Well I took my first anthro sketch and I drew digital lines over the sketched ones, got rid of all the extra erased marks, and I colored the eyes and nose.
It's still not the greatest pic but again it is my first anthro, and once again constructive critisizm is welcome.
It's still not the greatest pic but again it is my first anthro, and once again constructive critisizm is welcome.
Category Artwork (Digital) / General Furry Art
Species Wolf
Size 805 x 1280px
File Size 188.7 kB
well im not saying its bad or anything, cause i started out like this to i got better and i learned how to draw the human structure * most of the basics* and now and then i just experiment with that, like putting it in different positions and what not, but man this really is better than how i started :') it really is..and i knew i wanted to make it better so i started learning about structure. anyways...the only thing i can say about it is that it needs sturcture *my opinion mmmk*
like focusing on where pivoting points are on the body, such as knees,upper arms, elbows, shoulders, etc. ill post example srawing of later, but im still in the pursuit of learning about figure, perspective, and many other things i want to learn...just as my mother did...because i want to learn how to draw, not just draw, but with the discipline of reality, but with fantasy type.
soon im think of making a GIIIIIIaAAAAAANNNNNNTTTT battle scene with all my ideas... but i whant to learn all the basic principles.
soon im think of making a GIIIIIIaAAAAAANNNNNNTTTT battle scene with all my ideas... but i whant to learn all the basic principles.
i know what you mean :) i kept reading through some books and im still learning more and more i sometime use this if i need a good pose sometimes
http://www.furaffinity.net/view/3962487
read through it :D
http://www.furaffinity.net/view/3962487
read through it :D
I'm going to give a lot more criticism than DemonOfGod.
Starting from the top to the bottom. I see you've developed more of a 'realistic' body structure of a canine, rather than going with hair and skinniness. If you want to model off of this, then keep using the thickness, such as around the neck.
Since this is a side view, there should only be one ear being shown, and not cocked to the viewer (viewer being you), unless something is distracting him. Behind the ears should be more skull, not a slope going downward. Also, the forehead should be extended more, not as close to the ears (unless they have a relatively small head or flat face, like the fennec fox). The muzzle appears to be fine. There should be a more defined jaw, and the neck should not slope down after it reaches the end of the chin bones. Since you've taken a more serious approach, this can be easily corrected with fur definition.
Now, the shoulders should be closer to where the back is, with lines defining them depending on what they're doing. Arms would be closer to the body in that held position, and elbows would be pointing downward. Since the arms are bending, there should be some sort of line that shows that the arm is touching the upper part.You seem to have gotten the form of the hand shaped, and they usually are the hardest part of the human body. I'm not very sure what's happening there, but he seems to be clenching his hands together. I can't really give you help on these since I sometimes mess up on theme, too. I forgot to mention, since your character has both his arms up, you should be able to see his right arm connecting with his body. Not at the same angle as the left arm, but a bit lower. You wouldn't be able to see the top of the arm.
With the stomach, this depends on how muscular your character is. Since he's holding up his arms, you want to show a bit of ribs lifting the fur up around that area. There should also be a pelvic area where it connects the legs.
For the rear, the tail should be separate from the rear line. Try adding a line to separate them.
For the thighs, I guess you have the right thing going; try to add a bit of fur to it to really get the thought that these legs are strong, that they can kick farther than you can. Since people can't stand like that normally without falling, you could probably move one of the legs so that it balances him from behind.
For his lower leg area, there should be more defined muscle structure, like bulges at the back part of the leg. Also, you could probably make it bonier as it reaches the feet, because less fur covers those areas.
At the feet, you want to make more than one toe, regardless of what position he's in in this picture. There should be signs of supporting his own weight, such as small folds of the skin to show his paws holding him up around the toes. Typically, in your case, since his ankles extend so far, you want him always on his toes, and not on his ankle. It's basically like a cat. A kangaroo has those types of legs, but you do not want your character to sit on his haunches.
I'd love to see you develop your art style. :) I'm gonna watch you to see how you change.
Starting from the top to the bottom. I see you've developed more of a 'realistic' body structure of a canine, rather than going with hair and skinniness. If you want to model off of this, then keep using the thickness, such as around the neck.
Since this is a side view, there should only be one ear being shown, and not cocked to the viewer (viewer being you), unless something is distracting him. Behind the ears should be more skull, not a slope going downward. Also, the forehead should be extended more, not as close to the ears (unless they have a relatively small head or flat face, like the fennec fox). The muzzle appears to be fine. There should be a more defined jaw, and the neck should not slope down after it reaches the end of the chin bones. Since you've taken a more serious approach, this can be easily corrected with fur definition.
Now, the shoulders should be closer to where the back is, with lines defining them depending on what they're doing. Arms would be closer to the body in that held position, and elbows would be pointing downward. Since the arms are bending, there should be some sort of line that shows that the arm is touching the upper part.You seem to have gotten the form of the hand shaped, and they usually are the hardest part of the human body. I'm not very sure what's happening there, but he seems to be clenching his hands together. I can't really give you help on these since I sometimes mess up on theme, too. I forgot to mention, since your character has both his arms up, you should be able to see his right arm connecting with his body. Not at the same angle as the left arm, but a bit lower. You wouldn't be able to see the top of the arm.
With the stomach, this depends on how muscular your character is. Since he's holding up his arms, you want to show a bit of ribs lifting the fur up around that area. There should also be a pelvic area where it connects the legs.
For the rear, the tail should be separate from the rear line. Try adding a line to separate them.
For the thighs, I guess you have the right thing going; try to add a bit of fur to it to really get the thought that these legs are strong, that they can kick farther than you can. Since people can't stand like that normally without falling, you could probably move one of the legs so that it balances him from behind.
For his lower leg area, there should be more defined muscle structure, like bulges at the back part of the leg. Also, you could probably make it bonier as it reaches the feet, because less fur covers those areas.
At the feet, you want to make more than one toe, regardless of what position he's in in this picture. There should be signs of supporting his own weight, such as small folds of the skin to show his paws holding him up around the toes. Typically, in your case, since his ankles extend so far, you want him always on his toes, and not on his ankle. It's basically like a cat. A kangaroo has those types of legs, but you do not want your character to sit on his haunches.
I'd love to see you develop your art style. :) I'm gonna watch you to see how you change.
It's my first drawing of an actual anthropomorph, so I wasn't really going for correct posture, just the correct atonomy. As far as the ear goes it wasn't supposed to be cocked, and only a tiny bit of the second ear is visable. His hands wern't clasped that was actually just supposed to be you seeing the fingers on his other hand through the gaps between his fingers. What you said about fur and the muscle and bone structure in the leg... well as I said before its my first anthro drawing and I'm aware of my lack of detail.
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