Faces: 7152
Vertices: 3337
Bones: 40
Part of something I've been slaving over for my Animation 1 class.
This is probably going to kill my computer rendering it. Normal Mapped details, cockpit windows that can reflect, some self-lit portions (not really visible from this angle), and working interactive IK via a bone structure (kinda buggy, but it's working).
I've gone so beyond criteria with this project... >.>
Vertices: 3337
Bones: 40
Part of something I've been slaving over for my Animation 1 class.
This is probably going to kill my computer rendering it. Normal Mapped details, cockpit windows that can reflect, some self-lit portions (not really visible from this angle), and working interactive IK via a bone structure (kinda buggy, but it's working).
I've gone so beyond criteria with this project... >.>
Category Artwork (Digital) / Miscellaneous
Species Unspecified / Any
Size 640 x 480px
File Size 15.7 kB
This is actually a visualization of a mech I made in Classic Battletech. It's based off of a Cauldron Born, Vulture, and Deimos. The arms are Warhammer 40,000 Tau railguns (similar to what's on the broadside battlesuits) just because the initial arms didn't look to intimidating.
In terms of frying... depends on loadout. I will say this, after fitting it with max armor, and the biggest engine I can fit under standard rules...
... it still has 29.5 tons free...
In terms of frying... depends on loadout. I will say this, after fitting it with max armor, and the biggest engine I can fit under standard rules...
... it still has 29.5 tons free...
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