irks me just the same. Sorry, not sorry,
Watermelon the Gecko (in hippo form). We have to get you up to standard.
Model by
Eligecos Please check out his VRChat Avatars here: https://gumroad.com/eligecos
Animations and blimped shapes done by me.
Watermelon the Gecko (in hippo form). We have to get you up to standard.Model by
Eligecos Please check out his VRChat Avatars here: https://gumroad.com/eligecosAnimations and blimped shapes done by me.
Category Artwork (Digital) / Inflation
Species Hippopotamus
Size 400 x 400px
File Size 6.6 MB
Just some more information about these recent animations.
These are avatars distributed by
Eligecos on gumroad. Some I've bought myself and others are custom-textured avatars owned by others looking to have inflation animations and controls for VRChat added. It's just a fun tradition for me to "blow up" his avatars when I can.
Eligecos makes the model and some of the emotion shape keys like happy, tired, sly, etc. I add in the "Blimped" shape and put all the shapes and bones into an animation. This is all done in Blender using a process of rounding out and resizing the geometry on just the central body with "To Sphere" then smoothing out the creases with each limb i.e. arms, legs, head, tail, etc. Many a time, overdriving the shape key to 1.5x will make a bigger balloon that looks quite clean and that gets backed back into the original "Blimped" shape for even more bloated results.
These are avatars distributed by
Eligecos on gumroad. Some I've bought myself and others are custom-textured avatars owned by others looking to have inflation animations and controls for VRChat added. It's just a fun tradition for me to "blow up" his avatars when I can.Eligecos makes the model and some of the emotion shape keys like happy, tired, sly, etc. I add in the "Blimped" shape and put all the shapes and bones into an animation. This is all done in Blender using a process of rounding out and resizing the geometry on just the central body with "To Sphere" then smoothing out the creases with each limb i.e. arms, legs, head, tail, etc. Many a time, overdriving the shape key to 1.5x will make a bigger balloon that looks quite clean and that gets backed back into the original "Blimped" shape for even more bloated results.
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