I already have an ipod touch, thx.
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Actually, the joke is "iPads aren't for artwork". Sure you COULD make art with one, but it's not made with artists in mind. I've heard people wondering about getting an iPad for that purpose and I've told them "no-pressure sensitivity" and their interest immediately dropped. If you want to make art with a computer, either get Colors! for your DS or buy a wacom tablet or cintiq or wacom-enabled tablet-PC.
Additionally, yes, it's a big ipod touch. It's processing power is only about on-par with decent smartphones and can be outmatched by a bevy of smaller, cheaper computers out there. Now if that's all you need, a larger ipod touch so you can read or watch videos bigger or whatever, that's fine and I've got no qualms with that. But if you're expecting an artist's dream machine well...as I said, there's better alternatives.
For the record though I'm aware of a prominent artist who uses touch-enabled devices such as ipads and ipod touches to make their art. But the efficiency of working in that medium is far lower (by virtue of having to constantly manually set the size and opacity constantly) than if the screen were simply touch sensitive. I'm hoping though that Wacom might take a cue from Apple and create a more portable version of their excellent Cintiq line that can exist independent from a computer and allow onboard storage of digital art software, such as Photoshop, Painter, and Art Rage. That might take two or more years though, at least until they make Cintiqs work through USB cables only and processors drop in price (even a 1ghz snapdragon can't manage PS).
So in summary, if you're going to be in art for business, iPads aren't for professionals looking for not just looks, but efficiency.
Additionally, yes, it's a big ipod touch. It's processing power is only about on-par with decent smartphones and can be outmatched by a bevy of smaller, cheaper computers out there. Now if that's all you need, a larger ipod touch so you can read or watch videos bigger or whatever, that's fine and I've got no qualms with that. But if you're expecting an artist's dream machine well...as I said, there's better alternatives.
For the record though I'm aware of a prominent artist who uses touch-enabled devices such as ipads and ipod touches to make their art. But the efficiency of working in that medium is far lower (by virtue of having to constantly manually set the size and opacity constantly) than if the screen were simply touch sensitive. I'm hoping though that Wacom might take a cue from Apple and create a more portable version of their excellent Cintiq line that can exist independent from a computer and allow onboard storage of digital art software, such as Photoshop, Painter, and Art Rage. That might take two or more years though, at least until they make Cintiqs work through USB cables only and processors drop in price (even a 1ghz snapdragon can't manage PS).
So in summary, if you're going to be in art for business, iPads aren't for professionals looking for not just looks, but efficiency.
Hey, no problem. I don't think people getting reactionary over hardware because of some irrational sense of brand-loyalty should be part of the debate over any form of technology (why can't I enjoy my Wii and my Xbox360?). If I'm going to make a point, I better know what I'm talking about. Coming at it from a fanboy/hater perspective won't bolster my argument.
Seeing the MS courier killed is thus one of the worst events recent years for this very reason(So far as I am personally concerned), it boggles the mind that there is no truly portable option for the graphic designer/artist out there, somehow not even an option that is overpriced. Just laptop + tablet, even tablet PC's don't cut it.
I was never so excited for a product as I was for the courier.
I was never so excited for a product as I was for the courier.
open-pandora.org
Quote from front page:
* ARM® Cortex™-A8 600Mhz+ CPU running Linux
* 430-MHz TMS320C64x+™ DSP Core
* PowerVR SGX OpenGL 2.0 ES compliant 3D hardware
* 800x480 4.3" 16.7 million colours touchscreen LCD
* Wifi 802.11b/g, Bluetooth & High Speed USB 2.0 Host
* Dual SDHC card slots & SVideo TV output
* Dual Analogue and Digital gaming controls
* 43 button QWERTY and numeric keypad
* Around 10+ Hours battery life
Basically, it's a fully open source (software and hardware) handheld device with quite a bit of power inside of it ^^
Quote from front page:
* ARM® Cortex™-A8 600Mhz+ CPU running Linux
* 430-MHz TMS320C64x+™ DSP Core
* PowerVR SGX OpenGL 2.0 ES compliant 3D hardware
* 800x480 4.3" 16.7 million colours touchscreen LCD
* Wifi 802.11b/g, Bluetooth & High Speed USB 2.0 Host
* Dual SDHC card slots & SVideo TV output
* Dual Analogue and Digital gaming controls
* 43 button QWERTY and numeric keypad
* Around 10+ Hours battery life
Basically, it's a fully open source (software and hardware) handheld device with quite a bit of power inside of it ^^
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